Early Access v0.5.2 Release Notes
[h2]Highlight[/h2]
- [p]All Ratatan have been unlocked.[/p]
- [p]You can now freely assemble your unique companions, greatly expanding your tactical options.[/p]
- [p]All weapon types have been unlocked.[/p]
- [p]All weapons, including Bombs, Wands, Hammers, and Sickle, are now available. With explosions, magic, heavy strikes, and other unique actions, you can tackle challenges in diverse ways.[/p]
- [p]New worlds have been unlocked.[/p]
- [p]World 3: Jam Jammer Jungle Journey is now available.[/p]
- [p]A dense jungle area awaits, with guardians of ancient ruins like the Rock’n’Golem and giant plant monsters such as Rafflison.[/p]
- [p]World 4: Frozen Flower Fantasia is now available.[/p]
- [p]Set in a kingdom of flowers trapped in eternal winter, this stage features icy enemies such as Chillwarden, master of the great ice mirror, and Thawner, the princess’s royal guard bound by a curse of ice.[/p]
- [p]World 5: Bonedead Theatre is now available.[/p]
- [p]Set in a grand stone theater where cheerful ghosts reside, this stage pits you against foes like the broken teddy bear Boneless Bear and the theater’s superstar Flipflop. A unique stage blending horror with showtime flair.[/p]
- [p]World 3: Jam Jammer Jungle Journey is now available.[/p]
- [p]A new system, The Goddess Games, has been added.[/p]
- [p]This is endgame content, available after clearing World 5.[/p]
- [p]You can make vows to adjust the difficulty yourself and, in return, obtain weapon limit-break materials.[/p]
- [p]By choosing to summon foes, bosses in each world will take on even more powerful forms.[/p]
- [p]Altars have been implemented.[/p]
- [p]Placed within each world, these allow you to spend costs in exchange for various rewards.[/p]
- [p]Main effects include:[/p]
- [p]Goddess Original: Obtain a random Ratakaruta[/p]
- [p]Goddess Lottery: Obtain a random weapon[/p]
- [p]Goddess Lucky Draw: The next Ratakaruta you obtain is guaranteed to be Legendary[/p]
- [p]Mega Goddess Lottery: A superior version of Goddess Lottery[/p]
- [p]Mega Goddess Original: A superior version of Goddess Original[/p]
- [p]Ratakaruta have been significantly updated.[/p]
- [p]New effects have been added, and the stats and appearance rates of existing cards have been adjusted. High-rarity cards now drop more frequently, further widening tactical options.[/p]
- [p]Card effect descriptions have also been revised to better reflect their actual behavior, making them clearer.[/p]
- [p]Base features have been expanded.[/p]
- [p]New upgrade options have been added to the Ratatan Dock, allowing progression-based growth.[/p]
- [p]The Support Desk has new support options, expanding meta-enhancement choices.[/p]
- [p]The Quest Board now features Ratatan-specific quests. Clearing them during adventures rewards you with weapons, minions, and more.[/p]
- [p]Suspend Save is now supported.[/p]
- [p]You can now interrupt your adventure mid-progress and resume later.[/p]
- [p]No need to complete long sessions in one go—you can enjoy the game with peace of mind.[/p]
- [p]When resuming, play will restart after an INTERVAL phase.[/p]
- [p]Tutorials have been greatly updated.[/p]
- [p]A new Help function has been added to clearly guide players through systems and controls.[/p]
- [p]“Crow’s Advice” has been introduced, giving you practical hints during play.[/p]
- [p]You can now choose to display HP/MP at the bottom of the screen (or keep them at the top, as before).[/p]
- [p]A new TIPS function has been added, showing helpful info during loading screens.[/p]
- [p]UI and text across the game have been refined for more natural, easy-to-understand localization.[/p]
- [p]Adjustments have been made to each cobun type:[/p]
- [p]Soldier Cobun: Expanded upward field of vision, making it easier to handle flying enemies. Adjusted movement correction based on Intelligence to improve overall behavior balance.[/p]
- [p]Pike Cobun: Enlarged hit collision to make attacks easier to land. Adjusted attack angles to improve accuracy.[/p]
- [p]Ranger Cobun: Reduced the gap between the landing points of the first and second normal attacks. Improved targeting for Torrential Arrow and Toxic Arrow, making them easier to hit.[/p]
- [p]Bombardier Cobun: Increased power of normal attacks and shortened detonation time. Normal attacks and Roman Candle now land properly on aerial platforms. Roman Candle is now fixed at 3 shots, with increased power per shot. Targeting has been adjusted to make hits on bosses easier.[/p]
- [p]Assault Cobun: Enlarged hit collision for normal attacks. Knockback direction now aligns with the attack direction.[/p]
- [p]Magical Cobun: Adjusted movement correction based on Intelligence. Adjusted duration of Hustle Tech and improved visual clarity of effects. Adjusted angle, number, and power of fire-element meteor projectiles. Changed hit intervals for water/ice/poison projectiles, making ricochets easier to follow in large boss fights. Adjusted upward field of vision and power for stationary lightning/wind attacks.[/p]
- [p]Ninja Cobun: Adjusted movement correction based on Intelligence.[/p]
- [p]Mauler Cobun: Adjusted movement correction based on Intelligence.[/p]
- [p]Mimizukkyun’s equippable weapon types have been changed.[/p]
- [p]Equippable weapons changed from Bows and Spears to Bows and Hammers.[/p]
- [p]Rhythm Command “Jump” has been revised.[/p]
- [p]Jump duration shortened from 8 beats to 4 beats.[/p]
- [p]You can now input rhythm commands while jumping, allowing continuous jumps and switching into attacks or formations.[/p]
- [p]Camera behavior has been changed.[/p]
- [p]Players can now manually move the camera left and right, improving visibility and control during combat. Zoom in/out remains available as before.[/p]
- [p]Hustle Skill 2 unlock conditions have been changed.[/p]
- [p]It is no longer available by default and must now be unlocked via the Quest Board.[/p]
- [p]Weapon projectile behavior has been adjusted.[/p]
- [p]Reviewed throwing logic for spears, bows, and bombs to improve stability and consistency.[/p]
- [p]New Wave Bosses have been added.[/p]
- [p]Each world now features a variety of new wave bosses, expanding combat variety.[/p]
- [p]New Teshita units have been added.[/p]
- [p]These new minions wield different weapons, introducing fresh threats in battle.[/p]
- [p]Forts now break down in stages.[/p]
- [p]During battles, forts are gradually destroyed, heightening tension.[/p]
- [p]Invincibility has been added after Ratatan revival.[/p]
- [p]After recovering from being knocked out, Ratatan are temporarily invulnerable, making it easier to regroup.[/p]
- [p]Welcome Mode benefits have been added.[/p]
- [p]Starting Tokens and Extra Starting Chorus have been introduced, allowing you to progress more easily from the beginning.[/p]
- [p]Rhythm Command input window has been relaxed.[/p]
- [p]The input timing window has been extended, making commands easier to perform.[/p]
- [p]Tension Gauge gain has been adjusted.[/p]
- [p]Good: 15 → 6[/p]
- [p]Just: 30 → 12[/p]
- [p]Barrier cap now scales with Max HP.[/p]
- [p]The relationship between defense and durability is clearer, making tactical decisions easier.[/p]
- [p]Unit Skill: Roman Candle has been adjusted.[/p]
- [p]Number of shots is now fixed at 3, with increased power per shot.[/p]
- [p]Improved boss hit accuracy, making it easier to strike the intended target.[/p]
- [p]Normal attacks and Roman Candle bombs now properly land on aerial platforms.[/p]
- [p]Boss actions and presentations have been adjusted.[/p]
- [p]Dekadon: Adjusted behavior for backstep, meteor, jump attack, and burning area effects.[/p]
- [p]Wagoon: Adjusted HP and charge behavior to improve balance in later phases.[/p]
- [p]Global adjustments have been made to cobun unit types.[/p]
- [p]Adjusted movement correction speed and WIZ scaling for all Hustle Techs.[/p]
- [p]Some Hustle Tech 1 & 2 setups have been swapped.[/p]
- [p]Drop rates for Legendary and Epic weapons have been increased.[/p]
- [p]Rare weapons are easier to obtain, improving the growth tempo.[/p]
- [p]Legendary weapon Decorune effects have been rebalanced.[/p]
- [p]Effect contents have been streamlined for better overall combat balance.[/p]
- [p]Rewards and meta-loop distribution across worlds have been optimized.[/p]
- [p]Growth now feels more natural in line with progression.[/p]
- [p]Enemy placement, platforms, and backgrounds across worlds have been revised.[/p]
- [p]Combat rhythm and stage visibility have been improved.[/p]
- [p]Weather appearance rates have been adjusted.[/p]
- [p]Reduced bias in occurrences, stabilizing variation in play experience.[/p]
- [p]Healing Springs now restore MP, and shop healing items now recover minions as well.[/p]
- [p]Wiz has been removed from Ratatan stats.[/p]
- [p]Initial cobun count for all unit types has been changed to 4.[/p]
- [p]A visual effect now triggers when obtaining a Barrier.[/p]
- [p]Enemy parameters have been rebalanced overall.[/p]
- [p]Adjusted HP values for all enemies.[/p]
- [p]Adjusted collision size and sound effects for turret impacts.[/p]
- [p]Delayed attack timing for Spear Chief and reduced its damage.[/p]
- [p]Adjusted spawn rates and placements of wave bosses, and added many new ones.[/p]
- [p]World 1 adjustments[/p]
- [p]Adjusted volume of boss BGM.[/p]
- [p]Added a new enemy: Clamerl.[/p]
- [p]Adjusted attack timing of Bonbobon.[/p]
- [p]World 2 adjustments[/p]
- [p]Removed knockback effect on aerial shots from Kit Lasso.[/p]
- [p]Updated background layers (foreground/midground) to improve visibility during play.[/p]
- [p]Adjusted terrain holes so midground seams are no longer visible.[/p]
- [p]Added a spawn marker for Wagoon.[/p]
- [p]Adjusted Wagoon’s HP.[/p]
- [p]Adjustments from World 3 onward[/p]
- [p]Reviewed HP, attack power, and behavior patterns of various native creatures.[/p]
- [p]Redesigned wave and platform placements to improve combat flow.[/p]
- [p]In Worlds 4 and 5, new native fauna wave bosses, Kashira, and Boneless Bear have been added.[/p]
- [p]Tutorial adjustments[/p]
- [p]Adjusted Dekadon appearance in the tutorial.[/p]
- [p]Simplified its behavior and lowered difficulty, making it easier for beginners to clear.[/p]
- [p]Other adjustments[/p]
- [p]Adjusted auto-move speed when passing through a Goodie Gate.[/p]
- [p]Wave bosses now drop special materials.[/p]
- [p]These materials can be used to craft special weapons distinct from regular ones.[/p]
- [p]Ratakaruta rarity rates have been adjusted:[/p]
- [p]Common: 66% → 55%[/p]
- [p]Rare: 30% → 36%[/p]
- [p]Epic: 3% → 6%[/p]
- [p]Legend: 1% → 3%[/p]
- [p]New effects have been added to Ratakaruta.[/p]
- [p]Effect descriptions have been revised to accurately match actual values.[/p]
- [p]Status ailment adjustments:[/p]
- [p]Poison: Damage received increase now scales by level (25% / 30% / 35% / 40%).[/p]
- [p]Burn: Damage dealt reduction effect strengthened (5% → 15%).[/p]
- [p]Freeze: Duration reduced (8s → 6s), enemy resistance increased.[/p]
- [p]Shock: Increased additional damage on expiration.[/p]
- [p]Attribute RataCards / Elemental Force adjustments:[/p]
- [p]Fire[/p]
- [p]Burning Blast+ / Hustle Blast+: 7.5%+1% / 15%+2% / 22.5%+3% / 30%+4% → 15%+3% / 25%+6% / 35%+9% / 45%+12%[/p]
- [p]Burning Bulwhark: 20% / 40% / 60% / 80% → 10% / 20% / 30% / 50%[/p]
- [p]Burning Boost: 1% / 2% per second → 3% / 5% every 2 seconds[/p]
- [p]Big Booms: Expanded range, knockback added to explosion[/p]
- [p]Sacrificial Valor: Duration 10s → 30s[/p]
- [p]Blaze Ball: Expanded rotation radius[/p]
- [p]Water[/p]
- [p]Soaking Splash+ / Hustle Splash+: 36% / 54% / 72% / 90% → 25% / 40% / 55% / 70%[/p]
- [p]Splash Barrier: 40 / 60 / 80 → 20 / 30 / 40[/p]
- [p]Splash Initiative: 25% / 50% / 75% / 100% → 10% / 20% / 30% / 50%[/p]
- [p]Oasis Power: 5% / 10% / 15% → 5% / 7% / 10%[/p]
- [p]Supreme Soaker: 50% / 100% / 150% / 200% → 30% / 60% / 90% / 120%[/p]
- [p]Whirlpool Shield: Increase 3 / 5 / 8 → 2 / 3 / 5 (scales with Max HP, reduced barrier cap)[/p]
- [p]Ice[/p]
- [p]Grand Finale: Heal conditions 75% / 60% / 50% / 40% → 75% / 60% / 50%[/p]
- [p]Glacial Heal: 30 / 60 / 100 → 30 / 45 / 60[/p]
- [p]Frigid Rush: 25% / 50% / 75% / 100% → 15% / 25% / 35% / 50%[/p]
- [p]Frigid Fury: 30% / 50% → 75% / 100%[/p]
- [p]Macho Minuet: 20 / 30 → 10 / 15[/p]
- [p]Cold Shoulder: Now inflicts additional damage on hit[/p]
- [p]Poison[/p]
- [p]Poison Drop+: 50% / 100% → 50% (new step) / 100% / 200%[/p]
- [p]Toxic Boost: 50% / 70% → 75% / 100% (lower proc rate, stronger effect)[/p]
- [p]Toxic Miasma: 10s → 4s (spec change: Rare tier removed, now inflicts poison level based on rarity)[/p]
- [p]Lightning[/p]
- [p]Amped-up Zapper: 6s → 8s[/p]
- [p]Wizardly Walts: Effect values adjusted (3 / 5 → new settings)[/p]
- [p]Thunder Freebie: 25% / 35% / 50% → 15% / 33% / 50%[/p]
- [p]Bolt Boomer+: 25% / 50% → 50% / 100%[/p]
- [p]Thunder Recovery: 1 / 2 / 4 / 6 → 1 / 2 / 3 / 5[/p]
- [p]Wind[/p]
- [p]Whirlwind Strike+ / Hustle Strike+: 25% / 35% / 45% / 60% → 40% / 50% / 60% / 70%[/p]
- [p]Boss Buster: Effect values adjusted[/p]
- [p]Hurricane Havoc: 20% / 30% / 50% → 50% / 75% / 100%[/p]
- [p]Hurricane Combo: 10% / 20% / 40% → 60% / 90% / 120%[/p]
- [p]Cha-ching Critical: 2 / 5 / 10 → 5 / 7 / 10[/p]
- [p]Whirlwind Tornado: Damage adjusted[/p]
- [p]Fire[/p]
- [p]New system: Goddess Games have been added.[/p]
- [p]An NPC now appears at Rataport, where you can take oaths to adjust difficulty and earn weapon limit-break materials.[/p]
- [p]Weapon growth EXP requirements have been relaxed.[/p]
- [p]The amount needed has been reduced, making it easier to raise more weapons.[/p]
- [p]Weapon crafting material requirements have been reduced.[/p]
- [p] Item consumption burden is lighter, allowing for parallel growth of multiple weapons.[/p]
- [p]Ratatan Quests have been added to the Quest Board.[/p]
- [p]These can be accepted and progressed from your base, with rewards and goals to support your play cycle.[/p]
- [p]New upgrade options have been added to the Ratatan Dock.[/p]
- [p]Growth routes have been expanded in stages, giving you more options for development at Rataport.[/p]
- [p]New support options have been added to the Support Desk.[/p]
- [p]This expands pre-battle preparation and upgrade choices.[/p]
- [p]Movement speed in Rataport has been increased.[/p]
- [p]Travel time within the base has been shortened, reducing downtime between upgrading, crafting, and deployment.[/p]
- [p]Newly unlocked items now display a “!” marker.[/p]
- [p]This prevents overlooked unlocks and makes it immediately clear what to do next.[/p]
- [p]You can now obtain minions from the Quest Board.[/p]
- [p]This expands your available squad at deployment, increasing team composition variety.[/p]
- [p]Help system has been implemented.[/p]
- [p]Accessible from Rataport, it allows you to check key points of controls and systems.[/p]
- [p]Ratatan Dock UI has been updated (replacing Nyandola in the lower-left with Baba).[/p]
- [p]Upgrade unlock timing and costs have been revised overall.[/p]
- [p]Progression curves have been readjusted to match game pace, easing bottlenecks in early to mid-game.[/p]
- [p]Unlock timing for features like crafting have been pulled forward to help soften overall difficulty.[/p]
- [p]Adjusted the layout of the formation screen.[/p]
- [p]Changed the first-view focus to Cobun, improving the visibility of buttons and various guides.[/p]
- [p]Revamped the formation screen.[/p]
- [p]When switching Cobun of the same unit type, stat differences are now displayed in color (blue/red).[/p]
- [p]If no Decorune is equipped, the details button is now hidden (same behavior applied in the Cobun selection screen).[/p]
- [p]In the equipment selection and Cobun selection screens, Cobun can now be switched with the L/R buttons without having to return to a higher layer.[/p]
- [p]Revamped the crafting screen.[/p]
- [p]In the weapon level-up screen, currently equipped items can now be unequipped via a specific operation and selected as materials.[/p]
- [p]LB/RB button prompts are now displayed larger.[/p]
- [p]Operation prompts at the bottom of the screen are now displayed larger.[/p]
- [p]Required material counts are now displayed larger.[/p]
- [p]Added a final confirmation dialog when crafting, limit breaking, or leveling up weapons. This prevents accidentally using necessary weapons as materials.[/p]
- [p]Revamped the Ratakaruta information display screen.[/p]
- [p]It now clearly shows whether an acquired Ratakaruta is newly obtained or a replacement.[/p]
- [p]Owned Ratakaruta and Elemental Force effects can now be viewed in a list.[/p]
- [p]Added an in-game operation guide for the Ratakaruta info screen, making it easier to check effects and controls even during battle.[/p]
- [p]Expanded the Options menu:[/p]
- [p]Swap confirm key[/p]
- [p]Toggle HP gauge and damage numbers ON/OFF[/p]
- [p]Toggle permanent token display ON/OFF[/p]
- [p]Adjust character status display position[/p]
- [p]Select controller icon[/p]
- [p]Added initial setup options:[/p]
- [p]On first startup: only language selection is shown.[/p]
- [p]On first play: Welcome Mode and rhythm input method tutorial/selection dialog is displayed.[/p]
- [p]Added a result screen.[/p]
- [p]Reorganized UI and text, and added a treasure chest opening animation with a dedicated sound effect.[/p]
- [p]Added a shortcut button to Crafting in Rataport.[/p]
- [p]Adjusted the appearance of the formation, inventory, pause, and help buttons.[/p]
- [p]Improved boss HP display.[/p]
- [p]Adjusted gauge size and color, and unified HP bar labeling for wave bosses and other bosses to correct English names.[/p]
- [p]Implemented a message window.[/p]
- [p]Conversations and explanations during gameplay can now be displayed in a window format.[/p]
- [p]Refreshed the title screen.[/p]
- [p]Redesigned visuals, and Feedback Form text is now displayed.[/p]
- [p]Adjusted character status display.[/p]
- [p]Changed the design of speech bubbles.[/p]
- [p]Improved in-game visibility:[/p]
- [p]Adjusted Fever effects[/p]
- [p]Adjusted screen contrast[/p]
- [p]Adjusted distant background blur effect[/p]
- [p]Improved overall effects[/p]
- [p]Revised visuals during bad weather.[/p]
- [p]Adjusted outlines of native creatures.[/p]
- [p]Adjusted display fonts (Chinese font updated).[/p]
- [p]Migrated the BGM system to CRIADX.[/p]
- [p]Optimized volume and playback control.[/p]
- [p]Calibration adjustment can now be performed from Options > Sound Settings, and it is recommended to re-run the overall calibration.[/p]
- [p]Replaced all in-game BGM with the latest sound sources.[/p]
- [p]Updated both in-game and non-game tracks as well as jingles, strengthening overall consistency.[/p]
- [p]Updated the selectors for WIN/game over jingles and each boss BGM.[/p]
- [p]Performance effects now transition more naturally according to gameplay situations.[/p]
- [p]Added and adjusted various sound effects (SE).[/p]
- [p]Significant improvements made to system operation sounds, player action sounds, and enemy attack sounds.[/p]
- [p]New SE have been implemented for squad skills, Ratacarta (such as the Water category), and enemy-specific actions.[/p]
- [p]Implemented NPC voices.[/p]
- [p]Voice has been added to conversations at the base and during battles, enhancing immersion in the world.[/p]
- [p]Added unique responses.[/p]
- [p]Expanded dedicated voice lines and reactions that play in response to player actions.[/p]
- [p]Added new results screen music.[/p]
- [p]The results screen after a run now concludes with a more vibrant presentation.[/p]
- [p]Adjusted various performance effects.[/p]
- [p]Updated existing effects, improving overall visibility.[/p]
- [p]Adjusted BGM control.[/p]
- [p]Improved fade-in/out and loop accuracy in specific scenes.[/p]
- [p]Improved multiplayer connection stability.[/p]
- [p]Enhanced stability of TLS communication with AWS, and adjusted telemetry transmission data and frequency.[/p]
- [p]Improved accuracy of random matchmaking.[/p]
- [p]Added a system to send player country information to the server, enabling more appropriate matchmaking.[/p]
- [p]Fixed a wide range of online-related exceptions, improving overall stability.[/p]
- [p]Extended gate waiting time.[/p]
- [p]Adjusted so that progress remains smooth even if some players have slow connections.[/p]
- [p]Optimized demos and progression processing before and after match start.[/p]
- [p]Balanced presentation and loading to prevent progression from halting.[/p]
- [p]Added host transfer handling.[/p]
- [p]Multiplayer sessions now continue even if the host disconnects.[/p]
- [p]Added a reporting feature as an anti-cheat measure.[/p]
- [p]Players can directly report detected misconduct.[/p]
- [p]Acquired NAT type and display an announcement if matchmaking is impossible due to NAT restrictions.[/p]
- [p]Optimized loading times.[/p]
- [p]Changed to load only necessary data, reducing load times.[/p]
- [p]Optimized rendering performance.[/p]
- [p]Reduced workload of various rendering tasks, including effects, and capped frame rate at 240Hz when VSync is disabled.[/p]
- [p]Reviewed texture resolution and compression for Worlds 4/5 and new variant bosses; atlas creation reduces RAM/VRAM usage and draw calls.[/p]
- [p]Adjusted background and distant scenery rendering.[/p]
- [p]Stopped Y-axis scrolling in the background to improve visibility.[/p]
- [p]Reviewed depth settings for certain effects and optimized stage haze effects.[/p]
- [p]Refactored internal processing.[/p]
- [p]Organized Jolly Hermit-related internal code, improving stability.[/p]
- [p]Localized startup messages for all languages.[/p]
- [p]Updated Unity to version 6.[/p]
- [p]Engine migration provides overall optimization and improves future scalability.[/p]
Bug Fixes
[p][/p][h2]Battles[/h2][p]Enemy-Related Fixes[/p]- [p]Fixed an issue where attack behavior would become erratic under certain conditions.[/p]
- [p]Fixed an issue where Toxic Curse and Slow Thaw did not affect native creatures.[/p]
- [p]Resolved a bug where Jolly Hermit’s triple cannon attack animation would break.[/p]
- [p]Fixed an issue with Bow Chief’s poison mist effect.[/p]
- [p]Fixed a bug where Cobun hit by Squidly Pete’s ink bomb immediately after a phase clear would stop following and block progress.[/p]
- [p]Fixed an issue where Squidly Pete would get stuck near walls.[/p]
- [p]Fixed a rendering issue with Lumabat’s effects.[/p]
- [p]Fixed a mismatch in hit detection during transformation of W3 Lord Rosham Bo.[/p]
- [p]Corrected the attack effect display for Shield Chief.[/p]
- [p]Fixed an issue where Jolly Hermit’s water beam attack effect would cut off midway.[/p]
- [p]Fixed a bug where multiple hitboxes hitting a single enemy at the same time would incorrectly stack all damage.[/p]
- [p]Fixed a bug where critical damage multipliers were higher than intended.[/p]
- [p]Fixed various Cobun control and behavior bugs.[/p]
- [p]Fixed an issue with the Splash Combo.[/p]
- [p]Fixed a bug where tornado movement speed differed from intended values (standardized the time basis used for distance calculation).[/p]
- [p]Fixed regressions in target detection.[/p]
- [p]Fixed an issue where target acquisition would fail during attack states.[/p]
- [p]Fixed marker display issues for Spear Chief/Bow Chief wave bosses.[/p]
- [p]Fixed an issue where long-press jump could not control jump strength.[/p]
- [p]Fixed incorrect attack hit registration for Pike Cobun.[/p]
- [p]Fixed an issue where the Zap Bonus (Legendary) effect was not applied.[/p]
- [p]Fixed a bug where knockback did not occur with Impact Lance (adjusted so native creatures are knocked back properly).[/p]
- [p]Fixed a bug where Cobun animations could freeze or become unresponsive on platforms.[/p]
- [p]Fixed the flight distance issue of Poison Arrow.[/p]
- [p]Fixed a bug where Decorune’s status effect damage enhancements would stack indefinitely.[/p]
- [p]Fixed an issue where Ratakaruta buffs did not apply correctly to additional Cobun in the intended order.[/p]
- [p]Fixed a bug where Amped-Up Zapper effects were not triggered correctly.[/p]
- [p]Fixed issues with unique Decorune.[/p]
- [p]Fixed a bug where critical multipliers were calculated lower than intended.[/p]
- [p]Fixed errors occurring with Happy Decorune.[/p]
- [p]Fixed issues with Ratakaruta implementation related to water splash effects.[/p]
- [p]Fixed Fantasy Decorune issues.[/p]
- [p]Fixed a bug where Poison category effects triggered every command.[/p]
- [p]Fixed a bug where Wind category effects triggered every command.[/p]
- [p]Fixed an issue where changing the rhythm command type in-game disabled Hustle Tech 2.[/p]
- [p]Fixed issues with Bitter Chill+/Hustle Chill+ not applying effects correctly.[/p]
- [p]Fixed buff parameter specification errors in Frigid Rush.[/p]
- [p]Fixed unnatural gaps between the first and second shots of bow attacks.[/p]
- [p]Fixed a bug where category effect quantity limits were not functioning correctly.[/p]
- [p]Fixed an issue where Cobun alignment did not work properly.[/p]
- [p]Fixed an issue where communication would cross between worlds.[/p]
- [p]Fixed some issues where host behavior would cause inconsistent gameplay in multiplayer.[/p]
- [p]Fixed a bug where dying almost simultaneously with a player under From the Brink in multiplayer could trigger a game over.[/p]
- [p]Fixed exceptions that occurred when a session was disconnected.[/p]
- [p]Fixed exceptions that could occur when transitioning from the lobby.[/p]
- [p]Fixed a bug where leaving a session while an ice Ratakaruta effect was active in online multiplayer would cause an error.[/p]
- [p]Fixed a bug where selecting multiplayer for the first time could cause an error if a scene transition occurred while the lobby popup help was displayed.[/p]
- [p]Fixed exceptions caused by incorrect disposal control when changing the session owner.[/p]
- [p]Fixed a bug where fade-in timing was misaligned at the start of multiplayer battles.[/p]
- [p]Fixed a bug where progress would halt if the room owner disconnected while waiting.[/p]
- [p]Fixed timing misalignment when starting multiplayer games.[/p]
- [p]Fixed incorrect state transitions when switching Ratatan → COMtan on disconnection, mainly during Interval phases.[/p]
- [p]Fixed a bug where a game over would trigger if a player died while another player’s From the Brink reached 0.[/p]
- [p]Fixed a bug where objects generated when enemies are hit would appear offset from the attack hit position.[/p]
- [p]Fixed a bug where the screen would glitch if the Ratatan was knocked back while zoomed in.[/p]
- [p]Fixed a bug where the Ratatan would get stuck when jumping to the edge of a platform.[/p]
- [p]Fixed a bug where the in-game Ratakaruta display button did not switch to keyboard mode.[/p]
- [p]Fixed Cobun gauge UI showing MAX incorrectly (0/0 no longer displays MAX; gauge hidden when no Cobun are present).[/p]
- [p]Fixed an issue where the rhythm gauge display could be inverted.[/p]
- [p]Fixed a bug where the number of wind Ratakaruta was not counted in in-game info display.[/p]
- [p]Fixed a bug where characters would not return fully to the wall after clipping into it.[/p]
- [p]Fixed an error occurring after Ratakaruta selection.[/p]
- [p]Fixed various flickering issues of allied characters (Cobun).[/p]
- [p]Fixed handling of offset values for Cobun alignment.[/p]
- [p]Partially fixed a bug where elapsed time during pause would jump forward abruptly when unpausing.[/p]
- [p]Fixed an issue where save data could not be deleted.[/p]
- [p]Fixed a bug where leaving the game in-game could cause an error.[/p]
- [p]Fixed a bug where starting a new game could inherit weapons from the previous slot.[/p]
- [p]Fixed a bug where item drop trails would not disappear.[/p]
- [p]Partially fixed an issue where enemies could be knocked beyond gates.[/p]
- [p]Fixed a bug where data interrupted in the first wave would not be restored.[/p]
- [p]Fixed a bug where HP gauges of Cobun who joined late would not display correctly.[/p]
- [p]Fixed a bug in the in-game character status display at the top-left corner.[/p]
- [p]Fixed a bug where Cobun could be prevented from passing through gates if residual attack effects caused burn/freeze immediately after phase clear.[/p]
- [p]Fixed a bug where recovery item descriptions in the in-game shop were not displayed correctly.[/p]
- [p]Fixed lobby demo behavior so that interrupted demos are correctly marked as “completed.”[/p]
- [p]Fixed a bug where progress would halt if a 3-player party chose different Goodie Gates.[/p]
- [p]Fixed a bug in World 2 where the gate to the next wave would sometimes not appear.[/p]
- [p]Fixed a bug where the camera state from the previous world carried over after switching worlds.[/p]
- [p]Fixed a bug where camera position would be offset at the start of a world.[/p]
- [p]Fixed a bug where the top-right menu icon appeared during lobby demo playback.[/p]
- [p]Fixed a bug where some players could not pass through Goodie Gates even when opened.[/p]
- [p]Fixed a bug where the farthest in-game background could be cut off.[/p]
- [p]Fixed a bug where certain demos would not play in the lobby under specific conditions.[/p]
- [p]Fixed a bug where item drop lists were not set when entering the same world consecutively.[/p]
- [p]Fixed a bug where weapons and items could disappear when closing the application.[/p]
- [p]Fixed a bug where the font did not switch in popup help.[/p]
- [p]Fixed a bug where text overlapped in the tutorial demo under certain language settings.[/p]
- [p]Fixed an issue where BGM would not resume after unpausing at the beginning of the tutorial.[/p]
- [p]Fixed a bug where the tutorial could not progress when the rhythm command input mode was set to Advanced.[/p]
- [p]Fixed a bug where the tutorial would freeze in Traditional Chinese / Simplified Chinese environments.[/p]
- [p]Fixed a bug where, after obtaining instruments in the tutorial, Just timing effects played while the music score remained hidden.[/p]
- [p]Fixed a bug where tutorial BGM continued playing on the title screen after returning from the tutorial.[/p]
- [p]Fixed a bug where controls became unresponsive after changing the language in options.[/p]
- [p]Fixed a bug where Donut Love and Candy Love effects did not apply correctly.[/p]
- [p]Fixed a bug where some characters would stop acting properly after opening and closing the pause menu.[/p]
- [p]Fixed a bug on the title screen where the cursor appeared to jump unexpectedly.[/p]
- [p]Fixed a bug where changing sort order on the quest board, then switching tabs, could halt progress.[/p]
- [p]Fixed a bug where items would duplicate across slots.[/p]
- [p]Fixed a bug where items would not persist correctly.[/p]
- [p]Corrected effect settings in the Ratatan Dock.[/p]
- [p]Fixed various issues related to interrupted saves.[/p]
- [p]Fixed a bug where cursor initial positions were incorrect in language selection, Cobun selection, and weapon selection screens.[/p]
- [p]Fixed layout issues for character status in the top-left of Rataport.[/p]
- [p]Fixed a bug where Decorune names were cut off in some languages.[/p]
- [p]Fixed incorrect thumbnail images for Worlds 1 and 3 on the save screen.[/p]
- [p]Fixed a bug where the Feedback Form text on the title screen was not displayed.[/p]
- [p]Fixed SE playback for selecting slots in online save data when the tutorial has not been completed.[/p]
- [p]Fixed various BGM playback issues.[/p]
- [p]Fixed a bug where incorrect SE would play during lightning strikes.[/p]
- [p]Fixed SE playback for cannon projectile impacts.[/p]
- [p]Corrected Ratatan voice pronunciation.[/p]
- [p]Fixed SE playback when using advance input mode.[/p]
- [p]Fixed SE for Cobun voice lines not playing correctly when all Cobun are defeated.[/p]
- [p]Fixed SE not playing in certain dialogues.[/p]
- [p]Fixed a bug where, if a single melody rank persisted for a long time within one phase, character actions would go out of sync with the music rhythm.[/p]
- [p]In multiplayer, player synchronization may occasionally become misaligned.[/p]
- [p]In multiplayer, after selecting a switch, some players’ doors may not open, preventing progress.[/p]
- [p]In multiplayer, certain demo scenes may display other players’ animations incorrectly.[/p]
- [p]In multiplayer, if a lobby once reaches full capacity with 4 players, then the number drops to 3 or fewer, new players may no longer be able to join.[/p]
- [p]This can be resolved by leaving the lobby and creating a new one.[/p]
- [p]In multiplayer, a match may occur with a lobby where players have already deployed.[/p]
- [p]Progress can resume when the last player to enter the lobby leaves.[/p]
- [p]In some languages, text on the altar may be cut off.[/p]
- [p]In some languages, certain characters may not display.[/p]
- [p]Effect description text for player upgrades From the Brink and Never Surrender does not match the actual effects.[/p]
- [p]The in-world display for Healing Springs may not show correctly.[/p]
- [p]When resuming from a suspended save, barrier values may not carry over.[/p]
- [p]If a phase ends due to a timeout while the Ratakaruta selection screen is open, the screen may remain open.[/p]
- [p]Damage and healing calculations involving decimals may truncate decimal values even when the final result should be an integer, causing discrepancies.[/p]
- [p]Critical hits from consecutive attacks occur per attack, not per hit.[/p]
- [p]Ratability and Decorune damage buffs from Chain Lightning do not apply to enemies other than the directly hit target.[/p]
- [p]Facility unlock demos when returning to Rataport may not display correctly.[/p]
- [p]Certain lines from Crow may not appear at specific timings.[/p]
- [p]Resuming from a suspended save may count as an additional deployment for the player.[/p]
- [p]SE for boss defeat may play after resuming from a suspended save.[/p]
- [p]When obtaining Ratakaruta after resuming from a suspended save, “replace” may incorrectly display as “acquired.”[/p]
- [p]Some popup help images may still use older versions of in-game assets.[/p]
- [p]In some languages, the description for Magical Cobun’s Hustle Tech Gravity Wand in the formation screen may display incorrect text.[/p]
- [p]Effect text for Ratacarta Elemental Force may display incorrectly.[/p]
- [p]Performing consecutive operations in the craft screen may temporarily reduce performance.[/p]
- [p]On-screen operation guides at the bottom may overlap with guides from other screens.[/p]
- [p]When obtaining Ratakaruta at the altar, information for already owned Ratakaruta may not display.[/p]
- [p]Items and shop inventories placed during intervals may change after resuming from a suspended save.[/p]
- [p]Bombadier Cobun’s squad skill Rolling Bomb may behave unexpectedly when hitting a Goodie Gate.[/p]
- [p]Acquiring a Max HP increase while holding a barrier may increase the remaining barrier amount.[/p]
- [p]Markers displayed at impact points may not disappear for some boss attacks.[/p]