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UPDATE #12 - "Bug Fixes and Improvements"

Greetings Hunters!

In this update we have been focused on bug fixes and improvements ahead of Steam Nextfest.

As we get closer to launch, expect fewer new features and content to be added to the demo. We're saving all the good stuff for our Early Access release this summer!

If you'd like a sneak peak of what to expect in early access, keep an eye on the Steam Forums and Discord Channel where we will be inviting players to take part in some pre-release playtest sessions!

Here is a list of everything we have added in Update #12:


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]Enemy AI & Navigation[/h3]
  • Bosses will now burrow into the ground and relocate if stuck for prolonged period of time
  • Bosses no longer relocate to a position they previously visited
  • Big improvements to boss navigation. Won't get stuck on overhangs and just generally get stuck less
  • Mobs are now (mostly) blocked from entering the airship lift
  • Mobs will now change target based on who damaged them most recently
  • Mobs will no longer target mission critical targets
  • Mobs no longer indefinitely follow first target they see
  • Porky will now follow an incomplete path and stop at the obstacle (as opposed to never starting the trip)


[h3]Classes[/h3]
  • Updated hunter vision. Removed red smudge
  • Hunter vision now shows position of bone piles and team mates for all classes
  • Replaced scout wisp grenade with better smoke bomb
  • Blacksmith bomb now affects small monsters and applies stun vfx
  • Weapon is now put away on sprint and carrying object
  • Added minimum distance to thrown objects
  • Made sprint feel more snappy


[h3]UI & UX[/h3]
  • Added a more visible stun effect for Boss monsters and small enemies
  • Updated Logo
  • Localized Logo into Chinese
  • Increased clarity on Tutorial offline message
  • Localised the game into 14 languages


[h3]Misc[/h3]
  • Improved navmesh for all modules
  • Reduced the amount of hits needed for bosses to break breakables
  • Extraction storm buffed enemies will only target players



[h2]BUG FIXES[/h2]
  • Fixed - Porky no longer pushes players through floor
  • Fixed - Double icon for porky in compass
  • Fixed - Porky not attacking enemies
  • Fixed - Porky tracking targets that were all ready dead
  • Fixed - Issue with stun effect persisting for 5 seconds
  • Fixed - Issue where shaman could see 16 million aggro lines in hunter vision
  • Fixed - Issue where enemies preferred to attack each other rather than players
  • Fixed - Issue with mission info not drawing in HUD in HUB
  • Fixed - Missing text string on new smoke grenade
  • Fixed - Issue where hands would flicker on clients
  • Fixed - Issue with gatherables spawning in same position
  • Fixed - Removed giant tree fracture actor that was causing big frame rate dips
  • Fixed - Issue with tenacious mutator not impacting small enemies


[h2]KNOWN ISSUES[/h2]
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel