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CLOSED ALPHA: UPDATE #4 - RAZAN HUNT

Greetings Hunters!

For Update #4 we have focused on significantly improving the experience of fighting our first boss monster and improving the difficulty level of the game.

Some of you may remember the predecessor to Razan, the crocodile formerly known as the Sandsnapper. Razan is the first boss we started working on, and it has gone through a number of iterations. In this update we made significant improvements to boss encounters and want to start giving the monsters a life and personality of their own - hence the name change!

Razan is a giant lizard that inhabits the sulphur plains. Thematically it is all about acid and uses its acid immunity to hunt down and destroy its prey. While hunting it, you will need to avoid its acid pools, be mindful of how close you are to melting your armor and avoid its acidic bile projectiles. Killing the Razan will give you the crafting materials need to upgrade your weapons with acidic properties that will be useful against other boss monsters.

We hope you enjoy it - as always if you like to talk with us or have any questions about the game, we look forward to chatting with you on our Discord Channel



[h2]NEW FEATURES[/h2]

[h3]Razan Hunt[/h3]
  • Tuned mission to have a single, significantly tougher monster (was previously 3 small monsters)
  • Added new direct acid spit attack
  • Acid no longer does immediate damage, instead applies the acid status effect
  • Reduced duration and size of spawned acid pools
  • Killing Razan unlocks an acid upgrade for the sword that applies acid status effect to enemies


[h3]Boss Monster Behaviour[/h3]
  • Monsters can now relocate to a new area on the map when they reach a certain damage threshold
  • Boss will throw players off their back when relocating
  • Monsters can now become enraged - increasing attack speed and damage for a fixed period of time
  • Monsters can now break through objects when relocating to a new area


[h3]Game Difficulty[/h3]
  • Added system to dynamically scale difficulty based on player count (updates every time a player leaves / joins a hunt)
  • Solo players now have 3 lives. Being knocked out will respawn you back at base camp.
  • Reduced Spider Queen to 3 from 4
  • Reduced number of spiders spawned during Spider Queen hunt
  • Scale number of mob spiders based on player count


[h3]Status Effects[/h3]
  • Implemented a feature where status effects are applied after X seconds of build up, and then trigger an event upon filling the bar.
    In this update standing in acid pools will cause ACID BURN to accumulate, trigger damage over time when the bar reaches max. Stay out of acid for X seconds to make the bar start dissapating.


[h3]Other Features[/h3]
  • Added an "Unstuck" button to manually respawn players at camp. Will not be in shipping game but intended to reduce the need to restart missions in the event of bugs during pre-release. Might by glitchy



[h2]Other Updates and Improvements[/h2]

[h3]World & Hub[/h3]
  • Increase skirt on nav mesh to improve monster pathing
  • Pass of boss monster spawn locations
  • Pass of all world modules adding more collectibles
  • Decoration pass on all world modules
  • Added placeholder class selection station to hub
  • Fixed collision issues in hub


[h3]Miscellaneous[/h3]
  • Reduced spear count to 3 and increase the damage they do
  • Made it easier to stand on spears
  • Make Tracking Bone Pile bigger and more obvious
  • Increased Aggro range on spider
  • Decreased spider damage
  • Improved wall jump
  • Made breakable objects able to be mantled up
  • Improved performance from acid pools


[h3]UI & UX[/h3]
  • Updated map screen to show recommended player count for difficulties
  • Added highlight to show currently selected difficulty
  • Updated main menu w/ new logo, background and buttons
  • Updated upsell screen
  • Updated welcome message w/ Japanese and Brazilian Localisation
  • Updated avatar icons in HUD
  • Updated loading screen images
  • Updated mission preview image for Spider Queen mission



[h2]Bug Fixes[/h2]
  • Fixed After Action Report sometimes missing for clients
  • Fixed crash caused by throwing meat on the ground
  • Fix for Razan using an old material



[h2]Known Issues[/h2]
  • [Common] Aggressive fog on lower graphics settings (medium and lower)
  • [Common] Using unstuck feature may cause issues with UI updating
  • [Common] Hitting your team mate with the acid upgrade causes them to see the poison damage status effect but not take damage
  • [Rare] Game may crash on reviving team mates
  • [Rare] Dying directly Spider Queen will cause players to get stuck inside the body
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session