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Star Child Dev Log #4

Jay Ingle - lead developer, designer, and artist:

This week I made teleporters. Two of them, working as a pair. I got them working pretty quick. They are fully functional, but limited in a few ways: there has to be exactly two of them, and they each have to be designated as the initial starting or destination teleporter. Since they share a script, and signals, more code would be needed if I wanted them to behave in any other way.

Then I added the visual effects, a red/green particle effect on the teleporter itself: green indicating which teleporter is active, and red your destination. And I think the player shrinking/growing when teleporting works well to sell the effect.

Creating levels with these teleporters is fun, and when mixing together all of the other mechanics and gimmicks I have already, there is no end to the flow of ideas.




Janne - the other guy:

Unfortunately the system we'd been using previously for keeping track of the progress is being shut down, and I've been investigating what options are best for us. I found that Mattermost supports boards, and they seem to be ok - not great, but good enough for what we need. Since I already have a Mattermost server running, I thought it would be a fine thing to start using and I've been migrating our content over.

Also I did some play testing and fixed a bunch of small issues I found with our controls, loading settings, file structure, sound buses, and gathered a list of issues I found overall with the gameplay.