Patch #7 (01.04.2025)
Changelog for Patch #7
- UI scaling option
- Enemy vfx optimization and update
- Darkness boss quest and behavior fixes
- New enemy dodge animations implementation
- Cutter biped new combo implementation
- Sola9 looping attacks bug fixes
- Cerpiant attack hit collision adjustments
- General boss balancing
- Enemies material flashing on hit
- Player combo skipping issue fixes
- Player attacks hit box issue fixes
- Player charge attack during interaction bug fix