OPEN ALPHA: UPDATE #5 - Navigation Improvements
Greetings Hunters!
Earlier this month we moved from a closed to open alpha and opened the game up to thousands of new playtesters. Thanks to everyone who took the time to try the game and give us feedback on what we've built so far!
After analyzing hundreds of individual feedback items, a pattern quickly started to emerge. The two most common pieces of feedback we're around how it felt to control the Orcs and tedium of tracking the monster around the map.
So with this update we set out to improve those areas of the game - namely by giving the orcs 2 new mobility mechanics (including the highly requested ability to sprint) and a super jump. Let us know what you think of the improvements!
Here is everything that we've added in update #5:
[h2]NEW FEATURES[/h2]
[h3]Mobility Features[/h3]
[h3]Razan[/h3]
[h3]UI & UX[/h3]
[h2]UPDATES & IMPROVEMENTS[/h2]
[h3]Difficulty[/h3]
[h3]UI & UX[/h3]
[h3]Health Restoration[/h3]
[h3]Miscellaneous[/h3]
[h2]BUG FIXES[/h2]
[h2]KNOWN ISSUES[/h2]
As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel
Earlier this month we moved from a closed to open alpha and opened the game up to thousands of new playtesters. Thanks to everyone who took the time to try the game and give us feedback on what we've built so far!
After analyzing hundreds of individual feedback items, a pattern quickly started to emerge. The two most common pieces of feedback we're around how it felt to control the Orcs and tedium of tracking the monster around the map.
So with this update we set out to improve those areas of the game - namely by giving the orcs 2 new mobility mechanics (including the highly requested ability to sprint) and a super jump. Let us know what you think of the improvements!
Here is everything that we've added in update #5:
[h2]NEW FEATURES[/h2]
[h3]Mobility Features[/h3]
- Added the ability to sprint with Shift. Hold shift to sprint and tap to dash.
- Added a super jump - hold CTRL and press Space while crouching
- Added some tutorial stations to the spawn room to tutorialise new movement options
[h3]Razan[/h3]
- Can now chop off limbs during combat with gameplay impacts
- Foot - chopping it off slows Razan down
- Tail - chopping it off disables spin attack
- Crest - Drops a unqiue shiny
- Armor plates - reveals weakspots
- Implemented additive flinch on Razan body when hit
- Made chopped areas look more gory and less sterile
- Updated place holder meshes for armor
- Updated place holder meshes acid attacks
- Reduced the number of times it relocates from 3 to 2
[h3]UI & UX[/h3]
- Added setting to reduce or disable motion blur
- Added slider to set FOV
- After action report now shows monster parts gathered during mission
[h2]UPDATES & IMPROVEMENTS[/h2]
[h3]Difficulty[/h3]
- Increased amount of acid gained from standing in acid
- Increased Razan Damage for all attacks
- Set default difficulty back to 2
[h3]UI & UX[/h3]
- Can now invite friends / join session from Steam overlay
- Updated control map to reflect new control changes
- Hunter vision now dismissed when interact key released
[h3]Health Restoration[/h3]
- Eating meat is now a process - not instant
- Getting hit while eating interrupts heal
- Pigs now only drop meat on death
[h3]Miscellaneous[/h3]
- Added dirt paths to maps to help with navigation
- Tuning pass on weapon unlocks and loot drop rates
- Mission complete banner now triggers a few seconds after the objective is completed
- Made loot drops a bit bigger and more obvious
[h2]BUG FIXES[/h2]
- Fix for bones collected in mission not sharing correctly
- Fix for spiders dropping bones 100% of the time on death
- Fixed issue where clients could not interact with objects
- Fix for issue where input was not being detected
- Fixed issue where players could collect multiple orkyte
- Fix for Razan blood trails not spawning occasionally
- Fixed issue with aggressive fog for some players at lower settings
- Fixed issue where player inherited speed buff from Razan
- Fixed issue where hitting Razan head caused desync
- Fix for players needing to look away to interact with dropped items
- Fixed bug with boss damage showing as zero in AAR
- Fix for infinite stamina bug
- Fix for making Razn blood draw underneath slime
- Fix for Boss monsters getting stuck in a particular module
- Fixed issue with sprint not ending on stamina exhaustion
- Fix for issue where sprint FOV would change while stationary
- Fixed issue where players could not sprint after dashing
- Resolved issue with terrain "morphing" on approach
- Fixed issue with pig spraying yellow blood on death
- Fix for issue where heal items would disappear from inventory
- Fix for players occasionally getting stuck in Spider Queen corpse
[h2]KNOWN ISSUES[/h2]
- [Rare] Loot and XP awarded from mission may not be accurately reflected in hub inventory
- [Rare] Game may crash on reviving team mates
- [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session
- [Rare] Clients may occasionally become invulnerable to enemy attacks
As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel