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RimWorld News

RimWorld 1.0 released

It's finally here! I just hit the button to release RimWorld 1.0. Thank you to everyone! I have many people to be grateful to (many of whom I mentioned in the last update).

There's a juicy new trailer you can watch here:

https://www.youtube.com/watch?v=3tDrxOASUog
Some logistical details (I also mentioned last time):

If you're playing an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.

If you're playing a modded game, you should follow these two steps now:

1. In Steam Library, right-click on RimWorld, select Properties, go to the Betas tab and select the "beta19" beta.
2. Back up your mod files.
----2a. Copy all the files in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
----2b. Paste them all in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods

I'm recommending modders don't update in-place to prevent the above problem, but can't guarantee everyone will get the message.

1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat.

Time to celebrate over here! Thanks again everyone.

Now Available on Steam - RimWorld

RimWorld is Now Available on Steam!

A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.

RimWorld 1.0 will be released October 17

RimWorld 1.0 will be released on Wednesday, October 17!

After five and a half years of development we're coming to the close of this chapter of RimWorld. Thanks to everyone who got involved on the forums, posting bugs, chatted on Reddit, offered mods on Workshop and the forums, to those who are doing translations, to everyone who contributed to the RimWorld Wiki, and to Piotr Walczak, Ben Rog-Wilhelm, Alistair Lindsay, Rhopunzel, and others who collaborated with me on making the game. Thank you everyone.

If you're playing an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.

If you're playing a modded game, you should follow these two steps now:

  • In Steam Library, right-click on RimWorld, select Properties, go to the Betas tab and select the "beta19" beta.
  • Back up your mod files.

    • Copy all the files in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
    • Paste them all in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods



I'm recommending modders don't update in-place to prevent the above problem, but can't guarantee everyone will get the message.

1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat.

There will be a shiny new trailer on release day.

As for the future, I plan to continue updating the fan-made translations and creative content. There will also likely be a bug-fixing patch. Beyond that, though I won't promise anything and nothing's decided, I can think of a variety of interesting directions to go with the game. For today, though, I'm just celebrating.

Thanks again everyone.

Unstable version testing and a call for translators

A new build is up on the unstable branch.

If you are playing with mods but were on the unstable branch from an earlier testing phase, change back to default branch now. The code for this update should be 99% mod-compatible, but the mods won't work until they're recompiled because the binary API for the translation system changed.

The game content is exactly the same as Beta 19. There are some bugfixes, but the most important thing is the new localization system. It'll help translators more accurately translate the game into non-English languages, with issues like grammatical gender (e.g. le/la in French) respected and better automatic handling of grammar for a variety of languages.

Below is a forum post from Piotr Walczak, who implemented the latest improvements, explaining what translators can do to take advantage of the new functionality.

Forum post: New keyed translations format

For anyone interested in helping translate, now would be a great time! The game content is stable, the grammar code is in, and we're on the final push to get things set for the 1.0 release. Potential translators should please take a look the forum post below to learn how to contribute. Thanks in advance.

Forum post: How to contribute to translations

Forum post: Help check the language workers

Early access price and final price

So, RimWorld's early access price has been $30 USD since we first started selling the game in 2013.

Buying an early access game is risky compared to buying a finished game. Also, RimWorld's value in content (and the time players tend to play it) have gone up a lot since those early days. There's also the matter of simple financial inflation. Because of these factors, the final price will be higher than the early access price.

The early access price will remain the same for the rest of the early access period - this change will only occur when 1.0 is released. And of course, anyone who bought during Early Access will get the final version for no additional cost.

I wanted to let everyone know about this ahead of time so people have time to make an informed purchasing decision without surprises.

As of now there's no announced release date for 1.0 yet - still working on filling in all those final details!

Discussion on the Ludeon forums.