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Odyssey preview #1: Map features, landmarks, and biomes

Hey everyone! We’re back with the first Odyssey blog post where we take a closer look at the expansion’s new content. We’ll be posting leading up to release - which is in approximately 3 weeks.

If you missed Odyssey’s announcement, check it out here, and please wishlist Odyssey on Steam.

https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
Today’s post is all about the planet. We look at the map features and landmark system, five new biomes, and new weather types.

We spent a lot of time on new map generation systems and content in Odyssey. For the gravship to be fun, you need new and exciting places to travel to!

(And don’t worry, we’ll be going into detail about the gravship itself soon.)

[h2]Map features and landmarks[/h2]
Odyssey revamps map generation with over 85 dynamic map features. These include lava caves, obsidian deposits, drug stockpiles, and hippo habitats. Multiple features can be combined together on one map. Some are random, while others depend on their world map location. For example:

River varieties: Rivers come in more shapes and sizes, and they’re affected by their location on the world map. You’ll find confluences at points where rivers meet, deltas where rivers reach the ocean, and islands where the current splits and rejoins. At the river’s source is a headwater - a set of big water pools that flow downstream.

Mixed biomes: With Odyssey, biomes can blend together on a single map. For example, a map might have a temperate forest in the north and a desert in the south. This creates a mix of plants, animals, terrain and threats from both biomes.


Features and biomes can combine in countless ways - you might settle on a tropical swamp/forest peninsula with wild cocoa trees, extra fish, and warm, sunny weather.

Landmarks are the most dramatic and gameplay-changing map features, and frequently combine with multiple map features. They’re marked with custom art on the world map. A chemfuel refinery landmark, for example, might include an industrial building guarded by security systems - alongside a toxic lake, ancient heat vents, and an insect megahive burrowed beneath.


There are over 45 landmarks to explore - here are just a few of them:

Bays, lakes, atolls, archipelagos, peninsulas, and islands: Settle near the water or on coastal islands, and build your base on heavy bridges directly over the water. Fish for food, build quaint fishing villages, adapt to springtime floods, and enjoy the natural protection water provides from enemies.

Abandoned colonies: Why start from scratch? Take over old bases and make them your own. You might find working heaters, defenses, charged batteries, ripe crops, stocked barracks, medical stockpiles, and more. (But what happened? And why did they leave?)

Valleys, crevasses, caverns, chasms, and hollows: These rock formations create defensible and visually striking maps. Undergrounders will love the winding tunnels, natural chokepoints, and surrounding rock - they offer the perfect foundation for your subterranean fortress.

Oases: Lush, isolated sanctuaries hidden in the desert. Live off the rich soil, swim in the warm water, and carefully harvest the few precious palms.

Ancient garrisons, launch sites, chemfuel refineries, and warehouses: These ancient structures can be looted, used as temporary bases, or repurposed as deadly traps for raiders. But be careful - their security systems may still be functional.


Landmarks are great for starting colonies, exploring new areas, finding quests, or making pit stops with caravans, shuttles, and gravships. But even “ordinary” map tiles offer surprises and new content. We hope that this richness and variety will make each playthrough even more unique.

[h2]New biomes[/h2]
Odyssey adds five new biomes, each with their own survival challenges and advantages.

Glowforests: Beneath sulfur-choked skies, the world glows with bioluminescent fungal light. There’s no day - only the shimmer of boomshrooms and clouds of hallucinogenic spores. Normal crops won’t grow, but who needs the sun? Convert biomass into chemfuel and power your own hydroponics garden. Fish in the marshy ponds, hunt creatures that live among the mushrooms, and give your colonists psilocaps to enjoy if they start complaining about the dark.

Lava fields: Settling near active volcanoes is madness - and opportunity. The mineral-rich soil is perfect for crops, and obsidian and rare ores lie exposed on the surface. But the land is dangerously unstable. Volcanic debris crashes down from above. Ash scorches your colonists’ lungs. Lava can erupt without warning, consuming entire outposts - along with their people, animals, and possessions. Survival requires planning and quick-thinking: build fireproof walls, divert lava with barriers, and keep firefoam tools close for emergencies.

Scarlands: It was once a thriving city. Now, it is a shattered wasteland leveled by weapons of mass destruction. You can build here, but survival is brutal. The water is poison, the rain is toxic, and scaria runs rampant among the wild animals. Come well-prepared with supplies and firepower - there’s no food or help out there. Treasure may lie buried in the rubble, but the old defenses still work, and dormant mechanoids sleep in the ruins, waiting for their next chance to kill.

Grasslands: Endless golden fields, fertile land, and strong winds - this is a cowboy’s paradise! The long growing seasons are perfect for farming, and the steady breeze keeps your turbines spinning day and night. But trees are scarce, and drought can strike at any time - don’t count on the rain to get you out of trouble. Out here, fire moves fast, and many homesteads have gone up in flames. Space out your ranch, pave paths as firebreaks between pastures, and build with stone to keep your cattle safe.

Glacial plains: Food is scarce, fuel is precious, and the cold never lets up. Inspired by ice age survival, this biome is characterized by cold temperatures, crevasses, and prehistoric animals like mastodons, scimitar cats, and greatwolves. Carve shelter into the glaciers, fish from ice holes, and hunt the megafauna for meat and fur. But the real prize lies buried within the ice: the frozen ruins of a lost world. You'll find collapsed homes, crates of forgotten supplies, and cryptosleep caskets that still pulse with life.


[h2]Dynamic terrain and weather[/h2]
Odyssey adds several systems to make maps feel more organic and alive.

For example, the terrain changes! Water freezes and melts as the temperature shifts. In winter, thin ice forms over bodies of water. Build a cozy fishing hut on top, cut a hole in the ice, and add a campfire so colonists can fish in warmth all winter long.


Lakes, rivers, and ponds can flood in spring or during torrential rains. Shallow floodwater will spread across the land, destroying crops and irritating your colonists with wet feet. Build barriers like walls, sandbags, or barricades to stop water from getting everywhere.


There are also new weather types in Odyssey.

Sandstorms sweep through deserts, getting sand everywhere - annoying your colonists and leaving a big mess to clean up. Nobody likes sand.

Torrential rain causes rivers and lakes to overflow, flooding the land. The downpour also makes it hard to see or aim accurately.

Toxic rain occurs in the scarlands, and it’s dangerous for colonists caught outside. It causes toxins to build up in their bloodstream, gradually poisoning them.

Strong winds hinder movement across open ground, but keep your wind turbines turning.

Blizzards bring heavy snow and fierce winds, obscuring vision and turning walks into slow, cold trudges.

Blind fog rolls in thick, drastically reducing visibility and the maximum range of weapons and abilities.

Overcast skies are gloomy and block out the sun, decreasing solar power generation.

[h2]More blog posts on the way[/h2]
We’re really excited to see the maps and colonies you guys build when you get your hands on Odyssey. Even the dev team is surprised with the maps we make - every map is truly unique.

This is just the first preview, and next week, we’ll look at the gravship and spaaaaaace!

Until then, wishlist Odyssey on Steam, and chat with us about today’s blog on Reddit, X, and BlueSky.

https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
Full blog list:
- Ludeon Studios
Website | X | BlueSky | Reddit | Facebook

RimWorld - Odyssey will bring spaceship building, exploration and a lot more content

Ludeon Studios just announced the RimWorld - Odyssey expansion and it's huge.

Read the full article here: https://www.gamingonlinux.com/2025/06/rimworld-odyssey-will-bring-spaceship-building-exploration-and-a-lot-more-content/

The new Rimworld DLC is confirmed, and it lets you build your own Gravship

Originally launched back in 2018, Rimworld has gone on to establish itself as a favorite in the colony sim genre. It, like Dwarf Fortress, Norland, Oxygen Not Included, and Clanfolk, offers players the opportunity to try their hand at building and managing a bustling settlement, which naturally involves deep game systems and plenty of detail. That makes the launch of new material set to expand these systems more than welcome, something Rimworld is about to provide when its recently announced 1.6 update and Odyssey DLC arrive next month.


Read the rest of the story...


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Announcing Odyssey and update 1.6!

Hey everyone, it’s time. We’re thrilled to announce RimWorld’s fifth expansion, RimWorld - Odyssey!

Odyssey enriches the world and expands your adventure beyond a single map. Build a gravship - your flying home - to travel across the planet. Settle in new biomes filled with diverse landforms and exotic wildlife. Go on quests to hunt the alpha thrumbo or raid ancient cryptosleep bunkers. Launch into orbit and scavenge tech from space stations and asteroids. But out in the void, an ancient machine mind stirs…

The free 1.6 update for the base game will also launch at the same time as Odyssey! 1.6 includes big performance improvements, quality of life changes, better tools for designing bases, caravan improvements, greater variety in maps, flying chickens, and more.

If you’d like to test update 1.6, it’s currently available on the unstable Steam beta branch. (See the section “Update 1.6” at the bottom of this page for details.)

Odyssey releases in one month! In the meantime, we’ll be posting weekly teaser blogs with deep dives into the new content, so watch this space.

[h2]ABOUT ODYSSEY[/h2]
[h3]Build your own gravship[/h3]
Build your own gravship and travel across the planet! Land anywhere you want to explore, hunt for treasure, scavenge forgotten gravtech, and bring back souvenirs like a charming hermit crab or a gold-plated charge rifle.

It starts small: just a grav engine, a few rooms, some thrusters, and a tank of chemfuel to get you airborne. But over time, it becomes a home - a mobile colony of bedrooms, labs, hospitals, workshops, and everything else your colonists need.


To expand your ship and go further, you’ll need to collect gravcores. You can recover these glittertech devices from insect-infested caverns, ancient reactors rigged with traps, crashlanded space wrecks, and orbital platforms.

Odyssey is about exploration, adventure, and new ways to play. Live as nomads that move with the seasons, and kidnap raiders by taking off while they’re aboard! Embark on a 100-day journey around the world, and collect one of every animal to build your own zoo. Design the weirdest, ugliest, most gloriously unhinged gravship and see how far it gets you. Or, hunker down inside an asteroid and live as long as you can in space. You can play Odyssey any way you like.


[h3]Explore new biomes and landmarks[/h3]
Odyssey adds several new biomes that change how and where you play.
  • In the glowforest, bioluminescent mushrooms and psychedelic spores glow in the permanent darkness. Geothermal vents belch sulfur that blocks out the sun, and normal plants can’t grow here - you’ll need to survive on fungi alone.
  • The scarlands are the war-torn remains of once-thriving cities. Craters rupture the roads, vents release heat and gas, and toxic rain pours constantly. Mechanoids stalk the ruins and the only surviving animals are dangerous mutants.
  • The grasslands are a ranching cowpoke’s dream: endless fields of golden fertile land. While trees are rare here, the growing seasons are long and bountiful, and strong winds guarantee power for your turbines. However, drought can strike at any time and many farms have been lost to the raging brushfires.
  • The glacial plains feel prehistoric: blizzards smother the land, herds of mastodons roam, and scimitar cats prowl the frozen expanse. Carve shelters into walls of ice, or seek refuge among the buried frozen ruins and live as the old ones did.
  • The lava fields constantly change. Rivers of molten rock flow across the land in sudden bursts, swallowing up animals, buildings, and colonists alike. Volcanic debris crashes down from the sky, and thick ash makes it hard to breathe. Stay safe by building barriers to divert incoming lava and wear face masks to protect your lungs.

The new landmarks system combines with these biomes to create endless landscape variation. Landmarks have different features that can affect everything from map generation to plant variety to rare resources like obsidian. Some features even add explorable underground maps - like the insect megahive! No two landmarks are alike.
  • Carve sprawling tunnels into cliffs, chasms, crevasses, and valleys for natural defenses - undergrounders rejoice!
  • Settle near the ocean and build quaint fishing towns on islands, archipelagos, atolls, peninsulas, and fjords, or construct a whole town on the water using Odyssey’s new heavy bridges!
  • Take over abandoned colonies and repurpose them for your own base. Repair the walls, use the furniture, harvest the gardens, and give someone’s old home a second life.
  • Raid ancient structures for resources like chemfuel, weapons, packaged meals, components, minerals, and more.

[h3]Survive beyond the atmosphere[/h3]
Break past the atmosphere and fly into orbit with your gravship!

In space, you’ll land on wrecked orbital platforms, explore derelict satellites, and mine ore-rich asteroids. But look out - rival space scavengers don’t take kindly to competition.

Mechanoid wrecks promise the most advanced gravtech and unique treasures, but murderous machines lurk among the frozen debris.

Space is harsh: no oxygen, sub-zero temperatures, and a single hull breach can be lethal. Airtight walls protect your colonists and their pets from the vacuum of space. Keep the power on, or the oxygen pumps will shut down. Build airlocks with vac barriers to prevent depressurization, and equip spacefaring colonists with vac suits before they exit into the void.

[h3]Cute, terrifying, and intelligent wildlife[/h3]
Odyssey adds over 40 new animals that can be tamed, trained, traded, and eaten. You might start your game in the grasslands with a single crow that steals your crops, but as your story progresses, your gravship could end up as an aviary filled with swans, peacocks, flamingos, and quail.

Animals can be taught new skills that make them cute and useful. For example, cats and dogs can now nuzzle colonists more often to lift their mood. Predators like wolves and big cats will hunt down specific targets for you. Other pets may dig up minerals or bring back foraged snacks. Even animals that can’t normally be trained - like the humble walrus - can now be upgraded using a sentience catalyst: an ultratech injection that enables the animal to learn new tasks. So now Wally the walrus can fight your enemies.

Some species can do more than just bite and scratch. The mastodon’s deafening trumpet rattles enemies and throws off their aim, while the legendary alpha thrumbo’s roar is said to send attackers fleeing before the first shot is fired.

You can also fish! Different fish appear in different biomes and bodies of water. Colonists can reel in meals like tuna and salmon, as well as other strange catches.


[h3]Quests across the planet and beyond[/h3]
You’ll discover new quests through ancient maps, passing travelers, and mysterious signals.
  • Track down the mythical alpha thrumbo by following its herd across the wilderness. If you can bring it down, its priceless, razor-sharp horn is yours.
  • Raid ancient mercenary crypts where the soldiers have recently awoken from cryptosleep. They guard glitterworld supplies, and the gang leader owns a valuable weapon that could be yours.
  • Abandoned orbital platforms and derelict satellites drift through low orbit. They promise stockpiles of loot, but you’re competing with hostile salvage crews. Sometimes orbital fugitives hole up in the wreckage. There are also defensive turrets, traps, and leftover mechanoids.
  • Asteroid mines offer rich veins of plasteel, uranium, and gold, but they’re vulnerable to pirates and debris from space. Get in and get out, fast.
  • And more!

[h3]New weapons, traps, and enemies[/h3]
A new unique weapon system lets you arm your colonists with special weapons they find - a sawed-off shotgun clears the room in a second, an AI-assisted rifle scope makes the worst shooter accurate, and a fully golden revolver just looks cool.

New gear helps with new threats. Hunter drones chase their targets and explode on contact. Wasp drones jab their prey with paralyzing needles. Ancient sentries patrol ruins with a scattergun to blast apart intruders. The cyclops mechanoid barrages enemies with shield-piercing gamma beams. And deep below, the insect hive queen stirs among her chittering spawn.


[h3]The machine hive mind[/h3]
Far above the planet, the mechhive pulses with hate. Its mechanoids reproduce endlessly, and they will never stop attacking until every human on the planet is dead. When you reach the inhuman mind behind this terror, you face a choice. Will you destroy it and shut down every mechanoid for good - or take control of its power?

Odyssey comes with a brand new album of music by Alistair Lindsay, composer of the RimWorld soundtrack. If you’d like to support Al, the OST will also be available to purchase the same day Odyssey releases.

[h2]UPDATE 1.6[/h2]
Update 1.6 is available right now on the unstable Steam branch for public beta testing! To get access, go to your Steam library, right-click RimWorld and select "Properties", then select the Betas tab and choose branch “unstable”. Restart Steam if your game does not automatically update.

(Note that the main branch that most people play on is unaffected and still on version 1.5 for now.)

This public 1.6 unstable branch should allow modders to update their mods before update 1.6 is released to everyone in about 1 month. We also have the 1.6 Modder Primer document to help with this process.

Here’s the full 1.6 changelog, or you can read the summary below!

Performance improvements: A major part of update 1.6 is performance optimizations, especially for late game colonies that often struggle with performance. We reworked many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded to make it much faster. There were lots of optimizations made to caravan foraging calculations, egg-laying pawns, alerts, hauling, animal pen calculations, as well as fixes to several major memory leaks.

We significantly reduced game launch times in version 1.6! For example, on our development machines version 1.5 previously launched in 18.57s with all expansions. Now version 1.6 launches in 4.66s - and that's with an additional expansion!

Note that your startup times and performance improvements may differ from our tests due to bottlenecks unique to your PC or mods.

Better planning: Plans are more versatile than ever. Sketch out your base using 9 colors to differentiate your plans. Use blue for living quarters like rec rooms and bedrooms, orange for production and workshops, red for furniture, and so on. Plans are a lot easier to use too. You can copy and paste plans, rotate them, and give them names to remember what they’re for.

Designator draw styles: Designator tools, like placing walls and floors and giving orders, now have different drawing styles - this changes their pattern when you click and drag them. Previously, there were only rectangles and straight lines. Now, you can choose from shapes like angled lines and filled or empty ovals. Great news for builders who want to add more shape variety to their base! (No more googling pixel circle generators.) Squares are also easy to make - just hold control while drawing with a designator.

Caravan camps and quality-of-life changes: Pitch temporary camps while travelling as a caravan. This creates a playable map for your colonists to eat, stabilize, and regroup when someone's bleeding out, starving, or sick with the flu. But don’t get comfy - after a few days, enemies will close in.

The caravan tab makes it a lot easier to load or unload items. And in an emergency, you can order your caravan to depart immediately - colonists will get out of there ASAP, leaving behind unpacked items, animals, and even downed friends.

Easier building upgrades: You can now place blueprints over certain buildings to swap materials or upgrade them. This applies to walls, conduits, doors, sandbags, barriers, fences, chairs, and beds. For example, you can place a plasteel wall blueprint over an existing wooden wall - this means you don’t have to manually deconstruct the wall, wait for it to finish, and then place the new wall blueprint down.

Search bar improvements: The in-game search bar (bottom right corner magnifying glass, or hotkey “Z”) is better at finding things. It’ll look at your colonists’ gear and any containers, and you can use it on the world map. We’ve also added a search bar to the save / load menu to find that old favorite savegame “asjkdsjkdfs2_final_final2_dying”.

Map generation: We’ve reworked how map features behave to make the world feel more organic and varied. Rivers now curve more naturally and carve walkable banks when running through rock - larger rivers even form canyons. They also better match their angle on the world map and can generate with fertile riverbank terrain for farming.

We’ve made rocks more interesting! Coasts and mountains come in more diverse shapes, and the world map now shows where features like caves are in the tile inspect pane.

We’ve also added smaller environmental flair like cypress trees that grow in mud and marsh, and glow pods that always spawn by insect hives for nasty ambiance.

Flying animals: Chickens, ducks, and geese can now fly! Flying makes them faster, lets them soar over obstacles like fences, and means they can land or leave from just about anywhere.

Scaria rework: Scaria got scarier! Infected animals now look the part - mangy, red, and covered in sores. You really don’t want to get close, because wounds from scaria-infected creatures cause “scaria infections” - these behave like a normal infection, but cause full blown scaria upon reaching 100%. Humans turn too.

Room changes: Colonists are happy with mediocre bedrooms, and they’re less upset by awful ones. Medical beds contribute less toward a room becoming a hospital due to situations where barracks could become hospitals from a single bed. Some production buildings now get their best work done when they’re in the right room (e.g. research benches in labs). This makes it more rewarding to build reasonable-looking bases with purpose-specific rooms, instead of stuffing everything into one big hell-chamber.

Armor and weapon changes: We’ve rebalanced some combat gear to make things more useful and less clunky. Plate armor benefits more from high-end materials. Advanced armors don’t slow you down as much. Flak jackets and pants offer better sharp protection, while flak vests no longer cover the shoulders.

Some ranged weapons are deadlier. Sniper rifles fire faster and hit more often. Charge lances reach further. Revolvers and miniguns are more accurate. Pila hit harder and faster. Charge rifles deal more damage and reach further. LMGs shoot faster with a small damage boost.

UI improvements: On the world map, there’s a “Jump to…” gizmo that shows your colonies, caravans, and quest locations so you don’t have to spin the globe to find them. There are also special colored borders for world objects: green for active maps and yellow for anything you type in the search bar. You can rename bills and use the new “make default” button for policies. Plus many minor but convenient UI improvements.

New art: Water is more beautiful - it reflects the sky and ripples when walked through. There are also new desiccated corpses for big birds and filth textures for sandbags.

Quality of life: Tons of little QOL changes! Quests joiners now show their best skill before you accept them so it’s not a total dice roll. Colonists always prioritize burying people in sarcophagi over graves, and they won’t burn your medical supplies by default if you have a “burn drugs” bill. They’ll also move items out of the way before building doors. Plus, steam geysers are easy to spot when placing a geothermal generator.

Miscellaneous: We’ve got a bunch more small things for 1.6 that are covered in the full changelog. Among these changes are paintable bridges, the ability to dress other people (like prisoners), and toggles on special trees to stop them from being accidentally cut down.

[h2]What's next?[/h2]
Wishlist RimWorld - Odyssey and come back for our weekly dev blogs showcasing Odyssey’s content.

https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
We’ve heard what you were asking for and it made sense. After 10+ years of building RimWorld colonies on a single map, Odyssey opens up an entirely new play style. We’re super excited to see what you’ll do with it (and all your wild, beautiful, and ridiculous gravships).

Chat with us about Odyssey and 1.6!
If you’d like to help test the 1.6 unstable build and report bugs, join the RimWorld Official Development Discord.

Thank you for your incredible support, see you in the skies!

- Ludeon Studios
Website | X | BlueSky | Reddit | Facebook

New merch arrivals have crashlanded!

Hey everyone, we've teamed up with FanGamer to bring you a new wave of RimWorld merch! (And three makes the perfect start.)

All items are available now on the Worldwide store and the EU store!


The new FanGamer collection includes:
  • Wisest Creature T-Shirt: Soft, thrumbo-grade apparel, plus a unique Thrumbo stamp sticker.
  • The Storytellers T-Shirt: Featuring Cassandra, Phoebe, and Randy, as well as a RimWorld logo sticker.
  • Home Base Desk Mat: 35x16" of colony to play on. (Hidden conduits only.)
Hope to see you in the wild wearing these!
Ludeon Studios