Patch notes - June 6[p]Increased log verbosity[/p][p]Rocks go in backpack when belt is full[/p][p]Edit computer code upon key up (releasing) F instead of key down (to fix the F chars appearing in the code)[/p][p]Fixed avatar_sensor_environment_composition was empty when in seat and in drone mode[/p][p]Take volume into account for avatar_sensor_density and avatar_sensor_temperature[/p][p]XenonCode: added a text "replace" function[/p][p]XenonCode: potential performance improvements (thanks to Jake Rossum)[/p][p]XenonCode: Fixed crash when using bad arguments in draw functions[/p][p]XenonCode: Fixed false error when defining a virtualscreen in a program with no entry point[/p][p]Keyboard & Numpad: Send a signal on channel 1 when the SEND button is pressed[/p][p]Bugfix crash on Windows caused by invalid characters or reserved names[/p]
Patch notes May 30 Picking rocks now go into Belt instead of backpack Fixed computer frozen after ownerpad reset (when saved while in bios) Removed ability to create a virtualscreen inside tick or update causing server-side memory leak XenonCode: fixed discarded return values for trailing functions in HUDs causing CTD Bugfixes for the Demo game
Patch notes May 20 Refactored creative inventory Fixed CTD caused by some manipulations in F4 admin menu's sort functions Fixed CTD on Windows when adding a HudController that had code in it (a previously removed component)