Changelog for Patch #1 (07.02.2025)
Changelog
- Minimap implementation
- Added an indicator VFX when Ground Pound is on Cooldown
- Cinematics now require holding to skip
- Return in menus leads to selection menu first
- Info panel displayed when controller is disconnected
- Added camera movement when aiming
- General bug fixes for the chip system
- Improved pushback while in the air
- Ground Pound now cancels player's melee combo
- Improved fluidity in player attacks
- Adjusted parry timings for smaller and larger enemies
- Enemies will not attack when entering a save station or during dialogue
- Enemy VFX polish
- Player VFX polish
- Darkness boss edge case bug fix
- Terrain fixes
- Drones will no longer fly too far away after attacking
- Pacify hack fixes
- General map bug fixes and improvements
- UI fixes and improvements
- Interaction bug fixes
- Range input adjustment for controllers
- Enemy collision improvements