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Archean News

Update 75

  • Add auto-align feature for anchored builds via GetInfo (V)
  • XenonCode Nodes: Added ability to have more than two inputs for math (ADD, MULTIPLY, DIVIDE, SUBTRACT) and boolean (OR, AND, XOR) nodes
  • Fixed partial blueprint colors by ignoring original palette and using default colors instead (temporary until the tool is improved)
  • PaintTool: Color picker now updates to the picked color
  • Router: fixed Right-Click conflict with mouse look
  • Fixed atmospheric shadows causing visual glitches when seen from orbit with low ray-march steps
  • Added ability to spawn partial blueprints in space

The RGB Update!

[p]This update brings Full RGB support with the paint tool, for blocks, cables and components.[/p][p]It also allows to paint using different material types like Chrome, Glossy, Matte, and we've added (rough) Metal and Transparent (glass).[/p][p]The new paint tool interface lets you save multiple palettes with an unlimited number of colors.[/p][p]As a bonus, you can now also paint any part of all components and pick colors from components.[/p][p][/p][p]Another addition to this update is the (rough) Metal material option for the avatar colors.
The old "metallic" option has been renamed to "Chrome".[/p][p][/p]

Update 70

  • Launcher: Added options to rename or duplicate worlds
  • Launcher: Added world state save version info
  • Computer: updated built-in documentation (Draw_poly & screen_copy)
  • HudController: Fixed server freeze when clicking on ACTIVE with a syntax error in the code
  • XenonCode: Fixed missing file:line debug info in xc assembly for global scope initialization
  • Bugfix cannot connect new cable after deleting another build that was previously linked via a flexible cable

Patch notes June 21

[p]Fixed buoyancy with volumes (makes submarines usable, finally)[/p]

Quick fix June 6

Fixed CTD on Windows when using negative or large values in screen draw functions