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  3. UPDATE #9 - Addressing Your Feedback!

UPDATE #9 - Addressing Your Feedback!

Greetings Hunters!

First of all, we'd like to say a big thank you to everyone that has played the demo, made videos, streamed the game or taken the time to give us feedback. We have really enjoyed watching you all play!

For this update we collected all the feedback from across multiple channels, along with some observations of our own, and rolled out a huge number of improvements (full list below!)

As always, please let us know your thoughts on the changes here in the forums or over in our Discord Channel. Your feedback helps us make the game the best it can be, and we appreciate you taking the time to let us know what you think!

Below is a list of everything we have added in Update #9:


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]Classes[/h3]
  • Tracker - 25% more attack speed (all attacks)
  • Tracker - Stab damage increased from 10 to 25
  • Tracker - Flurry damage increased from 15 to 25
  • Tracker - Range reduced from 250 to 150
  • Shaman - Skull fire now applies burning status effect to enemies
  • Shaman - Increased rate of fire on Scythe
  • Shaman - Fixed issue where skull melee was using scythe damage
  • Berserker - Reduced the amount grenades bounce
  • Berserker - Increased grenade damage and reduced frequency
  • Blacksmith - Reworked blunderbuss reload
  • Blacksmith - Increased number of pellets in shot
  • Blacksmith - Reduced Ammo count
  • Blacksmith - Improved FX to make gun feel more powerful


[h3]Monsters[/h3]
  • V1 Implementation of new Boss - Mantara!
  • V1 Implementation of new Boss - Ursanox!
  • Spider Queen - Added choppable parts
  • Spider Queen - Added hit reactions
  • Spider Queen - Added weakposts to legs
  • Razan - Fixed issue where players were not being thrown off by spin after chopping the tail
  • Decreased knockback applied to chopped monster parts by battle cry
  • Significant improvements to monster spawning system.


[h3]World[/h3]
  • Savannah - Continued decoration pass
  • Added significantly more supply barrels to the world
  • Added destructible cart to improve visibility for barrels
  • Tuned the amount of enemies that spawn in a module based on module size
  • Added tumble weeds to Savannah
  • Added trees to Hub
  • Created secondary mission objective for killing snails


[h3]UI & UX[/h3]
  • First pass of localisation system
  • New class select screen - Provides more info about classes
  • New map select screen - Can now enter specific biomes
  • Upgrades - Added level label to upgrade tiers
  • Upgrades - Added label to clarify "hold to unlock"
  • HUD - Now says "max" when at max stamina to reduce confusion about why apple can't be eaten
  • HUD - Now says "Full" on interact prompt to reduce confusion about why items can't be picked up
  • Tutorial - F1 Arrows now trigger on tutorial
  • Tutorial - Added big banner to clarify the mission is a tutorial
  • Improved tutorial dialogue
  • Made E the default interact key
  • Updated kill marker to only show on ranged kills
  • Now show the HUD in the Hub
  • Updated damage chevron
  • Updated map screen images


[h2]BUG FIXES[/h2]
  • Fixed - Enemies occasionally spawning in the ground
  • Fixed - White grass present in Savannah
  • Fixed - Berserker Sword inheriting Scout dagger info
  • Fixed - Issue with missing textures in tutorial level
  • Fixed - Visual artifact on kill marker
  • Fixed - Clients crashing when respawning in Hub
  • Fixed - Missing interact prompt
  • Fixed - Client not able to pickup items when host at max
  • Fixed - Variety of issues related to input
  • Fixed - Raptor mission spawning insufficient enemies
  • Fixed - Blacksmith being able to pickup Blunderbuss bullets


[h2]KNOWN ISSUES[/h2]
  • [Rare] Loot and XP awarded from mission may not be accurately reflected in hub inventory
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel