1. Star Child
  2. News
  3. Star Child Dev Log #2

Star Child Dev Log #2

Here's the latest updates in the development of Star Child


Jay Ingle - lead developer, designer, and artist:

Lately I've been playing with fireballs again, prototyping the mini challenges I'm trying to build into the game.

For this I used the projectile classes and scenes I set up previously, wrote some projectile spawning logic, and coded some signals so the nodes can tell the turret when they die.

Still working on getting the projectiles pointing the right way, Godot's look_at() doesn't seem to work quite as I expected for this and I might need to write my own logic instead.

Looking forward to creating some cool graphics for this little encounter. Would appreciate any suggestions you might have on visual design. I'm planning on reusing a smaller and simpler version in other parts of the levels.




Janne - the other guy:

I've been working mostly on the little background things, continued setting up accounts, preparing materials, collecting lists of contacts, and planning how we'll find a significant number of relevant contacts before the launch.

Most of my weeks are fairly light on the different types of work, so the updates for my part are going to be typically shorter than on the first one 🙂