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Early Access v0.5.5 Hotfix / Upcoming Update Plans

[h2]Bug fixes[/h2]
  • [p]Fixed an issue in multiplayer where players could join an already-deployed session and the game would become unplayable.[/p]
  • [p]Fixed a bug in multiplayer where non-host players could launch into the world from the lobby.[/p]
[p][/p][h2]Known issues[/h2][p]Thank you very much to everyone who has been playing since the start of Early Access.[/p][p]To address the currently confirmed issues, we plan to release a hotfix sometime next week.[/p][p]
We are prioritizing fixes for the following frequently reported points:[/p][p][/p]
  • [p]UI / UX: We will improve the automatic text advance in dialogue speech bubbles in the October update.[/p]
  • [p]Multiplayer / Network: We are sequentially addressing connection instability and behavior in random matchmaking.[/p]
[p]  *Note: for random matchmaking we are also considering a fundamental overhaul as part of the large December update.*[/p][p][/p][p]We will publish full hotfix details in the patch notes when the update is released. We’ll continue improving the game with reference to your feedback — thank you for your continued support.[/p][p][/p][p]Other known issues (selected)[/p]
  • [p]Backgrounds may not display correctly when zooming the screen in/out.[/p]
  • [p]In Goddess' Game, if Oath Level is 1 or higher and Summon Strong Foe is enabled, reward items may fail to drop.[/p]
  • [p]Some languages contain incorrect translations.[/p]
  • [p]Some screens may not respond correctly when using a controller.[/p]
  • [p]We have confirmed an issue where, if you exit via Suspend Save, then join multiplayer and switch to another player character, the character from the resumed suspend save can change.[/p][p][/p]
[p]Issues already listed in the v0.5.2 release notes (reposted here for reference)[/p]
  • [p]Player desyncs in multiplayer.[/p]
  • [p]After switch selection, some players’ doors may not open, blocking progress.[/p]
  • [p]In certain multiplayer cutscenes, other players’ animations may not display correctly.[/p]
  • [p]Altar text may overflow in some languages.[/p]
  • [p]Missing characters / glyphs in some languages.[/p]
  • [p]Player enhancement descriptions for From the Brink and Never Surrender differ from their actual effects.[/p]
  • [p]The display for the Healing Spring may be incorrect in-world.[/p]
  • [p]Barrier values may not carry over when resuming from a Suspend Save.[/p]
  • [p]If time runs out while the Ratakaruta selection screen is open, the selection screen may remain after phase transition.[/p]
  • [p]Damage/heal calculations that include decimals may be incorrectly truncated, causing small result deviations.[/p]
  • [p]Critical checks for multi-hit attacks are currently evaluated per action rather than per hit.[/p]
  • [p]Chain Lightning’s Ratatability and Decorune damage buff do not activate for enemies other than the directly hit target.[/p]
  • [p]Facility unlock demos may not display correctly when returning to Rataport.[/p]
  • [p]Certain Crow lines may not display.[/p]
  • [p]Resuming from Suspend Save may be counted as an extra deployment.[/p]
  • [p]Boss defeat SE may play unexpectedly upon resuming from Suspend Save.[/p]
  • [p]When acquiring Ratakaruta after resuming, “Swap” may incorrectly display as “Obtain.”[/p]
  • [p]Some popup help screens still show old-version in-game assets.[/p]
  • [p]Incorrect description text for Magical Cobun’s hustle skill Gravity Wand in some language builds.[/p]
  • [p]Element Force Ratakaruta effect text may display incorrectly.[/p]
  • [p]Repeated fast operations in the Crafting screen may temporarily lower performance.[/p]
  • [p]Bottom-of-screen control guides may overlap with guides from other screens.[/p]
  • [p]Ratakaruta ownership info may not display when obtaining them at an Altar.[/p]
  • [p]After resuming from Suspend Save, items and shop inventories in intervals may change.[/p]
  • [p]Bombardier Cobun’s squad skill Rolling Bomb may exhibit unintended behavior when colliding with the Goodie Gate.[/p]
  • [p]If Max HP Up is obtained while a barrier is active, barrier amount may increase.[/p]
  • [p]Markers at boss attack impact points may sometimes remain visible after impact.[/p]