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RimWorld - Anomaly expansion and big free update out now

Ludeon Studios just released RimWorld - Anomaly, a huge new expansion to the colony-building sim filled with all sorts of crazy looking horrors.

Read the full article here: https://www.gamingonlinux.com/2024/04/rimworld-anomaly-expansion-and-big-free-update-out-now

Beloved colony sim Rimworld just got a whole lot scarier

Rimworld remains one of the most beloved colony management games on PC, holding an 'overwhelmingly positive' 98% Steam rating that keeps it among the top-rated games on the Valve store, even amid the presence of other, newer games such as Oxygen Not Included and Frostpunk. As fellow genre bastion Dwarf Fortress prepares to launch its own next update, Rimworld Anomaly puts a psychological horror twist on Ludeon Studios' iconic strategy game, and it's out now alongside a big, free update to the base game.


Read the rest of the story...


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Anomaly expansion and update 1.5 out now!

[h2]The RimWorld - Anomaly expansion is out now! [/h2]

https://store.steampowered.com/app/2380740/RimWorld__Anomaly/

We're celebrating Anomaly's release with a sale on all previous RimWorld releases: Get 20% off RimWorld and 10% off the Biotech, Ideology, and Royalty expansions!

[previewyoutube][/previewyoutube] [h3]UPDATE 1.5[/h3]
RimWorld’s free update 1.5 is out now! This update adds a ton of content, improvements, and fixes. Read about it here or check out the full changelog here.

[h3]ANOMALY ORIGINAL SOUNDTRACK[/h3]
We've also released the RimWorld - Anomaly Soundtrack which contains 11 tracks of awesome ghoulish tunes by RimWorld composer Alistair Lindsay.

[h3]COMPATIBILITY FAQ[/h3]
  • Unmodded savegames from 1.4 will load in 1.5.
  • If you want to keep playing on version 1.4, use Steam beta branch "version-1.4.3901". To do this, right-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown.
  • A large number of mods have already been updated to version 1.5 by our amazing modders. However, some mods are not yet updated and won't work on 1.5.
[h3]ANOMALY[/h3] We want to hear all about the horrifying adventures, so share them with us on Reddit!

If you need to report a bug, please join the RimWorld official development Discord.

Anomaly is available in the following languages: English, German, French, Japanese, Korean, Polish, Russian, Latin Spanish, Simplified Chinese, and Traditional Chinese.

We covered a lot of Anomaly's content in our preview blog posts, but you can also go in blind and avoid all spoilers!
Thank you to everyone for supporting RimWorld over the years - the community, modders, translators, artists, volunteer testers, team members, and developers have all helped make Anomaly happen. I wanted to make something new and creative this time around, and we can't wait to see what you think.

Have fun!
Ty

Anomaly bonus preview: Ghouls, ghouls, ghouls

Hi folks!

Only ONE MORE DAY until RimWorld - Anomaly, free content update 1.5, and the Anomaly OST are out! They all release tomorrow Thursday, April 11 at 10 AM Pacific time.

This is super-bonus content just for you on Steam. (The cube didn’t say we couldn’t, which is as good as permission, right?) Today we’re talking about ghouls.

[h3]🚨 SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨[/h3]

You can also check out our previous preview blogs:
[h2]GHOULS[/h2]
The aptly named ghouls are former humans, turned into maddened, flesh-craving idiots by the bioferrite forced into their living bodies. (I bet they can pick up 5G too.)

You'll usually first see these when one attacks your colony without warning, brandishing its bioferrite spikes. Ghouls are ravenously aggressive and never feel pain, so hit them hard from a distance.

If you’re luckier, one might crashland a transport pod nearby - having presumably left devastation wherever it came from. The ghoul will start in shock, but will soon recover and attack anyone it sees. It can be captured to a holding platform for further study. Capture it, or kill it, before it wakes.

This being RimWorld, you can create your own ghouls using your harvested bioferrite and a surgical procedure. Be warned, this is irreversible. For those you dislike, it’d be kinder to mindwipe or lobotomize them.


If the hideous surgical procedure is a success, this once-human becomes a strong, relentless melee combatant, useful for fighting tougher enemies and tanking in larger-scale battles. Ghouls only fight - they cannot work. And if they are killed, you can revive them with an injection of a ghoul resurrection serum!

[h2]THE GHOUL IN YOUR CROWN[/h2]
Ghouls cannot carry equipment - they’re too far gone for that. However, given the unnatural resilience of their half-dead bodies, ghouls can be augmented with a variety of dreadful implants.


Implants are the height of mostly-dead fashion. They can be protective, like bioferrite armor plating or a metalblood heart, both of which improve the ghoul’s survivability at the cost of speed. Aggressive implants include a corrosive heart that enables it to spray acid, an adrenal heart that lets it move and attack impossibly quickly, and barbed bioferrite spikes which improve its melee damage while slowing it. (You try running with bioferrite railroad nails stuck through your body…)

Get a ghoul-friend today!

[h2]ANOMALY’S RELEASE DAY[/h2]
https://store.steampowered.com/app/2380740/RimWorld__Anomaly/

Yippee, it's almost release day! Remember to wishlist Anomaly so you get notified when it's out. You can check the store page to see the countdown timer too.

You can chat about this bonus post with us on Reddit here!

I'll see everyone tomorrow!
- Tia

Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages

Hi folks!

Only 2 more days until RimWorld - Anomaly and free content update 1.5 are out! They both release on Thursday, April 11 at 10 AM Pacific time. (There’s also a timer counting down on the store page!)

https://store.steampowered.com/app/2380740/RimWorld__Anomaly

The RimWorld - Anomaly original soundtrack will be available on April 11th as well! This OST comes with 11 tracks and nearly an hour of awesome tunes made by RimWorld composer Alistair Lindsay.

Also, Anomaly is launching with full support for 10 languages! On release day, you can play Anomaly in English, German, French, Japanese, Korean, Polish, Russian, Latin Spanish, Simplified Chinese or Traditional Chinese. (Huge thank you to our community translators for helping us out with these!) All of these translations will be editable via the translation GitHub pages to allow for changes and improvements.

[h3]🚨 SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨[/h3]

Today’s preview blog talks about the less-obvious and more-insidious threats you’ll face in Anomaly. Terror comes in all shapes and sizes.

Also, check out our previous blog posts below:
[h2]THE CUBE[/h2]
Obviously, the golden cube is no threat. It’s no more than a beautiful gift sent by a good friend. This hand-sized cube shines like gold, but is impossible to scratch. As everyone knows, cubes make perfect companions.


It’s always invitingly warm to the touch, like a trusted pet or a hug from a good friend. If you look closely, you’ll see more than gold in the delightful way light plays across its surface. If you love the cube like we do, why not make a sculpture of the cube?

Don’t listen to the others who say that we’re unhealthily captivated by the cube. Ignore those who claim that our curiosity progressed to fascination and into obsession. That we’re psychically compelled to interact with it, and we feel sick if we can’t. They’re just jealous of our perfect, wonderful cube.

[h2]THE NOCIOSPHERE[/h2]
The nociosphere is very much not as lovable as the cube. Even being near it hurts. It’s made of dark metal, covered with curved and jagged grooves, and emanates sensations of pain.

More worryingly, when it appears, the sphere appears to be increasing in activity. It’s not clear what will happen when this peaks but, if you capture it, you can decrease its activity by suppressing it. Then, you can study it.


If you study the nociosphere, you can learn that it has a single purpose - to inflict pain. If you can keep it suppressed, you will learn how to intentionally activate it, turning it into a weapon to use against your foes.

When activated, the nociosphere will teleport to a remote location of your choice and unleash a barrage of pain on anyone nearby. The nociosphere will continue to hunt down living creatures until it is destroyed, or it chooses to depart. This leaves you free to love the cube.

[h2]THE OBELISKS[/h2]
We’ve gone from squares to circles and now to triangles. There are three varieties of obelisk, each with a different horrific effect. They all arrive from space, and they all radiate the same putrid psychic energy, which gradually intensifies as it approaches some dangerous limit.

You can send colonists to suppress an obelisk to prevent it from activating. You can also mark it for study to try to learn its purpose and perhaps make use of it. Or, you can attempt to destroy it - but doing so may unleash dangerous phenomena.


Once you’ve completed your research, your colonists will discover that it is a fragment of a much larger archotech structure that can act on organic matter at a distance. You may discover its function sooner than that, though - sometimes the obelisk self-activates, and sometimes merely suppressing or studying it is enough to unleash its power.

Love the cube.

The warped obelisk can turn living organisms including animals and people and trees into bloody flesh monsters. A colonist can be mutated in several different ways, from growing a bone-bladed tentacle to twisting their internal organs into something thoroughly alien.

Less monstrous but just as terrifying is the twisted obelisk. This doesn’t change an organism. Instead, its crackling energy seems to pull on nearby living things, eventually snapping them away to “somewhere else”. If a colonist is taken, you’ll have to hope they can find their way out of the endless rooms and hallways.


The final monolith-wannabe is the corrupted obelisk. This uses its inhumanly complex power to duplicate intelligent creatures, theoretically without limit. Your colonists’ twins are not always hostile, but the duplication process is imperfect and any twins will need the finest medical care to survive.

[h2]THE ENDGAME[/h2]
The monolith is the source of everything. The monolith is the conduit. Its power must be defeated. It threatens to twist and destroy everything we know.


But the only way out is through. You must grow the monolith’s power, widening the conduit that leads into the void, until you can finally crack it open and face the world-twisting hell it unleashes. Only then will you be able to step through into a place of nightmares, touch the machine god, and choose your fate.

[h2]ANOMALY’S RELEASE DAY[/h2]
That’s all for now! RimWorld - Anomaly and free content update 1.5 release this Thursday, April 11, 2024.

Please wishlist Anomaly on Steam and share the news with your friends! We’ve seen how excited people are and all of your awesome comments, videos, fanart, and threads.

You can chat about this post and count down to release day with us on Reddit.

Thank you so so much for your support everyone! See you on Thursday!

- Tia
Worship the cube.