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Zector 7 News

Zector 7: Beacon Update - Playtest v0.7.0

[previewyoutube][/previewyoutube]
Patch Notes
Features
  • Add Beacon building
  • Increased the map size by 30% to fit future biomes
  • Added roads
  • Added more houses to loot around the map
  • Added loot to drop pods in starting mountain area


Improvements
  • Improved AI pathing
  • Luma Capsule can now be picked up after thrown
  • Luma Capsule light shines a little brighter and reaches further
  • Added more knives to starter Zector facility and placed them in easier to find spots
  • Decreased chickens health to 30
  • Increased Zector 3 zombie spawn time
  • Increased Safe Fall height by 30%
  • Add more places to get metal scrap throughout the map
  • Changed storage chest to take 4 wood planks
  • Inventory controls changed to use LMB for drag-and-drop and RMB to Use / Equip item
  • Increased Zombie kill XP reward to 200
  • Swapped out Nap Sack item for a pickupable item in starting mountain area


Bug Fixes
  • Rivers are drinkable now
  • Rivers can be used to fill water bottles now
  • Luma Capsule animation doesn't shine in front of player's face in first person when moving/running anymore
  • Fixed arrows not being added to inventory when picked up
  • Fixed lighting on dead guy in Zector 3 facility hallway

Zector 7: Secrets of Zector 1 Update - Playtest v0.6.0

Patch Notes
Features
  • Added Towers around the map with beacons so it's easy to see where you should go
  • Changed starting location to be in a brand new futuristic science laboratory known as Zector 1.
  • Added missions to help get you started and escape Zector 1 facility.
  • Added enemies within Zector 1
  • Added Vending Machine so you can spend your hard-earned credits on fancy loot
  • Added Luma Capsule, a small holdable & throwable capsule that lights up the surrounding area in a neon glow
  • Added Beacon placement building that helps you identify your base and doubles as a "Cupboard", which allows you to stake a claim of a certain area, preventing others from building there.
  • Added more ponds and lakes to make it easier to find drinkable water
  • Added more lootable cars and houses around the map
  • Added futuristic lootable vehicles
  • Added tiered loot system so you can get more common loot from things like enemies and cars and more rare items in places you'd expect to find them. It also spawns random items within that tier so different playthroughs will get different items.
  • Added Automated Door system with locking/unlocking via Computer Panels, which enables some interesting mechanics in the Zector facilities.
  • Redesigned almost every UI screen to have new fonts, colors and animations.
  • Added Feedback form so players can leave in-game feedback easily by hitting F12 or selecting it in the Pause Menu
  • Added Controls screen to easily see Input Controls in the Pause Menu
  • Added basic Controller support to player movement (UI still requires a mouse)


Improvements
  • Changed main currency to be called Credits and look like Coins. Cash is now Old World Money and is worth very little.
  • Added title of Crafting station you are interacting with to UI (ie. Workbench now says "Workbench" instead of "Crafting")
  • Updated Thirst & Hunger to go down 75% slower
  • Increased Stamina regen by 100%
  • Reduced amount of stamina certain actions like punching cost
  • Added better SFX for campfire
  • Fence wall recipe in Workbench now crafts 4 Fence Walls for the same cost
  • Fence Walls now stack up to 20
  • Added same water component to rivers that lakes/ponds have, which allows SFX and VFX when interacting with water. (Still working on making them drinkable)
  • Made the pond in the starter area easier to find
  • Removed metal scrap from Repair Bench recipe so it's easier to craft
  • Added more crashed ships and metal barrels around the map so it's easier to find Metal Scrap
  • Added a lot of UI text to Localization to make it easier to Localize in the future.
  • Started adding unique Names to items with interesting descriptions to give the game more character.
  • Reduced Take All button SFX
  • Reduced Torch brightness by 50%
  • Added Inventory controls to UI when inventory is open
  • Removed all starter weapons from player on respawn
  • Added lake at the bottom of the river in the mountain biome
  • Increased Wood stack to 20


Bug Fixes
  • Fixed campfire interact text
  • Fixed Fence wall icon
  • Fixed issue with Cupboard not crafting
  • Fixed some trees not having collisions
  • Fixed eating playing drinking SFX
  • Fixed bandages SFX so they have their own unique sound now
  • Fixed "Strange Signal" mission so now you can complete it by going to the marker.
  • Fixed issue with View Sensitivity in Pause Menu
  • Fixed "Craft a Workbench" mission
  • Fixed Ammo type bug that made it so you couldn't reload certain weapons
  • Fixed container bug that was duplicating items for clients
  • Fixed AI Spawner issue that was spawning a lot more enemies than it was supposed to
  • Removed Gate that was duplicating from another part of the map
  • Fixed Survivor Skill tree that prevented player from unlocking past 3
  • Fixed Audio issues where audio was only playing on Host and not Client
  • Fixed bow not reloading on clients



If you want to join up with others or leave feedback, you can join our Discord here: https://discord.gg/t7ZYSXvXCE

New Update - Playtest v0.5

Patch Notes
Features
  • Towers that leak radiation. Activate to slow the horde
  • Graveport: an abandoned city lost to the horde
  • Added machine gun defense turret
  • Added a vehicle (Buggy)
  • Lootable houses
  • Roaming Hordes
  • Zombie Nests produce rewards if burned (be prepared for a fight)
  • Added Day and Hour to Inventory UI


Improvements
  • Added more tree variations to separate the biomes
  • added ambient SFX to mountain biome
  • improved
  • decrease hunger and thirst rates by 25%
  • balanced crafting recipes to be easier to craft things and reduce friction to building
  • added SFX for crafting, pickup and harvesting


Bug Fixes
  • Crafting UI Crashing bug
  • Water not refilling



If you want to join up with others or leave feedback, you can join our Discord here: https://discord.gg/t7ZYSXvXCE