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The Potion Update

This update unlocks the new Potion System, expanding combat depth across all dream layers.
Discover new modifiers, dual-effect cards, updated energy interactions, and fresh risk-reward tools that reshape how every run plays.
Welcome to a deeper, more tactical version of The Dreamer’s Foresight.



New Features

  • Added Potion cards
    [h3]Attack[/h3]
    -(Uncommon) Strength Potion, (+50% up to +200% Damage for 5 turns)(Cost 1)
    -(Uncommon) Swift Potion, (+50% up to +200% Attack Speed & +25,50,100% Sprint Speed for 5 turns)(Cost 1)
    -(Legendary) Ammo Potion, (Infinity Ammo for X turns)(Cost X)
    -(Legendary) Critical Potion, (Critical Damage Deals 500% Damage rather than 200% for X turns)(Cost X)


    [h3]Defense[/h3]
    -(Uncommon) Resistance Potion, (+25% up to +100% Resistant for physical & Fire for 5 turns)(Cost 1)
    -(Rare) invincibility Potion, (Block the Next Damage you take)(Cost 3)


    [h3]Heal[/h3]
    -(Common) Health Potion, (+10 up to +100 HP)(Cost 3)
    -(Legendary) Necromancy Potion, (Invert Damage and heal this turns)(Cost 4)


    [h3]Energy[/h3]
    -(Common) Energy Potion, (+1 up to +8 Energy)(Cost 0)
    -(Uncommon) Future Energy Potion, (+1 up to +4 Energy for 5 Turns)(Cost 3)
    -(Uncommon) Discount Potion, (Cards Cost -1 up to -3 for 5 turns)(Works with Action)(Cost 4)


    [h3]Special[/h3]
    -(Legendary) Positive Potion, (All negative mods for all cards are removed for 5 turns)(Cost 3)
    -(Rare) Luck Potion, (Increase Rarity of enemy drops)(Cost 5)


  • New card (Joker) its the first Omniscient card. An Omni type card counts as every type and an Omni rarity card counts as every rarity, so having any modifier that is effected by card type or rarity will take this card info account. Having this card in your deck will make you wear a jester hat
  • Hover over a modifier in a card or in (Deck modifiers window) to show more info of what it do
  • Add VFX for when you take a card
  • New Modifiers:
    -Invincible: while this modifier is active you cant take damage of any source
    -Luck: Increases rarity of the cards dropped by Enemies
    -Gain Potion: if this modifier triggered you get a random potion
    -Consumable: cards with this mod will remove a one stack from your deck after being used
    -Consumable Duration: increases the duration of the potions
    -Deck Energy Cost Discount: decrease the cost of all the cards in your deck
    -Deck Attack Damage: increase the damage of all cards in your deck
    -Deck Attack Speed: increase the damage of all cards in your deck
    -Infinity Ammo for Deck: while this modifier is active your weapons consume no ammo
    -Deck Critical Damage: Increase the Critical Damage for all the cards in your deck
    -Half Moon: while this modifier is active all negative modifiers are disabled
  • Enemies have a chance to drop a potion card on top of card drop
  • you can now refuel your car by parking it at gas station tanks and interact with the fuel tank, each gas station can refuel an empty car 2 times (that's a spoiler for next update)


[h2]Changed[/h2]

  • Health Potion card type is changed from (Item) to (Potion)
  • Modifier (Infinity Ammo) can now have a condition
  • Modifier (Energy Cost Discount) can now have a condition
  • Dream Layer map seed will be saved along with game save, so if you quit the game and retried the dream layer it will give you the same map
  • Interactable objects will now glow in green


[h3]Optimization[/h3]

  • Reduced memory usage for tiles, that will allow more tiles in map for low end machines
  • Improved CPU usage for when player have many cards in inventory, that allows more cards in inventory before noticing fps being affected


[h3]Bug Fixes[/h3]

  • Fixed the modifier (+jump height if at max energy) not working correctly
  • Fixed an error that appears if you ended game while map is spawning
  • Fixed UI navigation for deck when using controller causing it to skip cards, now you can even warp from first card to last card


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