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Update #3.2 Patch Notes

[h3]UI / UX Improvements[/h3]
  • After action report now shows all stats for each individual player
  • Second pass on the weapon upgrade screen
  • Added wishlist buttons to pause menu and on game exit
  • Players can now quit to desktop
  • Gold reward for completing missions now shown in upgrade screen


[h3]Performance Improvements[/h3]
  • Optimized order in which content is loaded in, making it faster and preventing players staring into he void
  • Improved Loading times


[h3]Other Improvements[/h3]
  • Added main menu music
  • Added Hub music (multiple tracks)
  • Updated ping SFX
  • Added 4 new modules to the world to increase variety in mission generation


[h3]Bug Fixes[/h3]
  • Fixed issue where AAR would break after playing multiple missions back to back
  • Fix for sword swing input not working after throwing grenade
  • Fix for enemy HP bars being present on mission start and visible regardless of range / state
  • Fix for issue where occasionally clients would load in invisible and be invulnerable