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Crime Boss: Rockay City News

Update 11.3 is OUT NOW

[h2]Fixes:[/h2]
1. Daily rewards are working again.
2. Scudominion skins and icons are now correctly shown.
3. Repeater icon now correctly shown.
4. Boats in Chase mission #1 have textures again
5. Scout 14 ammo should be showing in magazine now
6. Two aiming dots are displayed when cooking throwable equipment with a holstered weapon
7. Cagnali’s order should not mention 99 Problems when failed.

"Bag Mule" - Bag Hauling Boss Build in Crime Boss: Rockay City

[h2]General[/h2]

Hello! Our monthly Boss Build for Crime Boss: Rockay City is here!

In our previous post, we focused on health and taking the bullets on behalf of your crew. This included heavy weapons, equipment to defend your position, and perks designed to keep you in the fight as long as possible. You can check out “The Tank” and our other previous builds here:

"The Tank"

"Going Loud"

"Going Silent"

This build will set you up to effectively bus bags from the mission area to the escape location on behalf of your team. Be sure to remember to keep your crew members close as carrying multiple bags will force you to use your sidearm and leave you vulnerable to enemy fire.

As noted in the posts above, these builds apply to your multiplayer boss and not necessarily for single-player heisters, though they can be used for inspiration. Let’s get into it!

[h2]Weapons[/h2]          

[h3]Primary:[/h3]

 



The SMG 9mm ESOG is the perfect weapon to have when you want to get in quiet and if things get loud on your way out. A decent mag size and exceptional accuracy make this weapon great when you’re under pressure and need to drop a bag to pick off the opposition before continueing on to the drop off point.

[h3]Secondary:[/h3]





High damage, deadly accurate and semi-automatic. Aim for the head and keep it moving; this is just the sidearm you need when your hauling the loot out of the job.
 

[h2]Equipment[/h2]
 

 


Carry a third bag and potentially save you and your crew a trip. Best for long missions that require you to move over a sizeable distance to the exfil.


 


While the Mule Booster is the obvious pick for the "Bag Mule" build, the silenced stun grenade is also a great option.

On jobs like the Jewelry Store heist or Branch Bank, where the escape vehicle is nearby, the stun grenade can incapacitate enemies long enough to drop off your loot and return to the task.

[h2]Perks[/h2]





If you do end up being the designated bag carrier, odds are you’ll go down. You might get swamped by the opposition and are unable to switch to your primary in time. Make sure your crew can get you back on your feet and that they have the time to do it.




 
With your hands full you’ll be left vulnerable to other attacks. Resistance will do exactly as the name says and keep you on the move.





With all that money on your back you can be sure that cops and gangs alike will be gunning for you.





Best applied when you have Mule Booster equipped. Move fast and reload on the fly.





Great with the Mule Booster or the Silenced Stun Grenade. Carry three bags more often or cause long lasting damage to your enemies senses.

And that’s it! Thank’s for reading.

If you want to suggest a build, improve on ours or want more of these in the future, join our Discord or let us know our Steam suggestion sub-forum . See you in Rockay City!

"THE TANK" - A BULLET SPONGE BUILD FOR CRIME BOSS: ROCKAY CITY

[h3]“The Tank” - A Bullet Sponge Build for Crime Boss: Rockay City [/h3]

Here’s another Boss character build for Crime Boss: Rockay City!

In our previous posts, we focused on creating well-rounded loadouts for stealth gameplay and going loud. You can check them out here:

505 Games » “Going silent” – Stealth Boss Build in Crime Boss: Rockay City

505 Games » “Going Loud” – Combat Boss Build in Crime Boss: Rockay City

For this build, we’ll be focusing on health and damage threshold, giving your Boss the greatest survivability among your crew members. With this setup, you’ll be leading the charge, drawing more gunfire, and giving your teammates a chance to thin out the enemy numbers or get away with the loot.

As always, these builds apply to your multiplayer boss and not necessarily for single-player heisters, though they can be used for inspiration. Let’s get into it!

[h3]WEAPONS[/h3]
PRIMARY

SECONDARY
[h3]EQUIPMENT[/h3]



DESCRIPTION
Bottled rage. Withstand a hall of bullets while simultaneously ripping enemies to shreds. 150s cooldown.

DESCRIPTION
Set in place and watch it mow down your enemies for a limited time. 120s cooldown.

[h3]PERKS[/h3]

DESCRIPTION
Health increased by 30%.

DESCRIPTION
Protection from explosions, flash and stun increased by 70%.

DESCRIPTION
Protection from firearms increased by 30%.

[h3]WHAT’S YOUR BUILD? [/h3]
If you want to suggest a build, improve on ours or want more of these in the future, join our Discord or let us know in our Steam suggestion sub-forum .

See you in Rockay City!

https://store.steampowered.com/app/2933080/Crime_Boss_Rockay_City/

CRIME BOSS: ROCKAY CITY UPDATE 11.2 OUT NOW

[h3]CRIME BOSS: ROCKAY CITY UPDATE 11.2 PATCH NOTES[/h3]

  • Daily reward should properly show in debriefing screen
  • Zipties in MP should no longer break hosts controls
  • All urban legends should be started as expected now
  • Perk name Sturdy III is now correctly named as Sturdy III in Chinese HK language - was incorrectly named as Sturdy II
  • Rejoin of Gold Cup should now not result in losing controls
  • Electric fence should no longer prevent regeneration of health
  • Main menu prompt to visit the store to purchase Cagnali’s order on Epic version should now work properly




https://store.steampowered.com/app/2933080/Crime_Boss_Rockay_City/

Update 11.1 is OUT NOW

Update 11.1 Patch notes

[h2]Updates:[/h2]
1. Difficulty rebalance thanks to feedback. Difficulty is lower for missions with fewer non bot players.
2. Epic and legendary items cost lowered in progression.
3. Crosshair removed while throwing not to confuse player with two indicators.
4. Shooting while sprinting should now work without need of extra click.

[h2]Fixes:[/h2]
1. Distraction magazine’s hearts should now always disappear after said magazine is picked up.
2. Case trade small hit will now correctly continue if distraction magazine is used on the enemy carrying the case.
3. VOs are now correct when throwing distraction magazine.
4. Throwing trajectory projection is now much more accurate.
5. Localization reimported. This includes but is not limited to perk descriptions, head bob setting and reload tips in game.
6. All assets should be available for purchase on first visit of shop in Campaign.
7. Purchasing in cutscenes should now work correctly.
8. Bots should no longer drop bags while being ordered via controller.
9. Vehicles should fly less now. Ideally they should not fly at all…
10. Interaction with Red Start fixed so mission Ranger 02 can be finished again.
11. Boss perks should now be displayed properly in Campaign.
12. Bots should not teleport in Free Graves mission.
13. Using equipment while looting should not result in endless loop now.
14. Ammo count should be now properly shown after dying and switching characters.
15. Heisters should not change price on game restart now.
16. Crash fixes.

[h2]Modding:[/h2]
1. UGC Initialization flow. Added "OnInitialized" call to MetaStashManager
2. Typo in modding API fixed.

[h2]External:[/h2]
1. Daily reward prompt is not visible in debrief screen