1. RimWorld
  2. News

RimWorld News

Minor update #3 to 1.1 unstable (1.1.2550)

Another minor update to 1.1 unstable. There are a few more final fixes to do. Thanks to everyone who reported a bug on the bugs forum!

- Fix: Selecting different kinds of zones displays first selected label in inspect pane.
- Fix: Minor graphical issue with IED antigrain warhead trap transparency
- Fix: inspect pane displays name of first selected pawn if several are selected.
- Fix: Multi-selecting minified things selects all minified things in view.
- Fix: Barricades are never flammable, even if made of wood.
- Fix: Mouse scrolling is inverted on Linux

This is version 1.1.2550.

Compatibility fix 1.0.2549 released

I've just pushed version 1.0.2549. This is an update to version 1.0.

The only change is that the game will no longer log errors when processing mod metadata (About.xml) from a multi-version mod that supports 1.0 and 1.1. It's purely a small compatibility fix.

Minor update #2 to 1.1 unstable

A new version of 1.1 unstable has just been posted.

- Improved the code that auto-generates packageIds for old mods. It should generate somewhat meaningful packageIds where possible, and use some hashed data to avoid collisions.
- Medieval weapons can no longer be biocoded since it made no sense.
- Fixed an issue that caused spurious error happens if a mod defines no defs, but still has patches.
- Fixed mod sorting tool using packageId with postfix.
- Removed warnings on duplicate mods present but only one of them active
- Fixed typos and outdated references in ModUpdating.xml.
- Re-labeled some animal trainables to better match what they actually mean. "Obedience" is now called "Guard", and "Release" is now called "Attack".
- Removed some guard and attack trainability from a few animals where it didn't make sense and broke gameplay roles.

Regarding the last entry above, the goal is to move towards a situation where animals have identifiable purposes distinct from each other. There should be some distinction between combat animals, utility animals, economic animals, and multi-role animals, as opposed to every random chinchilla, cow, rabbit, and wolf in the colony following colonists into combat in an incoherent gaggle. This is a small step in that direction.

As always, I'm very thankful for all ongoing feedback. It's exciting to finally be in contact with the wider player base after having been working in private for so long.

Compatiblity update to version 1.0.2548

I've just pushed a compatibility update to RimWorld version 1.0 (not version 1.1 unstable).

It removes the spurious errors that 1.0 creates when reading mod metadata (About.xml) written for 1.1.

The new version is 1.0.2548.

Minor fixes to 1.1 unstable

A new build of 1.1 unstable is up! Just some minor fixes.

The changes are:

- Fixed a bug that caused mods to not load if they added defs using patches (which is useful if you want to add a def based on some condition).
- In About.xml, we changed back to for consistency. Modders can remove now.
- We rewrote part of ModUpdating to reflect the fact that 1.0 can load some content from a folder named "1.0", and removed corresponding warnings from code. See ModUpdating.txt for full details.

Thanks for the ongoing feedback everyone! And to our excellent volunteer testers and modders for giving such useful feedback. It's really down to them that this release has gone smoothly.