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  3. UPDATE #10 - Mutation Events!

UPDATE #10 - Mutation Events!

Greetings Hunters!

In this update we wanted to focus on improving the replayability of the game by changing up the mission parameters each time you load into a hunt. The levels are already procedurally generated, meaning their layout changes each time you play, but we also wanted to mix up the gameplay by adding mutators.

The world of Hunters, Inc. is constantly at risk from a malevolent corrupting force. This force can effect anything in the game world; from big boss monsters to traps or even the world itself. When looking at missions on the map table you will see that some (not all) of the available missions have been exposed to this corruption.

Where does this corruption come from, and more importantly, how does it affect the guilds Q3 cash flow projections? Who knows!? That is the guild masters problem. Your problem is figuring out how to deal with this new menace!

As always, please let us know you think about this update here in the forums or over in our Discord Channel. Your feedback really helps us identify the areas that need improvment and what to work on next.

Here is a list of everything we have added in Update #10:

[h2]NEW FEATURES[/h2]

[h3]Mutators![/h3]
  • All mission types can now receive mutators
  • Visible on the map screen in the HUB - indicated by the "!!!' icon
  • Specific information about the mutator is visible in the mission detail panel on the right
  • Name and colour of the mission reflects the active mutator
  • Mission rewards are increased if mutator is active
  • Mutators include:
  • -- Monster HP Doubled
  • -- Gather points more frequent
  • -- Floor is lava!
  • -- Increased mob spawns
  • -- Fewer healing items
  • -- Low gravity
  • -- Giant mobs


[h3]Random Secondary Objectives![/h3]
  • Added 8 new secondary objective missions that will be randomly selected
  • -- Kill 25 spiders
  • -- Kill 100 spiders
  • -- Kill snails
  • -- Kill rare shield spider
  • -- Gather 2 terranite
  • -- Gather 4 permafrost
  • -- Collect 8 orkyte
  • -- Collect 6 iron ore


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]Missions & World[/h3]
  • Mission Rewards now scale based on difficulty
  • Overhauled how gatherable items spawn
  • Resupply barrels now procedurally generated (not manually placed anymore)
  • Added 3 new resource types: Terranite, Iron and Permafrost (Snow biome only)
  • Added new collectible Sulphur - for reloading Shaman Skull and Blacksmith Blunderbuss
  • Adjusted Spawn room so you never need to go around a corner to enter / exit
  • Created new Eliter Raptor variant and added to world population
  • New world hazard - Barrel Bomb! Spawns in the world and can be throw


[h3]UI & UX[/h3]
  • Disabled damage numbers on dead boss monsters for non-choppable parts
  • Class Select - Mouse off event reverts to previous selected class
  • Added scroll bar to inventory
  • Localisation v1 Chinese and Japanese (VERY WORK IN PROGRESS!)
  • Pass on Mutator text descriptions
  • Pass on Objective titles and hud descriptions
  • Reduced footprint of collection widget


[h3]Misc[/h3]
  • Improved damage state on all boss monsters
  • Improved Dash for players



[h2]BUG FIXES[/h2]
  • Fixed - Nuclear yellow grass on corruption storm


[h2]KNOWN ISSUES[/h2]
  • [Common] After action report shows 0 for a number of entries
  • [Rare] Loot and XP awarded from mission may not be accurately reflected in hub inventory
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel