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Archean News

Patch notes June 21

[p]Fixed buoyancy with volumes (makes submarines usable, finally)[/p]

Quick fix June 6

Fixed CTD on Windows when using negative or large values in screen draw functions

Patch notes - June 6

  • [p]Increased log verbosity[/p]
  • [p]Rocks go in backpack when belt is full[/p]
  • [p]Edit computer code upon key up (releasing) F instead of key down (to fix the F chars appearing in the code)[/p]
  • [p]Fixed avatar_sensor_environment_composition was empty when in seat and in drone mode[/p]
  • [p]Take volume into account for avatar_sensor_density and avatar_sensor_temperature[/p]
  • [p]XenonCode: added a text "replace" function[/p]
  • [p]XenonCode: potential performance improvements (thanks to Jake Rossum)[/p]
  • [p]XenonCode: Fixed crash when using bad arguments in draw functions[/p]
  • [p]XenonCode: Fixed false error when defining a virtualscreen in a program with no entry point[/p]
  • [p]Keyboard & Numpad: Send a signal on channel 1 when the SEND button is pressed[/p]
  • [p]Bugfix crash on Windows caused by invalid characters or reserved names[/p]

Patch notes May 30

  • Picking rocks now go into Belt instead of backpack
  • Fixed computer frozen after ownerpad reset (when saved while in bios)
  • Removed ability to create a virtualscreen inside tick or update causing server-side memory leak
  • XenonCode: fixed discarded return values for trailing functions in HUDs causing CTD
  • Bugfixes for the Demo game

Patch notes May 20

  • Refactored creative inventory
  • Fixed CTD caused by some manipulations in F4 admin menu's sort functions
  • Fixed CTD on Windows when adding a HudController that had code in it (a previously removed component)