[p]
Good Sol to You, Strategists![/p][p]Update 1.20 is now available, focused on cleaner pacing, better stability, and stronger foundations for future content.[/p][p][/p][h3]What’s New in 1.20[/h3]
- [p]Dialogue Pass: Filler dialogue has been removed, leaving the most important story moments and key interactions.[/p]
- [p]UI Text Fixes: Text rendering issues have been resolved (including engine-side improvements from the Unity 6 upgrade).[/p]
- [p]Tower Deletion Visual Fix: Deleting towers while the game is paused now correctly shows the visual deletion state.[/p]
- [p]Tile Occupancy Fix: Fixed an issue where a tile could still appear occupied after a tower had already been deleted.[/p]
[p][/p][h3]Under the Hood[/h3][p]This update also includes major technical improvements to speed up development and improve long-term stability:[/p]
- [p]Better internal automation for versioning, pre-build prep, tagging, and release flow.[/p]
- [p]Ongoing code refactors for readability and maintainability, especially in core systems.[/p]
- [p]Groundwork for future extensibility (including long-term plans around custom content workflows).[/p]
[p]Thank you for the continued feedback and support.
Every report and suggestion helps shape the game.[/p]