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Update #3.1 Patch Notes

[h3]Visual Improvements[/h3]
  • Added gradient effect to landscape models to improve readability
  • Added dirt mask to orc and world structures to make them less jarring
  • Tweaked default fog / color grading values
  • Improved out of bounds wall


[h3]Boss Improvements - Sandsnapper [/h3]
  • Re-contextualised boss to be more acid themed.
  • Now shoots acid that creates acid pools that deal damage over time
  • Spin attack will now breaks rocks


[h3]Boss Improvements - Spider Queen[/h3]
  • Cutting off legs now reduces Spider Queen move speed


[h3]UI / UX Improvements[/h3]
  • Resized and Re-organised HUD to be less intrusive
  • Implemented tech to interact with whatever item in currently under the cursor in the event of interact volumes overlapping (for example, Orkyte crystal that spawns next to bone pile)
  • Added wishlist / discord / feed back buttons into main menus
  • Added upsell screen to communicate future features


[h3]Bug Fixes[/h3]
  • No longer lose partial stamina on dash
  • Fix tier 2 weapon upgrade
  • Fixed issue where F interact prompt would stop animating for host
  • Fixed crash caused by throwing spear at vine wall