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The Hitch Update

The Hitch Update


This update introduces a new component: the Hitch. It allows you to connect two or more vehicles using a free joint, ideal for trailers, articulated modules, or towed structures.



The current version of the Hitch is fully unconstrained, with complete freedom of movement on all rotational axes. In the future, we plan to introduce movement constraints to offer more realistic and controlled articulation for specific use cases.

[h2]Hinges and pivots[/h2]
Hinge and Pivot components can now be manually controlled via the GetInfo (V) interface, without requiring power or data.

[h2]Archean’s dedicated server[/h2]
Archean’s dedicated server is now available via SteamCMD, making it easier to install and update on any hosting setup. (AppID: 3557220)

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Full changelog:
  • Added Hitch component
  • Improved linux build: executables now compatible with older linux distributions
  • Archean Server now available via SteamCMD
  • Flexible cable: Improved physics when two vehicles are attached together
  • Battery: Fixed discharging during high oscillation (allowed overcharge)
  • FluidValve: Fixed CTD when input value was out of range
  • FluidValve: Added flow temperature output data
  • FluidPort: Fixed pulling fluid from environment (ocean) resulting in only 1/4 of the expected flow
  • Tank/Volume: Allow fluid temperature to be set via GetInfo (V)
  • Hinge/Pivot: Allow manual control from GetInfo (V) (no data or power required)
  • Tank/Pump: Fixed excess flow beyond pump request
  • GeothermalExchanger: Added output data for depth and temperature


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Social links:

https://store.steampowered.com/app/2941660/Archean/

Quick Fix

  • Bugfix screencopy in Computer causes server crash when the provided screen reference is invalid (bug was added with last update)

Screen copy rotation & fixes - April 15

[h2]Rotation in screen_copy[/h2]
A new optional argument has been added to screen_copy to apply a rotation to the copied image.
This can be used, for example, to rotate a text, animate a gauge needle, or anything else that needs to turn.



Full changelog:
  • Computer: Added rotation argument to the screen_copy function
  • Improved environment lighting quality when DLSS Ray-Reconstruction is enabled
  • GeothermalExchanger: Fixed the audio spatialization
  • Bugfix: SteamTurbine causing NaN values
  • Bugfix: FissionReactor meltdown after restarting world
  • Bugfix: SteamTurbine was able to push more fluid than it received when using junctions

Quick fix after nuclear update

Fixed CTD with FissionReactor on Windows

The Nuclear Update

[h2]Nuclear Reactor[/h2]

A new component that produces heat from the fission of uranium rods.
The generated heat is mainly used to supply turbines for energy production.



[h2]Uranium Enrichment and Processing[/h2]

A new component, the Enrichment Centrifuge, along with the Chemical Furnace, allows handling and enriching uranium to produce more efficient fuel.
Several new chemical processing steps have been added to transform raw uranium into usable reactor fuel.
New materials have been introduced: Yellow Cake, Uranium Dioxide, Uranium Hexafluoride...



[h2]Power Generation from Steam[/h2]

The Steam Turbine and Small Steam Turbine convert heat into high-voltage electricity.



[h2]Cooling Systems[/h2]

Two new radiators are available to cool fluids:
one passive without energy consumption, and one active with better performance but requiring electricity.



[h2]RTG Changes[/h2]

The RTG is still available, but its craft now requires Plutonium.
It is effectively replaced in early-game setups by the Geothermal Exchanger, easier to produce but only usable on stationary builds.

[h2]Geothermal Exchanger[/h2]

A power generator producing up to 25 kW by capturing heat from the ground when used with a Steam Turbine.



[h2]Auto-crafting with the Crafter[/h2]

The Crafter can now be configured to automatically craft all required sub-components for a final item.

[h2]Mass Management for Items[/h2]

All items stored in containers now have a real mass.
Stacks are limited depending on the item type.
The player inventory is limited to 48 slots in Adventure mode.

[h2]Other Important Changes[/h2]

  • New Fluid Pump (1 kg/sec, instant response)
  • All recipes have changed
  • Ores units are now in grams, displayed in Kg, gathered in Kg (however, existing pre-update inventories will effectively be divided by 1000)


[h2]Full Changelog[/h2]
  • Added GeothermalExchanger component able to generate up to 25 kw of geothermic energy continuously, note that it anchors the build permanantly
  • Added EnrichmentCentrifuge component allowing for separation of molecules from fluids
  • Added ChemicalFurnace component allowing for creating chemical reactions to transform fluids and items
  • Added PassiveRadiator and ActiveRadiator components allowing for cooling a fluid
  • Added FluidPump component, similar to TurboPump but only outputs 1kg/sec, uses low voltage and has instant response
  • Added SteamTurbine and SmallSteamTurbine allowing for power generation from high temperature H2O steam
  • Added UraniumPowder, Fluorite, FluoritePowder, YellowCake, UraniumDioxide, PlutoniumDioxide, UraniumTetrafluoride, UranylFluoride, UraniumRod and PlutoniumPellet items
  • Added FissionReactor component
  • HighVoltageBattery can now output up to 100 MW per port
  • RTG recipe now requires Plutonium
  • Items in containers now have mass (avatar inventory does not)
  • Inventories stacks are now limited (the limit depends on the item type)
  • Lowered Avatar inventory size in Adventure mode to 48 slots
  • Ore items are now computed in grams instead of units (this affects previous saves by effectively dividing by 1000)
  • Rocks yield 1000 times more ore units
  • Adjusted all craft recipes to match with the mass of resulting components
  • Crafter is now auto-recursive when its data port and both input/output are connected to the container, it will automatically craft the required items recursively
  • Crafting with the avatar is faster and smoother by waiting for the N qty in the queue to be finished before giving it to the inventory
  • ItemConveyor can now pull by mass
  • Crusher flow is now limited by mass (400 kg per second) instead of item count
  • Computer: Added newline_spacing function to the computer
  • Many other small tweaks and fixes
  • Added a few bugs (very likely)