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RimWorld - Anomaly expansion and big free update out now

Ludeon Studios just released RimWorld - Anomaly, a huge new expansion to the colony-building sim filled with all sorts of crazy looking horrors.

Read the full article here: https://www.gamingonlinux.com/2024/04/rimworld-anomaly-expansion-and-big-free-update-out-now

Beloved colony sim Rimworld just got a whole lot scarier

Rimworld remains one of the most beloved colony management games on PC, holding an 'overwhelmingly positive' 98% Steam rating that keeps it among the top-rated games on the Valve store, even amid the presence of other, newer games such as Oxygen Not Included and Frostpunk. As fellow genre bastion Dwarf Fortress prepares to launch its own next update, Rimworld Anomaly puts a psychological horror twist on Ludeon Studios' iconic strategy game, and it's out now alongside a big, free update to the base game.


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Anomaly expansion and update 1.5 out now!

[h2]The RimWorld - Anomaly expansion is out now! [/h2]

https://store.steampowered.com/app/2380740/RimWorld__Anomaly/

We're celebrating Anomaly's release with a sale on all previous RimWorld releases: Get 20% off RimWorld and 10% off the Biotech, Ideology, and Royalty expansions!

[previewyoutube][/previewyoutube] [h3]UPDATE 1.5[/h3]
RimWorld’s free update 1.5 is out now! This update adds a ton of content, improvements, and fixes. Read about it here or check out the full changelog here.

[h3]ANOMALY ORIGINAL SOUNDTRACK[/h3]
We've also released the RimWorld - Anomaly Soundtrack which contains 11 tracks of awesome ghoulish tunes by RimWorld composer Alistair Lindsay.

[h3]COMPATIBILITY FAQ[/h3]
  • Unmodded savegames from 1.4 will load in 1.5.
  • If you want to keep playing on version 1.4, use Steam beta branch "version-1.4.3901". To do this, right-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown.
  • A large number of mods have already been updated to version 1.5 by our amazing modders. However, some mods are not yet updated and won't work on 1.5.
[h3]ANOMALY[/h3] We want to hear all about the horrifying adventures, so share them with us on Reddit!

If you need to report a bug, please join the RimWorld official development Discord.

Anomaly is available in the following languages: English, German, French, Japanese, Korean, Polish, Russian, Latin Spanish, Simplified Chinese, and Traditional Chinese.

We covered a lot of Anomaly's content in our preview blog posts, but you can also go in blind and avoid all spoilers!
Thank you to everyone for supporting RimWorld over the years - the community, modders, translators, artists, volunteer testers, team members, and developers have all helped make Anomaly happen. I wanted to make something new and creative this time around, and we can't wait to see what you think.

Have fun!
Ty

Anomaly bonus preview: Ghouls, ghouls, ghouls

Hi folks!

Only ONE MORE DAY until RimWorld - Anomaly, free content update 1.5, and the Anomaly OST are out! They all release tomorrow Thursday, April 11 at 10 AM Pacific time.

This is super-bonus content just for you on Steam. (The cube didn’t say we couldn’t, which is as good as permission, right?) Today we’re talking about ghouls.

[h3]🚨 SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨[/h3]

You can also check out our previous preview blogs:
[h2]GHOULS[/h2]
The aptly named ghouls are former humans, turned into maddened, flesh-craving idiots by the bioferrite forced into their living bodies. (I bet they can pick up 5G too.)

You'll usually first see these when one attacks your colony without warning, brandishing its bioferrite spikes. Ghouls are ravenously aggressive and never feel pain, so hit them hard from a distance.

If you’re luckier, one might crashland a transport pod nearby - having presumably left devastation wherever it came from. The ghoul will start in shock, but will soon recover and attack anyone it sees. It can be captured to a holding platform for further study. Capture it, or kill it, before it wakes.

This being RimWorld, you can create your own ghouls using your harvested bioferrite and a surgical procedure. Be warned, this is irreversible. For those you dislike, it’d be kinder to mindwipe or lobotomize them.


If the hideous surgical procedure is a success, this once-human becomes a strong, relentless melee combatant, useful for fighting tougher enemies and tanking in larger-scale battles. Ghouls only fight - they cannot work. And if they are killed, you can revive them with an injection of a ghoul resurrection serum!

[h2]THE GHOUL IN YOUR CROWN[/h2]
Ghouls cannot carry equipment - they’re too far gone for that. However, given the unnatural resilience of their half-dead bodies, ghouls can be augmented with a variety of dreadful implants.


Implants are the height of mostly-dead fashion. They can be protective, like bioferrite armor plating or a metalblood heart, both of which improve the ghoul’s survivability at the cost of speed. Aggressive implants include a corrosive heart that enables it to spray acid, an adrenal heart that lets it move and attack impossibly quickly, and barbed bioferrite spikes which improve its melee damage while slowing it. (You try running with bioferrite railroad nails stuck through your body…)

Get a ghoul-friend today!

[h2]ANOMALY’S RELEASE DAY[/h2]
https://store.steampowered.com/app/2380740/RimWorld__Anomaly/

Yippee, it's almost release day! Remember to wishlist Anomaly so you get notified when it's out. You can check the store page to see the countdown timer too.

You can chat about this bonus post with us on Reddit here!

I'll see everyone tomorrow!
- Tia