Improvements and Future Plans for the Ratatan Demo
[h2]Improvements and Future Plans for the Ratatan Demo[/h2][p]Thank you so much for playing the Ratatan demo![/p][p]We can’t begin to express how much we appreciate everyone who has played this new take on rhythm action along with its charming characters and music, as well as those who shared valuable feedback and suggestions with us.[/p][h2]Our Improvement Plan[/h2][p]Ratatan aims to deliver a new kind of experience through the combination of rhythm and roguelike gameplay, with the intention of offering fun that deepens as players replay the game. However, throughout the demo, several issues (particularly in the early stages) have become apparent:[/p]
- [p]Players feel stress early into the game.[/p]
- [p]The main source of difficulty isn't just level design, but also in the lack of clarity and poor controls.[/p]
- [p]Players quit before reaching the core fun of the game.[/p]
- [p]Game-breaking bugs (during tutorials, combat, or at Rataport).[/p]
- [p]Multiplayer connection errors and problems when sessions are disconnected.[/p]
- [p]Freezes or unresponsive controls occurring in certain environments.[/p]
- [p]Adjusting the input timing window for rhythm actions to make them easier to execute.[/p]
- [p]Tweaking enemy wind-ups and attack intervals to make them easier to respond to.[/p]
- [p]Improving the usability of shooting attacks.[/p]
- [p]Introducing cancelable actions for certain moves to reduce sluggishness in controls.[/p]
- [p]Increasing the number of starting Cobun to strengthen early-game combat.[/p]
- [p]Adding a way to replenish Cobun when their number reaches zero.[/p]
- [p]Adding a way to restore Kobun's HP.[/p]
- [p]Changing healing springs to restore both HP and MP.[/p]
- [p]Adjusting the HP of regular enemies and bosses to improve combat pacing.[/p]
- [p]Revising unfair attacks, such as Wagoon’s wide-range or instant-death moves, to be more reasonable.[/p]
- [p]Enhancing the visibility of rhythm timing UI and improving synchronization with audio.[/p]
- [p]Improving the clarity of navigation for party setup, weapon switching, and skill usage.[/p]
- [p]Making button prompts more visible and easier to understand.[/p]
- [p]Strengthening control guides and tutorials.[/p]