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Star Child Dev Log #5

Jay Ingle - lead developer, designer, and artist:

Allowing the player to rebind controls, using the Godot engine, is complicated and difficult. The basics aren't too bad, but when you get into the details, things get very complex, very quickly. Input events and actions are data structures in Godot, and they are difficult to understand, work with, and debug.

I spent most of this week staring at my controls rebinding code, pondering, considering, what EXACTLY do I want to do with this current code? It almost works perfectly, but it is abysmal to debug. I could take some time to restructure it into a less-confusing mess. I have some good ideas.

In between sessions of looking at dumb UI code, I updated the graphics and effects on some of my environmental mechanics. The new tech style is different from our alien planet organic style, which can make these important objects stand out from the alien environment.









Janne - the other guy:

Jay took a bit of time to finally show me how to use our level template scenes to create new test levels, so I had a bit of fun playing around with them, experimenting with how it all works, and doing some testing. Found a few more things we might want to fix due to this testing.