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Quick fix after nuclear update

Fixed CTD with FissionReactor on Windows

The Nuclear Update

[h2]Nuclear Reactor[/h2]

A new component that produces heat from the fission of uranium rods.
The generated heat is mainly used to supply turbines for energy production.



[h2]Uranium Enrichment and Processing[/h2]

A new component, the Enrichment Centrifuge, along with the Chemical Furnace, allows handling and enriching uranium to produce more efficient fuel.
Several new chemical processing steps have been added to transform raw uranium into usable reactor fuel.
New materials have been introduced: Yellow Cake, Uranium Dioxide, Uranium Hexafluoride...



[h2]Power Generation from Steam[/h2]

The Steam Turbine and Small Steam Turbine convert heat into high-voltage electricity.



[h2]Cooling Systems[/h2]

Two new radiators are available to cool fluids:
one passive without energy consumption, and one active with better performance but requiring electricity.



[h2]RTG Changes[/h2]

The RTG is still available, but its craft now requires Plutonium.
It is effectively replaced in early-game setups by the Geothermal Exchanger, easier to produce but only usable on stationary builds.

[h2]Geothermal Exchanger[/h2]

A power generator producing up to 25 kW by capturing heat from the ground when used with a Steam Turbine.



[h2]Auto-crafting with the Crafter[/h2]

The Crafter can now be configured to automatically craft all required sub-components for a final item.

[h2]Mass Management for Items[/h2]

All items stored in containers now have a real mass.
Stacks are limited depending on the item type.
The player inventory is limited to 48 slots in Adventure mode.

[h2]Other Important Changes[/h2]

  • New Fluid Pump (1 kg/sec, instant response)
  • All recipes have changed
  • Ores units are now in grams, displayed in Kg, gathered in Kg (however, existing pre-update inventories will effectively be divided by 1000)


[h2]Full Changelog[/h2]
  • Added GeothermalExchanger component able to generate up to 25 kw of geothermic energy continuously, note that it anchors the build permanantly
  • Added EnrichmentCentrifuge component allowing for separation of molecules from fluids
  • Added ChemicalFurnace component allowing for creating chemical reactions to transform fluids and items
  • Added PassiveRadiator and ActiveRadiator components allowing for cooling a fluid
  • Added FluidPump component, similar to TurboPump but only outputs 1kg/sec, uses low voltage and has instant response
  • Added SteamTurbine and SmallSteamTurbine allowing for power generation from high temperature H2O steam
  • Added UraniumPowder, Fluorite, FluoritePowder, YellowCake, UraniumDioxide, PlutoniumDioxide, UraniumTetrafluoride, UranylFluoride, UraniumRod and PlutoniumPellet items
  • Added FissionReactor component
  • HighVoltageBattery can now output up to 100 MW per port
  • RTG recipe now requires Plutonium
  • Items in containers now have mass (avatar inventory does not)
  • Inventories stacks are now limited (the limit depends on the item type)
  • Lowered Avatar inventory size in Adventure mode to 48 slots
  • Ore items are now computed in grams instead of units (this affects previous saves by effectively dividing by 1000)
  • Rocks yield 1000 times more ore units
  • Adjusted all craft recipes to match with the mass of resulting components
  • Crafter is now auto-recursive when its data port and both input/output are connected to the container, it will automatically craft the required items recursively
  • Crafting with the avatar is faster and smoother by waiting for the N qty in the queue to be finished before giving it to the inventory
  • ItemConveyor can now pull by mass
  • Crusher flow is now limited by mass (400 kg per second) instead of item count
  • Computer: Added newline_spacing function to the computer
  • Many other small tweaks and fixes
  • Added a few bugs (very likely)

Better Crafting & Power/Fluid Logistics Overhaul + New Xenoncode Function

Hey everyone! Today’s update brings some major improvements!

[h2]New Xenoncode Function: Polygon Drawing!
[/h2]A new draw_poly() and button_poly() functions has been added to Xenoncode, allowing you to draw polygons!


Example: the "Titanic" displayed on the screen was created with a single draw_poly()!
draw_poly(color,x1,y1,x2,y2,x3,y3,x4,y4,x5,y5...)


[h2]Avatar Crafting!
[/h2]The avatar’s crafting system has been enhanced to improve usability. Now, when selecting a craft, the list of required sub-components is displayed, with the option to craft them directly. No more searching through the entire list to find missing components!



[h2]Crusher & Conveyor Balancing
[/h2]The crusher, which previously had an infinite processing capacity, is now limited to 400 items per second, allowing it to efficiently handle output from 4 mining drills running at full capacity.
The conveyor has also been adjusted, reducing its capacity from 1,000,000 to 1,000 items per second for better game balance.

[h2]Junction System Improvements
[/h2]Power Junctions: Power is now distributed dynamically based on demand, preventing losses caused by the previous automatic division between outputs. You can now chain as many junctions as needed without restrictions. The GetInfo (V) interface also now displays power consumption per connection.

Fluid Junctions: Previously, fluid was evenly split among all connected output ports, regardless of demand. Now, the input amount is dynamically redistributed among the connected ports based on availability, meaning if one port is closed (e.g., by a fluid valve), the remaining ports will receive a proportionally higher flow.

Full changelog:
  • Added draw_poly and button_poly functions to Xenoncode
  • Added Temperature sensor component
  • Added a new setting to set the FPS limit
  • Added ability to use Pumps between components that don't need pumps
  • Added ability to use ItemConveyor between components that don't need conveyors
  • Improved Power Junctions to better distribute available power between connected devices and added per-connection power info in GetInfo (V)
  • Improved Fluid Junction to better distribute flow between connected devices instead of equal splits (possible breaking change)
  • Improved avatar crafting interface with recursive hierarchy for quick craft of dependencies
  • Limited ItemConveyor flow, changed set limit heuristic from stackSize per tick to maxFlow item per second (breaking change), added maxFlow and filter to blueprints
  • Limited Crusher maximum flow to 400 items per second (possible breaking change)
  • Removed crafter's behavior of always trying to pull fluids to fill its internal buffers, fixing most cases of tank pollution
  • Fixed potential crash during computer initialization
  • Fixed mouse click conflict between ui and huds
  • Fixed ui windows getting stuck outside of viewport
  • Fixed F keys had no effect when some ui was in focus
  • Fixed Dashboard Buttons getting stuck when pressing and moving off of it

Patch notes Mar 7

  • Added Hud function "avatar_sensor_temperature"
  • Added Hud function "avatar_is_3rd_person"
  • Implemented temperature gradient in environment
  • Fixed wheel friction (wrong extra friction term has been removed)
  • Added storage var support to HudControllers
  • Added HudController details and individual deactivation buttons to F1 menu
  • Pilot seat: Overlay now displays orientation to ease placement
  • Fixed rasterized screen were on top of tool overlays
  • Increased XenonCode IDE code zoom precision
  • Fixed XenonCode IDE code zoom reducing precision when many tabs open

New Components : HUD Controller, Mini Thruster & Step!

Hello everyone!

Today, along with some fixes, we’re adding three new components:

[h3]HUD Controller
[/h3]
This component allows you to create custom HUDs for your builds and vehicles. It can be linked to a seat to display an interface as soon as the player sits down. But that’s not all… Thanks to the Ownerpad, the HUD Controller can detect if the player who placed it is a server admin. This enables the possibility of displaying a HUD directly on online players’ screens, offering new ways to manage and display in-game information.



[h3]Mini Thruster
[/h3]After the small and big thrusters, here comes the Mini Thruster!
It is 10x less powerful than the Small Thruster and only accepts pre-mixed fuel, as it has only one fluid port.



[h3]Step
[/h3]This new component, which looks like a simple plate, allows you to create custom stairs easily. It allows the avatar to walk up naturally.



Full changelog:
  • Added MiniThruster component
  • Added Step component (Allows the creation of stairs with smoother physics)
  • Added a new HudController component that allows HUDs to be shared with a build
  • Added functionality for server admins to implement global server HUDs by sending "*" to an admin-owned HudController
  • Added a new `usertoken` function to screens in XenonCode to return a user token
  • Dashboard Screen: Now displays the resolution in addition to the screen size in the tooltip
  • Fixed computer unable to reboot when in error until code is saved
  • Fixed computer in error when spawning from blueprint in circumstances where there usage of some data that is not yet received (causing a division by zero in some cases)