1. RimWorld
  2. News

RimWorld News

Update 1.3.3069b adds ideoligion save and load

EDIT: Saturday night/Sunday morning, I pushed a quick update to 1.3.3071. This fixes a single bug where pawns would get stuck at the styling station.
--------------------------

Hey all, another quick update before the weekend.

I've just released version 1.3.3069b to everyone. This is the same as 1.3.3069 from earlier today, with the addition of a feature that lets you save and load ideoligions within the ideoligion customization screen.

If you have a complicated ideoligion you want to use from now on, you can save it during creation and load it in future games.

You should be able to get the update by restarting Steam. It'll be compatible with everything.

Look forward to more updates soon!

-Ty
Twitter: @TynanSylvester

Update 1.3.3069 released

Hey all, just a quick update. This is yesterday's unstable test build with some fixes and stabiliztion.

Everything should be compatible.

Another bit of news - we have completed our first pass of the ideoligion save and load feature. EDIT: This feature is live on the 'unstable' Steam branch.

Thanks for the feedback everyone, and to our very diligent devs!

You can come help us test the unstable version or report any bugs you found on the official development Discord.

Changelog since last main version:

- Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
- Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.
- Bug mitigation for null map in QuestPart_SubquestGenerator_RelicHunt.
- Fix: Pawns will attempt to harvest trees in growing zomes marked as no cutting.
- Imported new player creative content.
- Reversed meme order in UI. Low impact at top, high at bottom.
- Assign mapPawns.FreeColonistsAndPrisonersSpawned to a local variable in Alert_RitualObligation to avoid repeated expensive calls.
- Add caching to pen-related calcualtions related to WorkGiver_TakeToPen to address large performance spikes when having many animals in a pen.
- Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%.
- If a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%.
- Assign mapPawns.FreeColonistsAndPrisonersSpawned to a local variable in Alert_RitualObligation to avoid repeated expensive calls.
- Add caching to pen-related calcualtions related to WorkGiver_TakeToPen to address large performance spikes when having many animals in a pen.
- Change back HomeFaction to Faction in JobDriver_TakeToBed, improve related comment.
- Changed all culture icon colors to full white.
- Changed implementation of delivering pawns to their bed after gladiator duel.
- Small optimization: Check a flag before calling a complex function when checking for repeating memes during ideo generation.
- Add short comments for couple recent fixes.
- Skulls are stackable.
- Clarified 'right-click' info in beggars quest.
- Removed duplicate blind check in ThoughtWorker_Dark.
- Connecting to a Gauranlen tree gives 25`45% connection strength to the connector depending on ritual quality.
- Psychically deaf pawns cannot connect with Gauranlen trees.
- Bonsai trees no longer are auto-harvested on reaching max growth
- Added debug tool to stop timed raids once started.
- Text fixes for certainty tooltip.
- Fix: Missing eye wound graphic and tattoos visible on beheaded pawn.
- Fix: 'The maximum number of (role) is xx' flickering on edit ritual dialog
- Fix: Dueling slaves without beds assigned results in errors
- Fix: Possible string concatenation issue.
- Fix: Failing to generate a new unique name for a precept can leave it with a null name.
- Fix: When a styled standing lamp is failed to build, a non-styled blueprint replaces it.
- Fix: Inverted desired connection strength check in alert.
- Fix: Slave ideo buildings lacking causes empty alert.
- Fix: Another quest node relating to animals could possibly use dryads.
- Fix: Dryads can show up as animals for hospitality quests.
- Fix: Cannibal tribes can sometimes generate without cannibal precept.
- Fix: Sterilized roosters can still fertilize eggs.
- Fix: Female pawns can infrequently gain beards on style change.
- Fix: Exception when selecting leader with building precept that has no requirements.
- Fix: Wrong zone checked for auto cut
- Fix: Duplicate building precepts from multiple ideos only shows first building in architect menu.
- Fix: Missing body parts constantly draw bandages on pawns. Now they go away once it has been tended to.
- Fix: Typos.

Update 1.3.3068 in testing on unstable branch

The release of Ideology and 1.3 have brought a massive surge of new players and new energy in the RimWorld community. It's awesome and slightly overwhelming. We've been hard at work translating feedback into fixes and improvements to try to make the best play experience possible, both in the short and long term.

To that end, there's currently a testing branch of the next update up on Steam's unstable beta branch. (Changelist below.)

We test these builds and take feedback directly on the official development Discord server. Anyone who is willing to help out should please join us there, try out the build and tell us what you find! Many thanks to all who have participated and all who join.

Thanks
-Ty

Change log since the last main version:
Current unstable build: 1.3.3068

- Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%.
- If a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%.
- Assign mapPawns.FreeColonistsAndPrisonersSpawned to a local variable in Alert_RitualObligation to avoid repeated expensive calls.
- Add caching to pen-related calcualtions related to WorkGiver_TakeToPen to address large performance spikes when having many animals in a pen.
- Change back HomeFaction to Faction in JobDriver_TakeToBed, improve related comment.
- Changed all culture icon colors to full white.
- Changed implementation of delivering pawns to their bed after gladiator duel.
- Small optimization: Check a flag before calling a complex function when checking for repeating memes during ideo generation.
- Add short comments for couple recent fixes.
- Skulls are stackable.
- Clarified 'right-click' info in beggars quest.
- Removed duplicate blind check in ThoughtWorker_Dark.
- Connecting to a Gauranlen tree gives 25`45% connection strength to the connector depending on ritual quality.
- Psychically deaf pawns cannot connect with Gauranlen trees.
- Bonsai trees no longer are auto-harvested on reaching max growth
- Added debug tool to stop timed raids once started.
- Text fixes for certainty tooltip.
- Fix: Missing eye wound graphic and tattoos visible on beheaded pawn.
- Fix: 'The maximum number of (role) is xx' flickering on edit ritual dialog
- Fix: Dueling slaves without beds assigned results in errors
- Fix: Possible string concatenation issue.
- Fix: Failing to generate a new unique name for a precept can leave it with a null name.
- Fix: When a styled standing lamp is failed to build, a non-styled blueprint replaces it.
- Fix: Inverted desired connection strength check in alert.
- Fix: Slave ideo buildings lacking causes empty alert.
- Fix: Another quest node relating to animals could possibly use dryads.
- Fix: Dryads can show up as animals for hospitality quests.
- Fix: Cannibal tribes can sometimes generate without cannibal precept.
- Fix: Sterilized roosters can still fertilize eggs.
- Fix: Female pawns can infrequently gain beards on style change.
- Fix: Exception when selecting leader with building precept that has no requirements.
- Fix: Wrong zone checked for auto cut
- Fix: Duplicate building precepts from multiple ideos only shows first building in architect menu.
- Fix: Missing body parts constantly draw bandages on pawns. Now they go away once it has been tended to.
- Fix: Typos.

Update 1.3.3067 released

UPDATE: An issue with this hotfix where health conditions would appear on the wrong body part has been fixed. It may appear one more time if you saved today but not thereafter. Older saves will not have the issue. I'm sorry that bug occurred.

---

Hi all,

The Ideology release has been great - thanks for all your feedback! We've been working hard to translate this torrent of feedback into a set of improvements for you as fast as possible. Today we've got an update with miscellaneous improvements and fixes. This patch improves the base game, Ideology, and Royalty.

EDIT: It should be compatible with all saves and mods. (A few mods were incompatible but have been updated - thanks to the authors CrashM, Void, and avil!)

Non-English languages have also been updated with the latest translations from the gracious volunteer translators (you can join them here).

Big thanks to everyone who helped test the unstable build on the official testing Discord. Love to have more people come help, so if you're willing please.. join us. The improvement process is ongoing.

-Ty
@TynanSylvester

[h2]Full change list[/h2]

Improvements

- Blind people no longet get the darkness mood debuff.
- Reduced min colony wealth to 150k for firing archonexus endgame quest.
- Adding new desired apparel no longer regenerates role apparel.
- Ancient non-deconstructible stuff has disable deconstruct command tooltip and inpect pane information on how to remove it.
- Avoid repeating normal memes when generating non-player factions.
- Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
- Allow starting the bestowing ceremony via right click.
- Added anima grass growth rate from meditiation penlaty to anima tree based on proximity to artificial buildings.
- Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
- Building damage factors are drawn for projectile weapons in their info card.
- Optimize ritual obligation alert to not generate unused text anymore, significantly reducing performance spikes for larger pawn counts.
- Dying hair requires dye
- Metallic fence and walls now use stuff-specific ui and blueprint graphics.
- Mechanoid breach raids spawn with one breacher.
- Improvements to the junk spawning scatterers.
- Breach raids never have 'drop-in' arrival mode.
- Prisoners now produce a mood malus if they escape.
- Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
- Mortars don't drop their barrels if under 50% fuel.
- Gray out pawns that can't take any role in ritual.
- Biosculpter pod plays a sound when nutrition is added.

Fixes

- Fix: Typo 'skill' instead of 'skull'.
- Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead
- Fix: LordJob_LoadAndEnterTransporters blocking rituals.
- Fix: "Parsed 34.9 as int" warning on startup.
- Fix: Pawns can end up with overlapping apparel requirements.
- Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it.
- Fix: Bestowing quest can get bugged if accepting it on a different map from one it was generated on.
- Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
- Fix: Inverted anyMemeRequired condition in PreceptApparelRequirement.
- Fix: Dromedary description mentions it is not rideable, but it is.
- Fix: Portrait did not update after look change.
- Fix: Ideology background doesn't display after installing Ideology.
- Fix: Pawns walking over structures causes construction to halt.
- Fix: Trees adjacent to no-cut growing zones are cut down.
- Fix: Players can edit deities outside normal+dev ideo configurations.
- Fix: Error spam when trying to add some ideo buildings.
- Fix: Essential roles can be removed.
- Fix: Rituals with no spectators can show weird numbers in the quality factors preview. Disabled ritual seat outcome effect for rituals without spectators.
- Fix: Stacking building damage factors don't display if they have the same value.
- Fix: PreceptComp descriptions can be uncapitalized.
- Fix: Modded factions cause ideo errors.
- Fix: Gender supremacy memes have opposite agreeing traits.
- Fix: Typo on anima tree linking ritual.
- Fix: NullReferenceException on unequipped low-shield pack.
- Fix: Ability.Activate only starts cooldown if there are any ability components.
- Fix: Ritual ambience sound preview kept playing the old one after changing style categories that affected it.
- Fix: Deep drills produce chunks over themselves and their interaction cells.
- Fix: Authors label is not truncated with '...' on mod ui.
- Fix: Animal sacrifice ritual cancelled just before it ends.
- Fix: Enter closes form caravan UI.
- Fix: Inspect pane overlap when canceling, or removing a pawn from, a caravan.
- Fix: Musical instruments don't give recreation.
- Fix: Plant cutting toggle on growing zones causes plants to never be harvested.
- Fix: 'Copy CSV' button is broken on some debug tables.
- Fix: Biosculpter pod only shows pawn label for an occupant not who it is biotuned to.
- Fixes to anima tree linking feedback for spectator role.

Technical

- Added explicit look mode parameter to CompSpawnImmortalSubplantsAround
- Sanitize the mod load folder slashes.
- Fix: Uncapitalized letter after colon.
- Faction -> HomeFaction in JobDriver_TakeToBed.
- Graphic_Appearance now checks things for IConstructible to determine stuff rather than the IConstructible implementations.
- Added missing TKey's on tips.
- Move ShowingGizmosForRitualsTmp field.
- GetHairMats -> CalculateHairMats
- Removed debug code in GenStep_ScatterGroup.
- Fix: Back-compatibility not preserving prisoner status.
- Fix: Null reference exception in Need_Indoors for pawns with null ideo.
- Fix: No-expansion ideos are shared between factions.
- Fix: Uncapitalized property.
- Fix: A divide by zero in PawnWeaponGenerator.
- Small fix to Command_BestowerCeremony feedback code.




RimWorld 1.3 and the Ideology DLC are officially out now

A big new expansion and a big free update for everyone, RimWorld has expanded once again and so it might be time to dive back in to build just one more colony.

Read the full article here: https://www.gamingonlinux.com/2021/07/rimworld-13-and-the-ideology-dlc-are-officially-out-now