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Star Child Dev Log #38

Jay Ingle - lead developer, designer, and artist:

This week I was sick! But I worked a lot on our main menu design, and some enemies.

Here is the enemy i have named Homer. Doh.



This enemy homes in on your location. Could use a little refinement, like only turning a certain number degrees over time, rather than instantly snapping to the player's direction. But just for the direction, and the homing, and facing towards the player, the code is like this:



Nothing too fancy there. Now Homer doesn't just move toward you and then explode in your face, he also spawns Little Homers if you shoot him a couple times!



These Little Homers are smaller, faster, and could use some refinement code to help them not stack up together too much. A little randomness in direction and speed could help too.

There are only 3 weeks left until the Star Child demo will be released on Steam for Next Fest! This coming week is critical. There is art that needs to be done, including creating art for Homer that does not result in any cease or desist letters from anyone. Drop by next week to see what Homer ends up looking like!


Janne - the other guy:

I've been trying to help polish a few things for the demo. I worked on small things like setting the game fullscreen on startup, setting up some behavior for the menu, fixing a few things with saving and loading of settings.

I'll try to help out where I can with the more pure logic things and other things I'm reasonably familiar with, so we get the game in as good a state as we can for the demo.