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Early Access v0.6.3 Release Notes

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Updates
[p][/p][h2]Highlights[/h2][p]Super Fever Tech[/p][p]Ratatan units can now unleash the Super Fever Tech.[/p]
  • [p]Unlock it from the Quest Board.[/p]
  • [p]When the Tension Gauge is full, input the specified Rhythm Command to consume all Tension and activate.[/p]
[p]Per-unit Super Fever Techs[/p]
  • [p]Harigittan — “Hoglet Hold”[/p]
  • [p]Builds a tower that blocks enemy movement and attacks. You can also stand on it as a platform.[/p]
  • [p]Nyandola — “Mew Mew Mania”[/p]
  • [p]For a set time, increases Move Speed and Attack Power of Ratatan and Cobun within range.[/p]
  • [p]Mimizukyun — “Frosty Feathers”[/p]
  • [p]Fires multiple ice arrows forward, dealing damage and applying Freeze.[/p]
  • [p]Keroronpa — “Bop & Drop”[/p]
  • [p]Drops multiple bombs from above, damaging a wide area.[/p]
  • [p]Pyokorappa — “Sassy Symphony”[/p]
  • [p]Fires multiple musical notes in an arc that explode on hit.[/p]
  • [p]Kamonelo — “Cuddle Canopy”[/p]
  • [p]Places a barrier that nullifies projectiles and grants a damage-taken reduction buff to allies in range.[/p]
  • [p]Mashuma — “Fungal Fallout”[/p]
  • [p]Spawns a giant mushroom that scatters spores, creating a damage-over-time area.[/p]
  • [p]Buttonda — “Piggy Palisade”[/p]
  • [p]Expands a self-centered barrier that nullifies projectiles and grants a Critical Rate up buff to allies in range.[/p]
[p]World Event: Treasure Chance[/p][p]Powerful foes can trigger treasure chests to appear, yielding more rewards.[/p][p]Accessories for Cobun[/p]
  • [p]You can now equip Accessories on Cobun from the Squad/Formation screen.[/p]
  • [p]Accessories change a Cobun appearance and grant stat-up effects.[/p]
  • [p]Obtainable as enemy drops, etc.[/p]
[p]Random Match: Room List[/p][p]A room list is now displayed in Random Match. In a future update, you’ll be able to join a specified room.[/p][p]Save-Data Backup[/p][p]If the primary save becomes corrupted, the game will automatically load from a backup.[/p][p][/p][h2]Battle[/h2][h3]Balance Adjustments[/h3]
  • [p]Adjusted the damage formula.[/p]
  • [p]Fixed an issue where guarding under specific conditions could reduce damage to 1.[/p]
  • [p]Updated the formula in line with the Super Fever Tech introduction.[/p]
  • [p]Adjusted the size of telegraph markers shown before enemy attacks to better match actual hitboxes, making dodges easier to read.[/p]
  • [p]In high-difficulty battle phases, increased spacing between enemies to reduce dense clustering.[/p]
  • [p]Adjusted projectile hitboxes on ranged enemies to make them easier to avoid.[/p]
[p]Enemy/Boss tweaks[/p]
  • [p]World 1 — Bonbobon[/p]
  • [p]World 3 — Lord Rosham Bo[/p]
  • [p]World 4 — Chillwarden[/p]
  • [p]Subspecies Boss — Tornado-Wagoon[/p]
  • [p]World 1 — The Jolly Hermit: Adjusted rear-side hurtbox so Cobun attacks don’t whiff.[/p]
  • [p]World 3 — Rock’n Golem / Full-Meta Golem: Attacks now align with the beat.[/p]
  • [p]World 4 — Rock'n'yeti: Attacks now align with the beat.[/p]
  • [p]World 5 — Portageist: Lowered HP, reduced projectile speed, and adjusted move/attack intervals.[/p]
  • [p]World 5 — Boneless Bear: Lowered HP.[/p]
[p]Multiplayer[/p]
  • [p]Welcome Mode is now disabled in Multiplayer.[/p]
  • [p]After deploying, it can no longer be toggled ON from Options.[/p]
  • [p]Mixing players with different Welcome Mode settings caused unintended balance, so it is disabled during Multiplayer.[/p]
[p]Economy[/p]
  • [p]Divine Draw no longer dispenses Tokens.[/p]
  • [p]Token payout vs. draw cost allowed more pulls than intended.[/p]
  • [p]It also led to more shop upgrades than intended. To restore balance, Tokens will not be dispensed from Divine Draw.[/p]
[h3]Ratakaruta[/h3]
  • [p]You can now Reroll Ratakaruta.[/p]
  • [p]Pay Tokens to change the obtainable Ratakaruta card.[/p]
  • [p]Token cost increases with successive rerolls.[/p]
[p]Element: Fire[/p]
  • [p]Adjusted the conditions/effects of low-HP trigger cards to better fit current balance.[/p]
  • [p]Increased card effects that boost Normal Attack and Hustle Tech.[/p]
  • [p]Big Booms: Increased explosion damage.[/p]
  • [p]Burning Bravery (multiplier up): 25% / 50% / 75% / 100% → 30% / 60% / 90% / 120%.[/p]
  • [p]Burning Boost (condition relaxed): HP ≤30% → HP ≤50%.[/p]
  • [p]Burning Blast+ / Hustle Blast+ (power up):[/p]
  • [p]Before: 15%+3% / 25%+6% / 35%+9% / 45%+12%[/p]
  • [p]After: 20%+4% / 30%+8% / 40%+12% / 50%+16%[/p]
[p]Element: Poison[/p]
  • [p]To make damage from Poison feel more impactful, increased card effects that boost Normal Attack and Hustle Tech.[/p]
  • [p]Status Ailment: Poison — Duration increased; damage increased (fixed-value damage).[/p]
  • [p]Duration: 6s → 18s[/p]
  • [p]DPS: 16/20/24/32 → 20/24/32/40[/p]
  • [p]Total: 96/120/144/192 → 360/432/576/720[/p]
  • [p]Toxic Boost — When attacking a poisoned enemy, 20% chance to deal additional damage. 75%/100% → 150%/200%.[/p]
  • [p]Poison Pinch — Poison tick frequency becomes faster. 20%/25%/33%/50% → 25%/33%/50%/75%.[/p]
[h2]Out-of-Game[/h2]
  • [p]Ratatan Dock: Added new upgrades related to Just Input.[/p]
  • [p]Increased Tension Gauge gain on Just Input.[/p]
  • [p]Increased MP recovery on Just Input.[/p]
  • [p]RataPort: Extended demo line display times.[/p]
  • [p]Oath Level now increases rewards:[/p]
  • [p]• Lv1–3: In addition to normal drops, extra drops are rolled.[/p]
  • [p]• Lv4+: Plus boss-exclusive drops are rolled.[/p]
[h2]UI/UX[/h2]
  • [p]Boss HP Bar now displays localized names.[/p]
  • [p]When resuming from a Suspend Save, you can choose to resume or discard and return to base.[/p][p][/p]
Bug Fixes
  • [p]Weapon “Stonewall Spear” now drops at the correct rarity.[/p]
  • [p]Fixed a crash when deploying a squad with 18 specific Cobun.[/p]
  • [p]Fixed an issue where if the owner was forcibly disconnected in Multiplayer, participants couldn’t operate.[/p]
  • [p]Fixed barrier value not carrying over after resuming from a Suspend Save.[/p]
  • [p]Fixed unintended load caused by rapidly switching screens in Craft.[/p]
  • [p]Fixed overlapping control guides in certain screens.[/p]
  • [p]Fixed rounding issues causing damage/heal to be truncated.[/p]
  • [p]Fixed a tutorial softlock when repeatedly entering commands other than those specified.[/p]
  • [p]Fixed Decorune names showing unintentionally when switching Cobun in the Formation screen.[/p]
  • [p]Fixed a Craft issue where, if multiple presets existed, pressing Initial Equipment did not reset certain presets.[/p]
  • [p]Fixed an issue where Oath items were sometimes not granted after clearing a world.[/p]
  • [p]Fixed Ratatan Dock item “clean block” sometimes not functioning correctly.[/p]
  • [p]Fixed Poison Elemental Force sometimes not functioning.[/p]
  • [p]Fixed “GET” being displayed on Ratakaruta pickup screens after resume, even when a swap occurs.[/p]
  • [p]Fixed certain buffs lingering after Cobun death.[/p]
  • [p]Fixed barriers exceeding their maximum.[/p]
  • [p]Fixed an issue where certain Ratakaruta displayed incorrect effect values in their descriptions.[/p]
  • [p]Fixed an issue where rhythm commands could sometimes be performed after clearing a wave.[/p]
[h2]Known Issues[/h2]
  • [p]Multiplayer desync may occur between players.[/p]
  • [p]After switching selection in Multiplayer, some players’ doors may not open, blocking progress.[/p]
  • [p]Barrier values may not carry over after leaving via Suspend Save and resuming.[/p]
  • [p]Boss Defeat SFX may play after resuming from a Suspend Save.[/p]
  • [p]When obtaining Ratakaruta after resuming from a Suspend Save, “Swap” may be displayed as “Get.”[/p]
  • [p]Some pop-up help images still show older in-game art.[/p]
  • [p]The control guide at the bottom of the screen can overlap with another screen’s guide.[/p]
  • [p]With a barrier active, obtaining Max HP Up may increase remaining barrier.[/p]
  • [p]Crashes may occur when accessing Freeze-related buffs during play.[/p]
  • [p]In Multiplayer, joining players may start the next phase in front of the door.[/p]
  • [p]Repeated use of the Altar may cause rendering issues.[/p]
  • [p]An error may occur if the RataPort is left idle for an extended period.[/p]
  • [p]“Son Jammer” clones may move through doors.[/p]
  • [p]Entering specific Rhythm Commands may occasionally cause input to lock.[/p]
  • [p]Opening the Info screen at certain timings may make it unclosable.[/p]
  • [p]Effects of specific Fire-element Ratakaruta may fail to trigger.[/p]
  • [p]Battles may fail to end after defeating the final enemy with Ratakaruta “Big Booms.”[/p]
  • [p]After resuming from a long pause in the tutorial, bosses may remain idle.[/p]
  • [p]Cobun may continue guarding unintentionally.[/p]
  • [p]Upon Cobun death, another Cobun’s appearance may be applied.[/p]
  • [p]Cobun may leave the follow state and stop progressing when using an Altar.[/p]
  • [p]Camera position may be offset at the start of a stage.[/p]
  • [p]Certain Ratakaruta effects may double when using Suspend Save.[/p]
  • [p]Boss Defeat SFX may play after resuming from a Suspend Save.[/p]
  • [p]Text in Altar UI may be clipped.[/p]
  • [p]RataAbility and Decorune effects may not apply to Shock caused by Chain Lightning.[/p]
  • [p]Key Config conflicts may make input unusable.[/p]
  • [p]Overlapping screens in RataPort events may prevent closing the affected screen.[/p]
  • [p]Dropped items may fall off-screen and disappear.[/p]
  • [p]Window size may revert to default after changing and saving Options.[/p]
  • [p]Items placed in the Interval may change after resuming from a Suspend Save.[/p]