Update 0.4: ACT III
Hello everyone!
We wish you a wonderful year 2026, and plenty of video games in your Steam wishlists.
[h3]Act 3 is live![/h3]
Dev note: Originally planned for December, this update proved more challenging than expected. In addition, an unexpected family event caught us off guard, and in those moments, personal life always comes first 🫂 With a bit of delay but just as much determination as before, we are happy to announce that Act 3 is now live!
[h3] ☀ What’s new: [/h3]
[h3]🐔 New interactions (and more gags!): [/h3]
[h3]👆 What’s next? [/h3]
Of course, we want to go further with chickens, seagulls, and client behaviors. We’ll meet again in the coming weeks to tell you more!
A UI evolution is also planned ;)
🤌 And of course, we’re waiting for your feedback, while actively preparing Act IV and many other surprises
[h3]📢 Survey[/h3]
Oh, and we still have an ongoing survey about your game experience. Care to share?
[h3] 🐞 Bug Fixes &
Improvements[/h3]
See you very soon,
Marine & Teddy
We wish you a wonderful year 2026, and plenty of video games in your Steam wishlists.
[h3]Act 3 is live![/h3]
Dev note: Originally planned for December, this update proved more challenging than expected. In addition, an unexpected family event caught us off guard, and in those moments, personal life always comes first 🫂 With a bit of delay but just as much determination as before, we are happy to announce that Act 3 is now live!
[h3] ☀ What’s new: [/h3]
- Act 3 of the storyline
- Chad, a traveling merchant, offers you special item resale contracts
- Client levels from 11 to 15
- New activities: Sauna, Minigolf, Foosball, Big Waterslide, Weight Lifter (to work your muscles and show them off on the beach)

- New items: A tropical shower, a European tree, a comfy bench, Aztec statues,...

- Create dome sculptures using corals!

- Two new cooking recipes: Cosmic Punch (cocktail) and Papaya Grilled Chicken (dish)

- From Act I, clients may ask you to find their lost belongings using the metal detector

- Resell your items to Silvia using the item box!
[h3]🐔 New interactions (and more gags!): [/h3]
- Seagulls disturb the island with their droppings!

- Sweep dust off towels, deckchairs, and seagull droppings
- There is a slingshot: Shoot chickens! And seagulls! And your teammates! And clients! Oops...
- Chickens live on the island: you can catch them, cook them, and they lay eggs (in the coop). Eggs make omelets. 🥚

- The photobooth is simpler and more fun to use
- If you place TNT to blow up houses, be careful not to stand too close...
[h3]👆 What’s next? [/h3]
Of course, we want to go further with chickens, seagulls, and client behaviors. We’ll meet again in the coming weeks to tell you more!
A UI evolution is also planned ;)
🤌 And of course, we’re waiting for your feedback, while actively preparing Act IV and many other surprises
[h3]📢 Survey[/h3]
Oh, and we still have an ongoing survey about your game experience. Care to share?
[h3] 🐞 Bug Fixes &
Improvements[/h3]
- Chef debugging and improvements. A tutorial is available in the "Help" section
- Ferry fixes: ferries sometimes appeared empty
- Ferry fixes: clients from the second ferry disappeared upon arrival
- Old Joe completely disappeared at the end of Act 2
- Clients’ meals disappeared from tables, causing them to reorder the same dish
- Bugged fountain client animation
- Added animations for the chef
- The chef did not pick up newly crafted recipes or ingredients
- Photowall no longer worked for guest players
- Employees mysteriously disappeared
- Placing floor tiles caused bugs in client movement
- Added an option to disable shadows (for lower-end PCs)
- Counters had collision issues
- After loading a save, the player could start sliding
- Temple lighting changed depending on the time of day
- Some clients got stuck going to towels
- Sometimes shrimps did not appear
- Shrimps did not cook properly in multiplayer
- Added visual feedback when earning money
See you very soon,
Marine & Teddy