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OPEN ALPHA: UPDATE #7 - RAPTADONS ATTACK!

OPEN ALPHA: UPDATE #7

Greetings Hunters!

We're back with a new enemy and new mission type and an exciting update to the end of round extraction event. We hope that this will address the feedback that extraction felt a little anti-climactic in its previous incarnation and up the ante when it comes to getting out with those valuable monster parts!

In addition to adding new gameplay features we also spent alot of time improving the lighting and performance of the game. This should make the game look better and make combat and navigation feel *even* snappier. In this milestone we also carried out a big overhaul of the mission spawning logic giving us more control over where, when and how enemies spawn in the world!

As always, please let us know your thoughts on the changes here in the forums or over in our Discord Channel

Below is a list of everything we have added in Update #7:

[h2]NEW FEATURES[/h2]

[h3]New Enemy! Raptadon[/h3]
  • Tougher, faster, stronger elite type enemy
  • Can be found roaming the world in packs in all mission types
  • Created new mission type that revolves around Raptadon hunting


[h3]Extraction Event! Mother Nature is ANGRY![/h3]
  • Completing a mission now triggers an extraction event
  • Mother nature creates a powerful storm that makes the world more hazardous
  • Increase the frequency of enemy spawns and puts them in a frenzied state!


[h3]Tutorial Mission[/h3]
  • Created a tutorial mission to onboard new players
  • Automatically loads the first time you play
  • Can be skipped by choosing "Abandon Mission" from the pause menu


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]Classes & Weapons[/h3]
  • Improved the position of weapons in first person view
  • Weapon tuning pass - reduced damage of blunderbuss and skull
  • Shaman can now refill skull juice with Boom Fruit
  • Arrows can now be refilled with wood bundles from broken trees


[h3]UI & UX[/h3]
  • Added Guildmaster Goboo message for Raptadon mission progress
  • Removed Croco health bar
  • Damage numbers now in screen space instead of world space, and tuned visuals
  • Added different color damage numbers for different damage types
  • Reduced size of Mission Success / Failure banners
  • Entering / Exiting a mission now fades in and out nicely
  • Replaced mission numbers with more orc-y names


[h3]Miscellaneous[/h3]
  • Razan weakspot is now disabled when horn is broken
  • Blood now appears on weapons during combat!
  • TUMBLE WEED NOW TUMBLES ! AND CAN BE GRABBED!


[h3]Tech[/h3]
  • Significant framerate improvements
  • Significant overhaul to lighting and post processing!
  • Added nav blocker - means fewer instances of enemies pathing or getting stuck in walls!
  • Refactored enemy spawning and mission generation flow - means we have more control over how and where enemies spawn!
  • Bundle spawning - means we can now spawn authored packs of enemies for more control over the combat experience!



[h2]BUG FIXES[/h2]
  • Fixed - Occasional issue with being unable to pickup dropped meat
  • Fixed - Minor issue with hunter vision icon appearing twice
  • Fixed - Scout now has the correct color forearms and legs
  • Fixed - Non-shaman classes we able to see aggro lines against skybox
  • Fixed - Map showing all razan missions for clients
  • Fixed - Spider Queen missing death animation
  • Fixed - Minor issue with Guildmaster Gobbo message obscuring countdown timer


[h2]KNOWN ISSUES[/h2]
  • [Common] Razan corpse may disappear for clients
  • [Rare] Loot and XP awarded from mission may not be accurately reflected in hub inventory
  • [Rare] Player input may occasionally enter a locked state - dash or jump to fix
  • [Rare] Game may crash on reviving team mates
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel