NEST FEST 🎪 on Discord (ENDED)
Greetings, Operators,
With Steam Next Fest beginning tomorrow (and with each title allowed to deploy in Next Fest only once), High Command is launching a separate operation under the codename: NEST FEST. Our official Steam Next Fest offensive is planned for June, but we are opening the gates now with a full-scale public time-limited Demo testing initiative.
[hr][/hr][h3]What exactly is NEST FEST?
[hr][/hr]During this festival, every willing Operator will receive time-limited access to public playtests of our internal Demo build... helping Nick harden, improve, and prepare it for the official June deployment.

Beyond the NEST FEST itself, our Discord is a bunker for over 3,000 of your fellow brothers-in-arms ready to stand by your side all the way to launch. Additionally, on Discord, daily recruitment for General Playtesters has been ongoing since December 2025 and will continue all the way to launch. Even outside the festival, mobilization never stops... so you can still join their ranks.
⚠️ Message to General Playtesters ⚠️ Do not be alarmed! All general playtesters will keep access to the playtest build after the festival ends. You are testing the full game build; the goal of the festival itself is to test and improve the demo.
[hr][/hr][h3]Mission parameters are simple, Operators:
This festival is a great way to directly influence the future development of IRON NEST but only through the honest feedback and constructive criticizm.
Another way to influence development, of course, is through our open development process on Discord. As many of you already know, we run it every day, giving the community direct access to channels dedicated to the game’s development and everything around it. You can comment, ask questions, or (as often happens) jump into voice chat with us and brainstorm ideas together.
[hr][/hr][h3]Quick aside, Operators:[/h3]
What has happened since the last devlog has been absolute madness. The sheer numbers in which you answer the call to mobilization sometimes make Nick and me wonder whether all of this is even real... or if it’s just a product of our imagination and we’re both lying somewhere in a coma.
And that is exactly why I’m writing this. I want to apologize for not addressing all of it in this update. As you know, there are only two of us... Nick handles development, and I handle propaganda... and right now it is crucial for us to focus as hard as possible on NEST FEST, so we can gather your feedback and prepare the demo as well as possible for the June Steam Next Fest, which will be followed shortly after by the official launch.

This last few months (and what you have done for us) truly deserves a completely separate announcement dedicated to all of it, together with a devlog that will outline our pipeline for the coming months in more detail.
So let us finish NEST FEST and sort through the feedback with Nick first. Then I’ll sit down and write that devlog properly, so I can tell you just how insane these past few months have been... all thanks to what you’ve done for us.
[hr][/hr][h3]Steam Store Page Overhaul:[/h3]
Also we’re currently working on a full refresh of the Steam Store page, because it had become pretty outdated.
As many of you may have already noticed, the English version of the page has already received an update to the "About This Game" section, along with 3 new screenshots. We’re now working on localizing the entire store page into all available languages.

We have a new trailer ready, but we need to wait until mid-March to publish it, because it is part of another event that is under embargo (have to wait until the event officially begins before we can release it).
We recommend checking the Steam Store page again around mid-March... the refreshed version should be live by then, and available in many more languages, with additional screenshots, a new trailer, and more.
[hr][/hr]Glory to the Operators!
Glory to the Operators!
Glory to th...
With Steam Next Fest beginning tomorrow (and with each title allowed to deploy in Next Fest only once), High Command is launching a separate operation under the codename: NEST FEST. Our official Steam Next Fest offensive is planned for June, but we are opening the gates now with a full-scale public time-limited Demo testing initiative.
[hr][/hr][h3]What exactly is NEST FEST?
- Hosted entirely on our Discord
- Running from Feb 23 to Mar 2
- Open time-limited public playtests of the Demo
- Includes extra Discord events
[hr][/hr]During this festival, every willing Operator will receive time-limited access to public playtests of our internal Demo build... helping Nick harden, improve, and prepare it for the official June deployment.

Beyond the NEST FEST itself, our Discord is a bunker for over 3,000 of your fellow brothers-in-arms ready to stand by your side all the way to launch. Additionally, on Discord, daily recruitment for General Playtesters has been ongoing since December 2025 and will continue all the way to launch. Even outside the festival, mobilization never stops... so you can still join their ranks.
⚠️ Message to General Playtesters ⚠️ Do not be alarmed! All general playtesters will keep access to the playtest build after the festival ends. You are testing the full game build; the goal of the festival itself is to test and improve the demo.
[hr][/hr][h3]Mission parameters are simple, Operators:
- Join the Discord
- Enter the demo
- Break Things
- Report the damage
- Send your feedback
- Strengthen the machine
This festival is a great way to directly influence the future development of IRON NEST but only through the honest feedback and constructive criticizm.Another way to influence development, of course, is through our open development process on Discord. As many of you already know, we run it every day, giving the community direct access to channels dedicated to the game’s development and everything around it. You can comment, ask questions, or (as often happens) jump into voice chat with us and brainstorm ideas together.
[hr][/hr][h3]Quick aside, Operators:[/h3]
What has happened since the last devlog has been absolute madness. The sheer numbers in which you answer the call to mobilization sometimes make Nick and me wonder whether all of this is even real... or if it’s just a product of our imagination and we’re both lying somewhere in a coma.
Originally posted by DominikStill, until we wake up, there is work to do.
And that is exactly why I’m writing this. I want to apologize for not addressing all of it in this update. As you know, there are only two of us... Nick handles development, and I handle propaganda... and right now it is crucial for us to focus as hard as possible on NEST FEST, so we can gather your feedback and prepare the demo as well as possible for the June Steam Next Fest, which will be followed shortly after by the official launch.

This last few months (and what you have done for us) truly deserves a completely separate announcement dedicated to all of it, together with a devlog that will outline our pipeline for the coming months in more detail.
So let us finish NEST FEST and sort through the feedback with Nick first. Then I’ll sit down and write that devlog properly, so I can tell you just how insane these past few months have been... all thanks to what you’ve done for us.
[hr][/hr][h3]Steam Store Page Overhaul:[/h3]
Also we’re currently working on a full refresh of the Steam Store page, because it had become pretty outdated.
As many of you may have already noticed, the English version of the page has already received an update to the "About This Game" section, along with 3 new screenshots. We’re now working on localizing the entire store page into all available languages.

We have a new trailer ready, but we need to wait until mid-March to publish it, because it is part of another event that is under embargo (have to wait until the event officially begins before we can release it).
We recommend checking the Steam Store page again around mid-March... the refreshed version should be live by then, and available in many more languages, with additional screenshots, a new trailer, and more.
[hr][/hr]Glory to the Operators!
Glory to the Operators!
Glory to th...