Supply Chain
[p]How are you doing, Chiefs?[/p][p][/p][p]After dealing with faulty documents and mountains of paperwork in the previous devlog, it’s time to focus on another key element of keeping our Station running: supplies. Because even the best officer can’t do much when the paper tray starts looking like a barren wasteland.[/p][p][/p][p]And as you might have guessed… yes, we’re running out of paper again.[/p][p][/p][p]To fix that, we’ll turn to one of the oldest - yet most reliable - devices in the building: our classic rotary dial telephone. This beauty has been with the precinct longer than half the staff, and calling the local store is the only way to restock our paper.[/p][p]
[/p][p][/p][p]Before you make the call, take a look at the notepad and number list next to the phone. You’ll find all our supplier contacts there, along with space to write down new orders. No digital shortcuts here (yet!) - Winston Springs prefers to keep things old-school.[/p][p]
[/p][p][/p][p]Once the order is placed, all that’s left is waiting for the delivery. Luckily, our supplier works fast - and you’ll know your shipment has arrived when their familiar delivery van pulls up in front of the Station.[/p][p]
[/p][p]Supplies are replenished, and the Station keeps running like the well-oiled machine it should be. Another small but essential step in keeping the precinct alive.[/p][p][/p][p]Over and out - and remember: no paper, no paperwork… and no paperwork, no justice![/p][p][/p][p]
[/p][p]Curious what's going on at our friends from DRAGO Entertainment? Check out their newest game - Airport Contraband:[/p][p][dynamiclink][/dynamiclink][/p][p]PS. Don't forget to add Police Chief Simulator: Prologue - Early Days to your WISHLIST:[/p][p][dynamiclink][/dynamiclink][/p]