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SILENT HILL f News

Silent Hill f has a big combat focus with weapon degradation and you know what, I'm sure it'll be fine

A brace of Silent Hill f reporting has treated us to the first details of the game's combat system. Here are the headlines: counter attacks, weapon degradation and an energy bar that lets you perform power moves and dodge in slow motion. It's apparently reminiscent of Dark Souls in that you have a stamina system and the dodge and counter timing can be tricky - a summary I would say also describes Punch-Out! from 1984, if I wanted to be a snarky little shitlord. There are no guns, just melee weapons that range from scavenged baseball bats to naginata polearms, looted from a spirit world of shrines and masked figures.

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Silent Hill F Was Going To Be Set In The Real Japanese Location, But Mount Fuji Wouldn’t Move


While deciding on a location for Silent Hill f, the production team hit a snag when they tried to use the real “Silent Hill” as the setting—Mount Fuji killed the tone.





As revealed in March 2025, Silent Hill f is all about atmosphere. The development team leaned into the idea of “finding the beauty in terror” as the guiding vision for the game’s grotesque imagery. It was also confirmed that this instalment would mark a first for the franchise: it would be set in Japan, not the fictional American town of Silent Hill. According to a new Famitsu interview with the developers (as reported by VGC), lead writer Ryukishi07 said the team initially considered Japan’s Shizuoka Prefecture as the setting for Silent Hill f.











In the (Google Translated) Famitsu interview, the development team explains that finding the right location was key in developing the heavy atmosphere associated with the Silent Hill franchise. Ryukishi07 explains that using real-life settings as the... Read more

The thing that's sold me most on Silent Hill f so far is its slightly outdated UI


Okay, now, I know you've probably read that headline and thought to yourself "why on earth would outdated UI in Silent Hill f be a good thing?" Allow me to explain! To be a contrarian for a moment, I think that a large amount of triple-A games have incredibly boring UI. It's very much because of that late 2010s trend of simple, emboss-free graphic design you see in logo design everywhere these days, and I hate it.


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Silent Hill revival continues with Silent Hill f, set to release on original game’s anniversary

We’ve had a few glimpses at what Konami has been cooking in terms of the latest Silent Hill instalment, and while things look wholly different to that of the Silent Hill 2 Remake (or even the original Silent Hill 2), there’s no denying that the upcoming game looks promising.

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