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Update B19: New Horizon

[p]In this update, we’ve added Points of Interest, introduced a Wind Strength system and new sails, added ship class bonuses, reworked faction wars and the flag system, and implemented a number of technical fixes.[/p][p][/p]
List of Changes:
[p][/p][h2]πŸ”Ά FLAG SYSTEM[/h2][p]We have adjusted the flag system to better balance the risks and rewards of PvP and PvE gameplay. These changes are not intended to drastically alter the core gameplay, but rather to improve overall balance.[/p][p]β—ˆ Some guild tasks will no longer be available while using Peaceful Flags: "Experience", "Service", "Reputation"[/p][p]β—ˆ The maximum duration of Black Marks has been increased from 30 to 60 minutes[/p][p]β—ˆ The False Flag bonus has been increased to 20%, but it will now only apply outside port waters[/p][p]β—ˆ The Trade Union faction flags reward bonus for delivery contracts has been increased from 20% to 50%.[/p][p]β—ˆ The bonus of combat faction flags has been increased from 20% to 30%.[/p][p]β—ˆ The bonus of the Legendary Flag has been increased from 30% to 35%.[/p][p]β—ˆ The central dangerous zone will now contain more enhanced NPCs and fewer regular ones[/p][p]β—ˆ Prisoner transport will no longer be available while using Peaceful Flags[/p][p]β—ˆ When attacking the Trade Union under faction flags on a trade route, NPCs from that route will begin defending players[/p][p]β—ˆ For players of military and trade factions, the protection granted by peaceful flags will no longer apply in the waters of an enemy port. False flags continue to work as before.[/p][p] [/p][h2]πŸ”Ά FACTION WARS[/h2][p]Factions now fight for regions rather than individual ports. This small change gives more strategic value to capturing cities within the same region.[/p][p]
[/p][p]β—ˆ Factions will only earn war points for each port if they control all ports in the region[/p][p]β—ˆ The territory % shown in the faction window will now display controlled territory[/p][p]β—ˆ The Heart of the Abyss region has been split into 2 separate regions[/p][p][/p][p] [/p][h2]πŸ”Ά POINTS OF INTEREST[/h2][p]β—ˆ In each region, you will be able to find a Point of Interest tied to its history and receive a reward. Discovering all Points of Interest will grant a unique achievement[/p][p]β—ˆ Your progress in discovering Points of Interest is now displayed in the Logbook[/p][p][/p][h2]πŸ”Ά NAVIGATION[/h2][p]β—ˆ Added a Wind Strength indicator: strong winds occur far from shore and during storms, granting a ship speed bonus shown in the Hold window and on the minimap[/p][p]β—ˆ Added 6 new sail upgrades affecting a new set of parameters: strong wind bonuses, maneuverability in travel mode, penalties and bonuses for running and broad reach, and other effects that allow for more tactical movement choices[/p][p]β—ˆ NPCs will also receive travel speed bonuses, so they will be less likely to fall behind[/p][p]β—ˆ Sail bonuses to travel mode will now be displayed as specific values instead of less intuitive percentages[/p][p]

[/p][h2]πŸ”Ά REPUTATION[/h2][p]β—ˆ If a Trade Union player sinks a player from a military faction, they receive a reputation penalty with that faction[/p][p]β—ˆReputation penalties have been increased[/p][p]β—ˆ Likewise, if a military faction sinks a Trade Union player, it will also receive a reputation penalty[/p][p]β—ˆ Ship speed during a collision will now be taken into account when determining the aggressor. The ship moving at the higher speed at the moment of impact will be considered the aggressor[/p][p]

[/p][h2]πŸ”Ά SHIPS AND WEAPONS[/h2][p]β—ˆ Each ship rank will now have its own upgrade wear values[/p][p]β—ˆ Added ship class bonuses:[/p][p]Fast Ships β€” 10% increased falconet range[/p][p]Warships β€” +5 gun range[/p][p]Heavy Ships β€” 10% less damage taken from mortars[/p][p]Merchant Ships β€” 20% increased mine and barrel damage[/p][p]Siege Ships β€” 25% increased falconet damage[/p][p]Imperial Ships β€” 15% less ram damage taken [/p][p]β—ˆ In heavy-caliber gun crafting, the amount of iron has been reduced and the amount of volcanic ore has been increased[/p][p]β—ˆ All ships in the Imperial branch will now have activatable abilities. You can read about them in their in-game descriptions[/p][p]β—ˆ The way "Emergency Reserve" works has been changed: the bonus will now be granted gradually as the ship loses durability[/p][p]

[/p][h2]πŸ”Ά STAT CHANGES[/h2][p]β—ˆ Azov: durability reduced from 3000 to 2750, armor reduced from 6.7 to 6.4, crew reduced from 174 to 168, hold capacity increased from 26,000 to 28,000[/p][p]

[/p][h2]πŸ”Ά MISCELLANEOUS[/h2][p]β—ˆ New Logbook window and various overall UI improvements[/p][p]β—ˆ Copper crafting will now require less coal and less crafting time; the weight of copper ore has been reduced[/p][p]β—ˆ Added name search on the Exchange, along with high/low price indicators based on average prices[/p][p]β—ˆ Profile medals will now have several tiers β€” Bronze, Silver, and Gold β€” depending on the number of achievements[/p][p]β—ˆ The armament and durability of Imperial forts have been changed: they will now be significantly harder to attack solo or with a small group[/p][p]β—ˆ Added the ability to change guild tags[/p][p]β—ˆ Added new designs to the Arena Shop[/p][p]β—ˆ The number of prize placements in the Arena tournament has been reduced by approximately 20%[/p][p]β—ˆ Increased the camera height range[/p][p]β—ˆ Added 3 new Arena maps[/p][p]β—ˆ Changing the attack window will now also block defense activation for 24 hours, but only for ports where defense is not currently active. It is also no longer possible to change the attack window to the current time slot[/p][p]β—ˆ Enemy player nicknames in the Arena will now be additionally highlighted in red[/p][p]β—ˆ Added a daily guild gold withdrawal limit (15 million)[/p][p]β—ˆ Added red falconet crosshair highlighting when they are out of range of the enemy ship[/p][p]β—ˆ Added a Blacklist tab to the Friends window with convenient management options[/p][p]β—ˆ Player settings (preset memory, favorites) will now be stored separately for each server[/p][p]β—ˆ Added the β€œFishing” mini-game.[/p][p]
[/p][p][/p][h2]πŸ”Ά FIXES[/h2][p]β—ˆ Adjusted the spawn frequency of storms and fog zones[/p][p]β—ˆ Fixed the calculation of the number of Fleet Admirals in PB results[/p][p]β—ˆ Fixed an issue where it was impossible to place orders for Saxon and heavy cannonballs[/p][p]β—ˆ Fixed font-related issues[/p][p]β—ˆ Fixed an issue where ship destruction was sometimes not counted after boarding or after the enemy exploded on their own powder barrel[/p][p]β—ˆ Fixed issues in Coastal Brotherhood tasks[/p][p]β—ˆ Removed the ability to complete the "Taste of Victory" task and the "Looting" mission in training mode[/p][p]β—ˆ Fixed ship model issues[/p][p]β—ˆ Fixed errors occurring at the end of the season[/p][p]β—ˆ Fixed an issue where participant reputation was not reset after a guild was disbanded[/p][p]β—ˆ Adjusted the ship crafting discount for a specific faction (25% β†’ 20%)[/p][p]β—ˆ Fixed an issue where tavern tasks would reappear in the same location the next day[/p][p]β—ˆ Fixed upgrade displacement when installing the mortar modification[/p][p]β—ˆ Fixed FPS drops when viewing the Exchange across all ports[/p][p]β—ˆ Restricted access to contributing influence points to the Town Hall based on guild rank[/p][p]β—ˆ Fixed the display of the figurehead at long distance[/p][p]β—ˆ Fixed an issue that allowed Brandkugels to be fired at the range of hollow cannonballs under certain conditions[/p][p]β—ˆ Fixed disappearing messages in guild chat when "Chat only in my language" was enabled[/p][p]β—ˆ Fixed an issue with the city defense reset timer and the defense granted after battle completion[/p][p]β—ˆ Fixed hitbox issues with the Huracan ship[/p][p]β—ˆ Fixed cannon penetration calculations depending on distance[/p][p]β—ˆ Fixed the Victory "Horse" ship design in the Arena Shop[/p][p]
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New Horizon Update: Teaser trailer

[p][/p][previewyoutube][/previewyoutube][p]Captains, the New Horizon update goes live on March 26![/p][p]There’s not much time left to wait β€” in the meantime, here’s a brief look at what’s coming in the trailer. The full list of changes will be published on release day.[/p][p]Thank you all for your patience. See you in the game![/p]

In the next update: Spring Festival

[p]This spring, reports of unusual discoveries at sea have been emerging in the harbors of the Archipelago. Fishermen and captains report amber being recovered from the water more frequently β€” such occurrences were once considered rare.[/p][p]Port warehouses have already shown interest in these findings and are ready to pay generously for delivered cargo.[/p][p]Captains who decide to take such cargo aboard should exercise caution β€” protection under maritime agreements does not apply in these cases. Ships carrying amber become visible far beyond nearby waters and attract increased attention.[/p][p]Despite this, representatives of the port warehouses assure that the most fortunate captains can expect particularly valuable rewards.[/p][p]Captains interested in participating should prepare to set sail in the near future.[/p][p][/p][p][/p][p]
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In the next update: New logbook interface

[p]Captains, in the upcoming update the Ship’s Log will receive a refreshed interface. We’ve redesigned its structure and navigation to make important information easier to find and the journal more convenient to use.
[/p][p]Now it will be even simpler to track your adventures across the Archipelago, completed tasks, and important discoveries. We’ll share more update news soon. In the meantime, how do you like the new logbook?
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In the next update: Points of Interest

[p]The Cartographers’ Union reports the discovery of several new locations in the waters of the Archipelago. Massive structures, traces of ancient civilizations, forgotten cities, and graveyards of sunken ships β€” these and many other sites have not yet been marked on the charts.

[/p][p]Each of the discovered locations holds value for explorers and carries its own unique history. The Cartographers’ Union is interested in having these places thoroughly surveyed and is announcing a reward for every Captain who charts such sites.

[/p][p]Captains wishing to take part should prepare for exploring the regions of the Archipelago.

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