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UPDATE #11 - Tracker Boar!

Greetings Hunters!

One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was never really particularly interesting. We've actually gone through a number of iterations for tracking, and while they worked they never felt great.

Today we welcome the newest recruit to Hunters, Inc. PORKY - THE TRACKING BOAR!

Porky is an AI companion that will help you track down the target in no time. Simply find a clue in the existing bone piles and give it to Porky. Once he has the scent he will track down the monster and all you need to do is follow. As a rookie he can occasionally get confused, but we have high hopes for him and look forward to seeing him in action!

Here is a list of everything we have added in Update #11:

[h2]NEW FEATURES[/h2]

[h3]TRACKER BOAR![/h3]
  • Tracking boar now spawns with you at the start of the mission
  • Destroy bone pile to find monster remains that can be given to the boar
  • Boar will pick up the scent of the monster (! over its head)
  • Boar will show ??? when trail is lost
  • Can keep giving him monster clue bones until target monster(s) are found
  • Boar can take a real beating, but isn't invulnerable (yet)
  • Boar can be picked up and thrown - useful if it gets stuck
  • When mission ends boar will path back to airship


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]UI & UX[/h3]
  • Guild-master Gobbo messages added for Boar tracking status
  • Added compass icon for boar so it is easier to find
  • Update loading and welcome screen text
  • Updated HUD quickbar icons
  • Localization - Japanese supported
  • Localization - Chinese (traditional and simplified) supported
  • Localization - Spanish supported
  • Localization - Russian supported
  • Localization - Brazilian Portugese supported


[h3]Misc[/h3]
  • Improved stun visualization
  • Bone piles will now be destroyed


[h2]BUG FIXES[/h2]
  • Fixed - Mission rewards not accurately reflected in after action report and player inventories
  • Fixed - Engineer charge attack not breaking rocks
  • Fixed - Raptor hunt secondary mission text not present in hub for clients


[h2]KNOWN ISSUES[/h2]
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel