CLOSED ALPHA: UPDATE #3 - WORLD LIFE
Listen up you lot!
This week we spent some time making the world of Hunters Inc. feel a bit more fleshed out and lived in. In update 3 you'll find:
This week we spent some time making the world of Hunters Inc. feel a bit more fleshed out and lived in. In update 3 you'll find:
New Features
- Orc Attachments! Orcs now look significantly more orc-y
- New Fracture actors with improved destruction effects. More stuff to break
- New environment modules and more foliage throughout
- Endemic Life. The world is now populated with some creatures that
- don't* want to kill you.
Improvements
- Improved Hub Spawn Points
- Updated visuals on session join screen
- Ongoing after after report improvements including animated levelling up bar fill and stat tracking (still WIP)
- Stamina tuning. Players start with less stamina and apples now stack up to x2
- Improved mission select screen
- Padded out the upgrade tree with more things to buy
- Clients can now dismiss the after action report
Notable Bug Fixes
- Fix for collider issues with spear that was stuck in enemy
- Fixed issue where croco wouldn't get stunned on hitting boulders
- Fix for regular spiders not dropping bones
!!! KNOWN ISSUES !!!
- Upgrade screen may not show upgrades for clients after returning to the hub from a mission. In that scenario you can re-host the session and buy upgrades before you depart on a mission.
- Occasional issues with save / loading of data after playing multiple missions back to back.