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Patapon spiritual successor Ratatan musically marches towards an early access release next month


If we're being honest with ourselves, the original PSP was a sort of Proto-Switch too, no? As in it was home to a lot of odd, smaller-scope games that not many other platforms might have featured outside of Nintendo's earlier handhelds. Patapon was one such tiny oddity, one of the most charming games on the platform, if not to ever outright exist. It did go on to get a couple of sequels, but the series (outside of an upcoming remaster of the first two) is sort of dead. Luckily, Ratatan, a spiritual successor from Patapon's creator is here to satisfy your tiny-guy-chanting-to-music needs with a newly revealed release date!


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RATATAN Demo v0.3.87 hotfix

[p]RATATAN Demo v0.3.87 hotfix[/p]
  • [p]Fixed rendering process for effects.[/p]
    • [p]This fix optimizes situations where the frame rate tends to drop.[/p]
  • [p]Fixed an issue where the following sound effects might not play:[/p]
    • [p]Jingle at the start of boss battles
      • Jingle when clearing a world after defeating a boss[/p]
    • [p]Fixed a bug in World 1, during the battle with Squidly Pete, where if a Cobun is blown away by a specific attack at the same time the boss is defeated, the Cobun would stop following the player and progression would become impossible.[/p]
[p]RATATAN Demo v0.3.87 Known Issues[/p][p]\[Issues Under Investigation][/p][p]After applying the latest hotfix, we have confirmed an issue where unnecessary error messages may appear when some multiplayer sessions are disconnected.[/p][p]This does not seem to affect solo play, but we are continuing to investigate.[/p][p]We apologize for the inconvenience caused.[/p][p][/p][p]We have identified an issue where, under certain conditions, the in-game music and rhythm gauge can fall out of sync.
We’re currently aware and actively working on a fix.[/p][p]If you encounter this problem, please try the following workarounds:[/p]
  • [p]Restart your PC[/p]
  • [p]Close all applications except RATATAN and Steam[/p]
[p]We are also investigating and addressing additional bugs reported via the feedback form and social media.[/p]

Early Access Begins July 25, 2025 (Planned)

Hello! This is Sakajiri, the producer of Ratatan.
Today, we’ll be unveiling our latest Ratatan trailer during Day of the Devs!
Not only that, but we’re also happy to announce that the Early Access version of the game is scheduled to launch on Steam on July 25, 2025.

[previewyoutube][/previewyoutube]

Ratatan began with the support of our Kickstarter backers, and has been developed by a small and passionate indie team.
The journey hasn’t been easy, with a ton of challenges along the way, but thanks to the feedback we received through our closed alpha and beta tests, especially from our backers, we’ve finally reached a stage where we can bring the game to a wider audience!

We’ve chosen to release Ratatan into Early Access because we want to involve even more players in shaping the final game.
We believe that gathering broad feedback is essential to help us improve the stability of online multiplayer, fine-tune game balance and difficulty, and enhance overall usability—including controls, flow, and playability.

The Early Access version will feature all of the game’s worlds and bosses, all eight playable Ratatans, and many additional features not included in the demo.
We also plan to continue adding new content and functionality during the Early Access period.
A detailed roadmap is currently in the works, and we aim to share it around the end of July.

While Ratatan inherits the spirit of Patapon, it is a completely original title designed to deliver a new kind of experience.
As a game created by Hiroyuki Kotani, there is deep respect for the Patapon legacy, but we want Ratatan to stand on its own—as a fresh and modern take on rhythm and strategy.
To those expecting a direct sequel to Patapon, some elements may differ from what you anticipate, but we hope to offer something truly unique, built around community engagement and continuous evolution.

As we move into Early Access, we’re more committed than ever to listening closely to your voices and shaping Ratatan together with you.
Please share your honest feedback and suggestions, because we’re excited to keep improving the game with your support.

[h3]▶️ Feedback Form[/h3]

View the Demo Store Page Visit the Full Ratatan Store Page

RATATAN Demo v0.3.78 hotfix

[p]RATATAN Demo v0.3.78 hotfix[/p][p][/p]
  • [p]•Fixed an issue where overlapping text was displayed during the opening scene of the tutorial when using a language setting other than Japanese or English.[/p]
  • [p]•Fixed an issue where the camera settings would be in an unintended state when moving to World 2 after clearing World 1.[/p]
  • [p]•Fixed an issue where an error would occur, causing termination when a multiplayer session was disbanded or forcibly terminated.[/p]
  • [p]When an enhancement item is unlocked in the player enhancement menu, the item will now be marked as NEW.[/p]
  • [p]The following Sound Effects now support the volume settings in Options - Audio.[/p]
    • [p]Adjust the volume of system input effects[/p]
    • [p]Sound effects when purchasing items in shops, unlocking items in player strengthening menus, etc.[/p]
  • [p]Fixed a bug where the game would become unresponsive after switching tabs following a sort operation on the quest board.[/p]
  • [p]Fixed a bug where the rhythm command in Advanced Settings would cause the tutorial to become unplayable.[/p]
  • [p]Fixed an issue where the camera behaved unexpectedly when Ratatan touched the healing spring placed immediately after entering World 2.[/p]
  • [p]Fixed a bug where, under certain conditions, if the pause menu was left open for a period of time, the boss monster's attacks would no longer register after unpausing.[/p]
    • [p]We are also currently investigating a separate issue where the boss monster’s behavior gets canceled under specific conditions. We appreciate your patience as we work on this.[/p]
[p]
[/p][p]\[Currently Being Fixed – Patch Coming Soon][/p]
  • [p]There are known issues where the following SE may not play:[/p]
    • [p]Jingle at the start of boss battles[/p]
    • [p]Jingle when clearing the world after defeating a boss[/p]
  • [p]We are also working on making the volume settings in Options > Audio correctly apply to the following sound effects:[/p]
    • [p]Jingle at the start of boss battles[/p]
    • [p]Jingle when clearing the world after defeating a boss[/p]
  • [p]Fixes to Effect Rendering[/p]
    • [p]We are implementing adjustments to reduce frame rate drops, especially during battles.[/p]
[p]\[Issues Under Investigation][/p][p]We have identified an issue where, under certain conditions, the in-game music and rhythm gauge can fall out of sync.
We’re currently aware and actively working on a fix.[/p][p]If you encounter this problem, please try the following workarounds:[/p]
  • [p]Restart your PC[/p]
  • [p]Close all applications except RATATAN and Steam
    [/p]
[p]We are also investigating and addressing additional bugs reported via the feedback form and social media.[/p][p]
[/p]

Known Issues in RATATAN Demo v0.3.72

An issue has been identified in which the in-game music and rhythm gauge may become unsynchronized under certain conditions, such as low frame rates or specific hardware environments.
The development team is aware of this problem and is currently working on a fix.
As a temporary measure, we recommend the following:
  • Restart your PC
  • Close all applications other than RATATAN and Steam


An issue has been identified in which the playtime displayed in save data is shared across all save slots, rather than being recorded individually.

An issue has been identified in which certain characters are not displayed correctly in French, and are replaced with □ symbols.

An issue has been identified in which text overlaps during the opening cutscene when the language is set to French, Italian, or German.

An issue has been identified in which the staff credits do not play correctly when accessed from the Options menu during gameplay.
Please note that this issue does not occur when accessed outside of gameplay.

An issue has been identified in which background music may play at unintended timings during the tutorial sequence if the pause menu is opened during or before the event in which the Melodium is obtained.

An issue has been identified in which, when the Rhythm Command setting is set to “Advance,” successful rhythm command names are not displayed within the rhythm gauge.

An issue has been identified in which, when the Rhythm Command setting is set to “Default,” the following rhythm commands are not displayed correctly within the rhythm gauge despite successful input:
  • Hustle Tech 2
  • Guard
  • Jump


An issue has been identified in which the camera may occasionally move to an unintended position when approaching the Healing Spring in Bad Day on Yeehawler Mountain.