Update #3.1 Patch Notes
[h3]Visual Improvements[/h3]
[h3]Boss Improvements - Sandsnapper [/h3]
[h3]Boss Improvements - Spider Queen[/h3]
[h3]UI / UX Improvements[/h3]
[h3]Bug Fixes[/h3]
- Added gradient effect to landscape models to improve readability
- Added dirt mask to orc and world structures to make them less jarring
- Tweaked default fog / color grading values
- Improved out of bounds wall
[h3]Boss Improvements - Sandsnapper [/h3]
- Re-contextualised boss to be more acid themed.
- Now shoots acid that creates acid pools that deal damage over time
- Spin attack will now breaks rocks
[h3]Boss Improvements - Spider Queen[/h3]
- Cutting off legs now reduces Spider Queen move speed
[h3]UI / UX Improvements[/h3]
- Resized and Re-organised HUD to be less intrusive
- Implemented tech to interact with whatever item in currently under the cursor in the event of interact volumes overlapping (for example, Orkyte crystal that spawns next to bone pile)
- Added wishlist / discord / feed back buttons into main menus
- Added upsell screen to communicate future features
[h3]Bug Fixes[/h3]
- No longer lose partial stamina on dash
- Fix tier 2 weapon upgrade
- Fixed issue where F interact prompt would stop animating for host
- Fixed crash caused by throwing spear at vine wall