UPDATE #12.1 - "Bug Fixes and Improvements"
[h2]UPDATES & IMPROVEMENTS[/h2]
[h3]Gameplay[/h3]
[h3]UI & UX[/h3]
[h3]Misc[/h3]
[h2]BUG FIXES[/h2]
[h2]KNOWN ISSUES[/h2]
[h3]Gameplay[/h3]
- Added physics capes!
- Improved Hunter handling to make controls feel snappier
- Raised the height of all surrounding terrain making it harder to avoid monsters
- Sprint no longer works when in the air
- Tuned hitbox / ranges of weapons
- Made attacks stagger small enemies
[h3]UI & UX[/h3]
- Text Chat
- Players now receive message when host quits
- Increase time on screen for tutorial messages
- Updated class screen to reflect new hunter vision
- Created Scythe icon for Shaman
- Added gem crafting to preview screen
- Updated localisation for class screen
- Added Newsletter button
[h3]Misc[/h3]
- Reduced the buff enemies receive in storm
- Updated storm extraction music
- Added invisible ramp into lift as temporary fix for Porky's little legs
- Increased Barrel bomb frequency
- Reduced amount of Knockback boss monsters receive
[h2]BUG FIXES[/h2]
- Fixed - Issue where grass disappeared :|
- Fixed - Nasty issue where colliding with obstacle while jumping led to input bug
- Fixed - Issue where sprinting while going DBNO led to T-posing
- Fixed - Issue where Guildmaster Gobbo dig message was triggering incorrectly
- Fixed - Footsteps were too quiet
- Fixed - Floating trees in basalt module
- Fixed - Incorrect number of raptors in Hub mission preview
- Fixed - Issue where stun effect stayed on too long
[h2]KNOWN ISSUES[/h2]
- [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session
- [Rare] In high latency / packet loss situations HUD widgets for clients might disappear until you return to the HUB.