Star Child Dev Log #6
Jay Ingle - lead developer, designer, and artist:
This week I made a shootable switch. This switch, once activated, contacts the Global Signal Bus, emitting a signal that opens a nearby door. With a tiny bit of additional code, this switch can be used to signal the activation or opening of anything we wish.
Then I made the door, and connected the signal that the switch sends, to a local function in the door script, which actually opens the door, changes the sprite, and removes the hitbox collision. Just as with the switch, this door is ready to be updated for more functionality, and is able to be opened by any source we want via the Global Signal Bus. Improved door graphics and animation coming soon!

This week I also made some new item pickup graphics. Each area in Star Child will contain a number of secret keys that can be used to access secret bosses, secret upgrades, and all the other cool things you definitely want to find!

This week I made a shootable switch. This switch, once activated, contacts the Global Signal Bus, emitting a signal that opens a nearby door. With a tiny bit of additional code, this switch can be used to signal the activation or opening of anything we wish.
Then I made the door, and connected the signal that the switch sends, to a local function in the door script, which actually opens the door, changes the sprite, and removes the hitbox collision. Just as with the switch, this door is ready to be updated for more functionality, and is able to be opened by any source we want via the Global Signal Bus. Improved door graphics and animation coming soon!

This week I also made some new item pickup graphics. Each area in Star Child will contain a number of secret keys that can be used to access secret bosses, secret upgrades, and all the other cool things you definitely want to find!
