OPEN ALPHA: UPDATE #6 - Adding New Classes
Greetings Hunters!
As some of you know, the Berserker has been the only playable class for a while. Mainly, this is because we wanted to iterate on the core monster tracking and fighting aspect of the game, and having fewer classes means it was easier for use to focus on and tune that experience. Essentially it removed a layer of complexity and allowed us to rule out class asymmetry and tuning as a potential cause of any issues.
Now that the core of the game is starting to come together, it is time for us to introduce the rest of the Hunters Inc team!
This is still a very early "blocking out" of the classes for the game and is nowhere near final. Over time the classes will start to take on much more distinct characteristics. Abilities and weapons will evolve, swap between classes, or may even disappear entirely! There are a fair few placeholder mechanics to try and emulate the behaviour we want and lack of polish around the new weapons, but we wanted to get it into your hands as soon as possible. Please let us know your thoughts on the new classes either here in the forums or over in our Discord Channel
Below is a list of everything we have added in Update #6:
[h2]NEW FEATURES[/h2]
[h3]CLASS AGNOSTIC[/h3]
[h3]NEW CLASS - TRACKER[/h3]
A low health, high stamina class whose job is to locate the monster and identify it's weakspots for the rest of the team. Deals low damage from range but can inflict huge damage to weak spots.
[h3]NEW CLASS - SHAMAN[/h3]
A low health, low stamina support class who can provide intel on monster behaviour and manage team and enemy status effects.
[h3]NEW CLASS - BLACKSMITH[/h3]
A medium health, medium stamina class that specialises in structures and equipment. Can deal high damage to hard targets like monster armor, structures and environmental objects.
[h2]UPDATES & IMPROVEMENTS[/h2]
[h3]Miscellaneous[/h3]
[h2]BUG FIXES[/h2]
[h2]KNOWN ISSUES[/h2]
As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel
As some of you know, the Berserker has been the only playable class for a while. Mainly, this is because we wanted to iterate on the core monster tracking and fighting aspect of the game, and having fewer classes means it was easier for use to focus on and tune that experience. Essentially it removed a layer of complexity and allowed us to rule out class asymmetry and tuning as a potential cause of any issues.
Now that the core of the game is starting to come together, it is time for us to introduce the rest of the Hunters Inc team!
This is still a very early "blocking out" of the classes for the game and is nowhere near final. Over time the classes will start to take on much more distinct characteristics. Abilities and weapons will evolve, swap between classes, or may even disappear entirely! There are a fair few placeholder mechanics to try and emulate the behaviour we want and lack of polish around the new weapons, but we wanted to get it into your hands as soon as possible. Please let us know your thoughts on the new classes either here in the forums or over in our Discord Channel
Below is a list of everything we have added in Update #6:
[h2]NEW FEATURES[/h2]
[h3]CLASS AGNOSTIC[/h3]
- Hunter vision. Each class now has its own unique hunter vision bound to Q.
- Ammo crates. Restore ammo for ranged weapons and grenades. Replaces bomb bushes.
- Item shop will only show purchasable items for selected class (Berserker only currently)
- Added HUD Widget for Hunter Vision
[h3]NEW CLASS - TRACKER[/h3]
A low health, high stamina class whose job is to locate the monster and identify it's weakspots for the rest of the team. Deals low damage from range but can inflict huge damage to weak spots.
- New Weapon - Bow! Hold Left click to charge a shot. Right click to perform a weak melee
- New Weapon - Dagger! Left click to stab, Right click to unleash a wild stab frenzy
- New Weapon - Smoke Bombs! Throw smoke bombs on yourself or team mates to reduce the aggro level of anyone inside the smoke. Useful for escapes!
- Hunter Vision - Weakspots. Identify the location monster weakspots for the rest of the team
- Hunter Vision - Footprints. Relocating monsters leave tracks that can be seen by the tracker.
[h3]NEW CLASS - SHAMAN[/h3]
A low health, low stamina support class who can provide intel on monster behaviour and manage team and enemy status effects.
- New Weapon - Scythe! Left click to slash, Right click to perform a charge attack
- New Weapon - Magic Skull! Left click to release a continuous jet of magic flame. Right click to perform a melee strike
- New Weapon - Wisp! Throw the wisp and follow its trail to find the monster
- Hunter Vision - Creature Health. See the health of monsters and mobs, green is healthy, red is close to death.
- Hunter Vision - Monster Aggro. Visualises which Hunter currently has the monsters attention by drawing a red line from monster to target.
[h3]NEW CLASS - BLACKSMITH[/h3]
A medium health, medium stamina class that specialises in structures and equipment. Can deal high damage to hard targets like monster armor, structures and environmental objects.
- New Weapon - Hammer! Left click to swing, Right click to perform charged smash attack.
- New Weapon - Blunderbuss! Left click to blast, right click to melee with rifle butt.
- New Weapon - Flash Bang! Throw at monsters to stun them!
- Hunter Vision - Items. Hunter tools and items are highlighted in the world.
- Hunter Vision - Breakables. See which objects in the game world can be destroyed by players or monsters.
[h2]UPDATES & IMPROVEMENTS[/h2]
[h3]Miscellaneous[/h3]
- Players now walk slower while using hunter vision
- Update HUD portraits to accurately reflect class
- Can no longer pick up, or see pickup prompt, for thrown items that don't belong to your class
- Removed level gate for spider queen battle
- Moved class select station to inside the barracks
[h2]BUG FIXES[/h2]
- Our focus with this update was on adding new features, so really only fixed bugs to do with the new classes.
[h2]KNOWN ISSUES[/h2]
- [Common] Airship countdown timer not triggered on first entry. Exit and re-enter to fix.
- [Common] Carried items such as tail and head can be dropped through the floor if they are thrown while clipping through terrain
- [Rare] Loot and XP awarded from mission may not be accurately reflected in hub inventory
- [Rare] Player input may occasionally enter a locked state - dash or jump to fix
- [Rare] Game may crash on reviving team mates
- [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session
As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel