RATATAN Demo v0.3.124 Update
[h2]RATATAN Demo v0.3.124 Update[/h2][p][/p][h3]Features & Improvements[/h3]
- [p]Rhythm Action Judgment Logic[/p]
- [p]We’ve adjusted the judgment logic for rhythm actions to reduce discrepancies between music and notes caused by system performance or load.[/p]
- [p]However, we must honestly inform you that this fix introduced a new issue where the de-sync can reoccur if the game is paused at certain timings.[/p]
- [p]While it’s not a perfect update, we chose to release it now to improve what we believe was the most frustrating issue for players.[/p]
- [p]We remain fully committed to resolving the remaining issues and welcome your continued feedback.[/p]
- [p]Battle[/p]
- [p]Adjusted the behavior of Archer Cobun’s Special Skills: Torrential Arrow and Toxic Arrow.[/p]
- [p]Adjusted the behavior of Spear Cobun’s normal attack and Special Skill: Heart Piercer.[/p]
- [p]Tutorial[/p]
- [p]Added a behavior in the rhythm command tutorial to draw attention to the TV monitor.[/p]
- [p]Adjusted enemy placement in the Special Skill tutorial.[/p]
- [p]Changed the gameover flow to fade out and transition to Rataport.[/p]
- [p]Recovery Feature Expansion[/p]
- [p]The “Recovery Spring” in the field now fully restores both HP and MP.[/p]
- [p]HP recovery items purchasable in the shop now also affect Cobun, not just Ratatan.[/p]
- [p]Multiplayer[/p]
- [p]Added a feature allowing guest players to voluntarily leave a session from the pause menu.[/p]
- [p]UI/UX[/p]
- [p]The notification for session disconnection now appears in front of other UI elements.[/p]
- [p]The formation screen now defaults to selecting “Cobun” first.[/p]
- [p]Sound Effects (SE)[/p]
- [p]Adjusted the volume of some sound effects.[/p]
- [p]System[/p]
- [p]Added vertical sync setting in the options menu.[/p]
- [p]Replaced the enemy “Jellywiggle” in World 1 due to its prolonged airtime, making it hard to hit.[/p]
- [p](2025/06/17 21:30 Update) We have adjusted the timing of the boss's attacks and preparatory movements to make it easier for players to judge their next action.[/p]
- [p]Fixed an issue where the boss “The Jolly Hermit”’s animation would not play correctly.[/p]
- [p]Fixed an issue where enemies would stop acting when the game was paused.[/p]
- [p]Fixed an issue where certain enemies would stop moving near gates, preventing progression.[/p]
- [p]Fixed an issue where the count of “Wind Ratakaruta” would not display correctly in the Ratakaruta info window.[/p]
- [p]Fixed instability issues with online connection under certain conditions.[/p]
- [p]Fixed display issues with some text in specific languages. Remaining text display issues will be addressed progressively.[/p]