Zector 7: Sci-Fi Demo Update - Playtest 0.7.2

[h2]Features[/h2]
- Add entirely new Settings UI
- Added new Audio Settings (including a slider for music and weather effects)
- Added cruiser ship above Graveport City
- Added Rocket launchpad with rocket and helipad next to it
- Added more land vehicles to the map (4x4 Zector truck & buggy)
- Added gas cans (to fill up vehicles)
- Added gas tank to fill up gas cans
- Added bandits around the map that will fight players, each other, or zombies
- Added planetary cannon to the map
[h2]Improvements[/h2]
- Reworked the loot tables so enemies and loot containers dropped more interesting items
- Lowered Thunder volume by 50%
- Added a new Rain Weather without thunder so thunder is less frequent
- Reduced Thunder in Thunderstorm to be less frequent
- Balanced the boar and chicken health alongside the damage output of weapons so it feels a lot better. Boards and chickens die with 2 arrows, 1 bullet from any gun, but zombies take 2-3 depending on if you can headshot them
- Reduced knife and machete swing speed
- Increased zombies walk speed
- Disabled minimap by default
- Increased zoom on minimap
- Reworked the landscape so it's easier to see Graveport City from afar
- Populated the snowy mountain biome with foliage and a mountain
[h2]Bug Fixes[/h2]
- Fixed not being able to exit a vehicle
- Fixed farm house spawning in wrong location
- Fixed Inventory not closing when pressing Tab
- Fixed Settings UI not closing properly
- Fixed minimap and big map textures
- Fixed AI not dropping items sometimes including boar not dropping meat
- Fixed zombies that were supposed to be running, but were walking
- Fixed missions that were allowing players to continually complete them
- Fixed missions that weren't automatically starting the next mission