Star Child Dev Log #3
Jay Ingle - lead developer, designer, and artist:
This week I set out to make a bunch of mini-challenges, using my existing enemies and environmental hazards. These little challenges will mostly be hidden in the numerous secret areas throughout the game. I made 10 of these this week, here are a couple of them!

Creating this spikey room made me want to create more levels for my first game (Toleo). Toleo has lots of spikes, and precise platforming. But for Star Child, we are making a less difficult game, so the challenge here is much lower than Toleo. Spikes, as the only challenge in a room, will be very minimal, but keep your eyes open for just a little Toleo-style spikey-hell in Star Child!

I made some rooms with only one enemy type, and some rooms with every combination of enemy and hazard I currently have. I think these crawlers are cute.
Steam has some file size limits on embeds, click on the images for higher quality screen recordings.
This week I set out to make a bunch of mini-challenges, using my existing enemies and environmental hazards. These little challenges will mostly be hidden in the numerous secret areas throughout the game. I made 10 of these this week, here are a couple of them!

Creating this spikey room made me want to create more levels for my first game (Toleo). Toleo has lots of spikes, and precise platforming. But for Star Child, we are making a less difficult game, so the challenge here is much lower than Toleo. Spikes, as the only challenge in a room, will be very minimal, but keep your eyes open for just a little Toleo-style spikey-hell in Star Child!

I made some rooms with only one enemy type, and some rooms with every combination of enemy and hazard I currently have. I think these crawlers are cute.
Steam has some file size limits on embeds, click on the images for higher quality screen recordings.