Dev Log #19 - The Key
[p]This will be a short one.[/p][p][/p][p]The Key[/p][p]Oh boy, the entire temple system had to be rewritten, it contained way too much bugs and the system needed to expand to deal with ACE cards and keys, so an update is required to the beta to fix those issues.[/p][p][/p][p]
[/p][p]some of fortress doors will be locked, when approaching it, it will require a key to unlock. keys can only be found in tiles that have fortress in it.[/p][p][/p][p]
[/p][p]Cards may spawn with Key modifiers, making the card unlock the door but it will always have a condition.[/p][p][/p][p]
[/p][p]Collecting Keys will synergize with some builds, this card in the photo will have +10% attack damage for every key card in your deck also counting cards that have key modifiers, making this modifier the most powerful "per modifier".[/p][p][/p][p]
[/p][p]Key modifier comes in many shapes, like some cards will be consumed after being used a key, and some cards will only consume ammo, carrying ammo cards will act as keys here.[/p][p][/p][p]
[/p][p]Some modifiers will triggered if you used a key on a locked door.[/p][p][/p][p]Join & share you ideas here: Discord
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