FragPunk July 3rd Patch Notes
[p]Dear Lancers:[/p][p]There will be an update on July 3rd. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.[/p][p] [/p]
[/p][p] [/p][h2]Ranked Shard Clash[/h2]
Updates
[h2]Events[/h2]- [p]The "Band Challenges: Ranked Tour" event will officially launch on July 3rd, featuring a large number of Rank Protection Cards to safeguard your ranked points! Complete challenges to earn the following exclusive rewards: the Horsing Around Headwear, 4 Rank Protection Cards, 2 Ultra Cans, 3 Basic Sticker Packs, 3 Rising Tempest Sticker Packs, 1 Basic Decoration Pack, and 350 Glunite Coins![/p]
- [p]To ensure a better matchmaking experience for solo and duo players and to improve matchmaking speed, if there is a player in a party of 3 with a PunkMaster rank, that party will not be able to queue together.[/p]
- [p]Increased the required shard points of the shard card "Get One" from 3 to 4.[/p]
- [p]Shotgun: Increased the mag size of Boom Broom to 11/330.[/p]
- [p]Sniper Rifle: Adjusted the ADS movement speed of RSniper Rifleesolve from 1.54 m/s to 1.12 m/s.[/p]
- [p]Melee Weapons: Adjusted Breacher's backstab damage to 170 to match the actual game effect.[/p]
- [p]Adjustment of Dex's skill, cloning incarnation: Firearm damage dealt by Dex in his clone state is reduced by 15%.[/p]
- [p]Adjustment of Chum's skill Chomper: Increased the maximum uses of Chomper from 1 to 2.[/p]
Bug Fixes
[h2]General[/h2]- [p]Fixed an issue where the background of the Extreme melee weapon "Natural Touch" displayed abnormally in the Arsenal at certain screen resolutions.[/p]
- [p]Fixed an issue in Outbreak mode where Dex's skill "Cloning Incarnation" did not take effect properly under certain conditions.[/p]
- [p]Fixed an issue in the Arsenal where the displayed fire rate values for certain firearms were abnormal. Details are as follows:[/p]
- [p]Marksman Weapon Bad Moon-S: Adjusted the displayed fire rate to 500 rounds per minute to match the actual in-game effect.[/p]
- [p]Secondary Weapon Cure-All: Adjusted the displayed fire rate to 400 rounds per minute to match the actual in-game effect.[/p]
- [p]Secondary Weapon Vicious: Adjusted the displayed fire rate to 200 rounds per minute to match the actual in-game effect.[/p]