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Devlog #3 - Fixing the Fountain Bug



Attention Fortuna Citizens!

Our third devlog is here and this time, Programmer Julia is here to talk about fixing a pesky NPC bug. Turns out, when you're simulating 3000 NPCs, there's a lot of silly things that can happen with them. Julia told me that she spent a lot of time following NPCs and seeing their behaviours so when she noticed a huge pile of containers near public fountains, she knew she had to investigate. Watch the devlog to see how she solved the mystery and fixed the bug:

[previewyoutube][/previewyoutube]

We are able to look back and laugh at this bugfix now because over the past month, the team has officially moved its focus from raw city generation to gameplay concerns, especially the important stuff, like characters wearing clothes based on their traits and tastes, or the player starving to death. Megasims are all about the systems, and in particular the generation underlies all the other systems, so we'll never be able to stop thinking about generation entirely, but it's nice to finally build out the bits that affect the moment-to-moment player experience, too. Mehrdad has lots to say about navigation and street generation, so maybe that's what we'll show you next time!



Would you be into a programming livestream with the team? Let us know in the comments or the Streets of Fortuna channel in the Kitfox Discord. We've been having a lot of interesting discussions over there about our ideas for persistent items and in-setting magic.

-Alexandra, Julia and the rest of the Streets of Fortuna team