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ReSetna News

Join us live as our devs dive into ReSetna upgraded action!

See firsthand how the latest updates make combat faster, smoother and more intense!

With our upcoming major update and the Steam Spring Sale, we want to show you how ReSetna plays with its enhanced combat, powerful weapon combos, improved level design and stunning VFX upgrades!

ReSetna is 50% OFF during the Steam Spring Sale! This is best opportunity to jump in and experience these upgrades yourself!

Tell us how the gameplay feels.
We are here, we are listening and cannot wait for your feedback!

Hotfix #7 (02.03.2025)

Changelog for Hotfix #7


  • New environment VFX added
  • Camera bounds fixes
  • Apex fight vfx glitch fixes
  • Enemy and sentry projectiles can now be parried and reflected
  • Terrain fixes
  • NPC material fixes
  • Added a minimap display setting (can now be turned on/off)
  • Binding glyphs for attack and hack abilities
  • Show tutorial button added to rewatch the chips menu and chip tutorial minor fixes
  • Player shield hitbox fixes

Hotfix #6 (26.02.2025)

Changelog for Hotfix #6


  • Vault elevator VFX added
  • Map legend update
  • Camera bounds setup in DGD, Fractalis & Vault
  • SFX noise fixes
  • Aiming while interacting bugfix
  • Opening map/menu while hacking, parrying, attacking bugfix

Patch #4 (24.02.2025)

Changelog for Patch #4


  • Removed stun lock and instant turn on light pushback for player
  • Player levitation bug when hitting something above
  • Shield no longer works for traps that instantly respawn you
  • Player no longer jumps off wall / ladder by changing direction
  • On player death, the equipped weapon remains equipped
  • Edge jumping triggers second jump bugfix
  • On chunk unload, the shield now disables
  • Camera adjustments on multiple chunks
  • Apex shader fixes
  • Map & shard key rebinding
  • Shard deletion: added an "Are you sure?" prompt
  • Item pickup progression displayed and more clear now
  • Achievement fixes (lore bits, xynexis, enemy kills, etc.)
  • Conversations can now be exited on the start
  • Credits updated
  • Gates sfx fixes
  • Chips description bugfixes
  • Minimap and map changes: "Unlockable" doors are now yellow instead of red
  • Notification on item pickup fixes
  • Wrong display of 2 doors in acidia part of map fixes
  • Key name fixes
  • Boss UI on death remains visible bugfix
  • Xynexis fight death wall speed buffed (faster and lesser deceleration)
  • Figments on the xynexis fight now deal more damage
  • Bosses damageable before the encounter bugfix
  • Environment and enemy vfx polish and improvements

Hotfix #5

Changelog for Hotfix #5


  • Crosshair unusable bugfix
  • New environment vfx
  • New synaptica vfx on objects
  • Drones can no longer fly outside of the battle zones or fly inside
  • Battle zone fixes where the Crawler enemy could accidentally step out