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ReSetna News

Dark Worlds Collide

Hey everyone,

As promised, we’re thrilled to bring you an all-new bundle in collaboration with our friends at Newcore Games! Prepare to dive into two dark, unforgiving worlds filled with intense action, rich storytelling, and unforgettable heroes.
Get both games together at 20% off!

[h2]About This Bundle: Dark Worlds Collide[/h2]

[h3]Two dark worlds. Two unforgiving journeys. One ultimate bundle.[/h3]

The Dark Worlds Collide Bundle combines two thrilling, action-packed adventures, blending Metroidvania exploration with intense combat and immersive narratives.



[h3]Devil Within: Satgat[/h3]
A stylish 2.5D action-adventure platformer where you play as a fallen warrior battling against demonic corruption. Slash through hordes of enemies, explore a hauntingly beautiful world, and unearth the dark secrets lurking within.

[h3]ReSetna[/h3]
A gripping Metroidvania set in a post-apocalyptic realm where ancient mysteries and advanced technology collide. Traverse intricate environments, engage in fast-paced battles, and uncover the hidden depths of a world in decay.

Two worlds. Two heroes. One epic bundle.
Get the Dark Worlds Collide Bundle now and save 20%!

Thank you for your continued support, and we hope you enjoy this atmospheric and action-packed journey through these two haunting universes. Don’t miss out - grab the bundle and immerse yourself in the darkness today!

Happy gaming!
The Team

ReSetna Dev Update

We are listening & improving!

First off, a huge thank you to everyone playing ReSetna! We want you to know - we are listening.
Our team is constantly working on updates, polishing the experience and addressing your feedback. And by this, we mean especially bug reports and gameplay improvements.

[h2]At the moment, this is what we are working on
[/h2]
Gameplay Adjustments & Fixes
- Smoother movement – Removing light pushback in the air and ensuring you keep momentum
- Better aiming & combat controls – Right stick will activate aiming, Left Bumper will be for ranged attacks, and aiming will smoothly adjust the camera
- Combat feel & flow – Ground pound will cancel combos properly, and time scaling in combos will be adjusted for better responsiveness

UI & QoL Improvements
- Mini-map is coming! It’ll be on the bottom right, zoomed in for better navigation
- Ground pound cooldown – A visual indicator will make it clearer when you can use it again

Enemy & Boss Improvements
- Hitbox fixes – Large enemies will have proper hitboxes on both their bodies and legs
- Better pacing in battle zones – Enemy spawns will be adjusted for fairer, more strategic fights
- SOLA_9 boss arena adjustments – We’re refining platform placement for a smoother fight

[h2]Our goal is making sure you enjoy playing ReSetna
[/h2]
When we started designing ReSetna, our goal was to include everything one Metroidvania should have. This is why we included:
- double jumps
- air dashes
- wall jumps
- teleporting between checkpoints
- spawn points right in front of boss rooms
- ability to place markers on the map

We want ReSetna to be the game a true Metroidvania player loves to play.
That is why we are listening and trying to make ReSetna better every day. Keep the feedback coming!
If there is any support you need, feel free to contact us on [email protected]


ReSetna Dev Team

Changelog for Hotfix #4 (03.02.2025)

Changelog


  • Bug fixes for the save/load system
  • Additional localization fixes
  • Enemies will not attack you while in the Save Station
  • Hack Chip cooldown is fixed
  • Decreased the duration of the Light Wound state by half
  • General bug fixes for the Chip Upgrade system

A Heartfelt Thank You from the ReSetna Team

Hello everyone,

We would like to express our heartfelt gratitude to everyone who has supported ReSetna. Every purchased copy, every kind word, and every piece of constructive criticism means the world to us. We truly appreciate your feedback, as it helps us grow and improve.

This game holds a special place in our hearts, as it is the first title from our studio since its foundation. That makes ReSetna not just a project, but a deeply personal milestone for our entire team. Player satisfaction and game quality are our top priorities, and for us, success is not measured in numbers alone but in happy players who enjoy their time with ReSetna. That is our ultimate goal. ❤️



We are continuously making improvements


We'd like to highlight some of the hotfixes we implemented so far.

[h2]Gameplay Improvements & Balance[/h2]
- Enemy polish
- Enemy balance
- Cerpiant boss balance
- Player movement polish
- Weapon range attack lock state now properly locks when starting a new game
- Warp ability improvements
- When a new hacking ability is bought, it will immediately be equipped

[h2]Fixes & Bug Resolutions[/h2]
- Possible Hack ability error fixes
- Codex entries not loading fix
- Tutorial notification fix
- Fix for the Hub teleporter not being automatically unlocked when teleporting the player after the - Tutorial
- Teleport map tags not showing up fix
- Save system logic update
- Additional updates for the save/load system

[h2]UI & Map adjustments[/h2]
- Teleport Map Tags update
- Map fixes
- Level fixes
- Save Station (teleport) tags are now visible on the map, not just when using the Teleport option
- Teleport tags aligned better to the chunk they are on

[h2]Audio & Localization[/h2]
- SFX polish
- Background music now persists between scene changes
- Localization fixes

We will continue working on fixes, improvements, polish, and player suggestions to ensure the best possible experience. Your feedback is invaluable, and we are committed to making ReSetna even better with each update.

Thank you for all your questions, suggestions, and comments, and for being part of this journey with us. Your support and engagement drive us forward every day. 🕹️

With gratitude,
The ReSetna Team

Changelog for Hotfix #3 (02.02.2025)

Changelog


  • Additional updates for the save/load system
  • Enemy polish
  • Teleport Map Tags update
  • Possible Hack ability error fixes